Unstoppable: Difference between revisions

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{{Infobox item|item_imagefilepath=Unstoppable|item_name=Unstoppable|item_type=Vitality|item_tier=4|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+150 Bonus Health|item_stat2=+15% Spirit Resist|item_stat3=+1m/s Move Speed|item_stat4=+12 Spirit Power|souls=6200|active1_description=Supress '''negative status effects''' and become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''.|active1_cooldown=60s|active1_stat1=6s Duration}}
{{Infobox item|item_imagefilepath=Unstoppable|item_name=Unstoppable|item_type=Vitality|item_tier=4|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+150 Bonus Health|item_stat2=+15% Spirit Resist|item_stat3=+1m/s Move Speed|item_stat4=+12 Spirit Power|souls=6,200|active1_description=Supress '''negative status effects''' and become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''.|active1_cooldown=60s|active1_stat1=6s Duration}}


'''Unstoppable''' is a Tier 4 [[Vitality]] [[Item]] that provides bonus [[Health]], [[Spirit Resist]], Move Speed, and [[Spirit Power]] to the purchasing hero.
'''Unstoppable''' is a Tier 4 [[Vitality]] [[Item]] that provides bonus [[Health]], [[Spirit Resist]], Move Speed, and [[Spirit Power]] to the purchasing hero.

Revision as of 19:45, 27 September 2024

Unstoppable
Image for the Deadlock item Unstoppable
Cost Souls6,200
Tier 4
+150 Bonus Health
+15% Spirit Resist
+1m/s Move Speed
+12 Spirit Power
Active 60s
Supress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
Internal name: upgrade_unstoppable

Unstoppable is a Tier 4 Vitality Item that provides bonus Health, Spirit Resist, Move Speed, and Spirit Power to the purchasing hero.

Unstoppable has an Active ability that grants the hero temporary immunity to Stun, Silence, Sleep, Root, and Disarm status effects.

It can be purchased from the Shop for Souls6,200.

Notes

  • Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
  • Channelled abilities such as Dynamo's Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing.
  • Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects.


Update history

Update Changes

September 26, 2024

  • Can no longer be cast during channels

August 29, 2024

  • Active Cooldown Reduced: 65s > 60s
  • Can now be cast while channeling
Weapon
Vitality
Spirit