Editing UnstoppableGive feedback
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 13: | Line 13: | ||
* Most non-movement [[Status Effects]], such as resistance reduction or [[Healing Reduction]] are '''not''' suppressed. Unstoppable does suppress [[Damage Reduction]] ({{ItemIcon|Inhibitor}}, {{AbilityIcon|Fire Scarabs}}, etc) if the damage dealt is [[Spirit Damage]]. However, it will '''not''' prevent reduction of [[Weapon Damage]], including [[Melee Damage]]. | * Most non-movement [[Status Effects]], such as resistance reduction or [[Healing Reduction]] are '''not''' suppressed. Unstoppable does suppress [[Damage Reduction]] ({{ItemIcon|Inhibitor}}, {{AbilityIcon|Fire Scarabs}}, etc) if the damage dealt is [[Spirit Damage]]. However, it will '''not''' prevent reduction of [[Weapon Damage]], including [[Melee Damage]]. | ||
* Channelled abilities such as {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} will affect the hero if Unstoppable's active ends while the ability is still ongoing. | * Channelled abilities such as {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} will affect the hero if Unstoppable's active ends while the ability is still ongoing. | ||
* If an ability does damage and applies a negative effect, Unstoppable only prevents the effect but does not block the damage. | * If an ability does damage and applies a negative effect, Unstoppable only prevents the effect but does not block the damage. | ||
* Unstoppable's active effect also grants the user immunity to the [[Interrupt]] status effect. | * Unstoppable's active effect also grants the user immunity to the [[Interrupt]] status effect. | ||