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{{Update layout | prev_update = {{Update link|April|4|2025}} | month = April | day = 17 | year = 2025 | next_update = {{Update link|May|8|2025}} | source = https://forums.playdeadlock.com/threads/04-17-2025-update.61382/ | source_title = 04-17-2025 Update | notes = === General === * Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted [[trooper]] economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes. * Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio) * [[Guardian]]s attack range reduced from 38.1m to 35m * Guardians melee attempt range reduced from 6.1m to 5m * Guardians melee damage range reduced from 8m to 7m * Players can no longer Parry troopers * Medic Trooper: Heal no longer has charges (was 3) * Medic Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before) * Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby * Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian * [[Soul Urn|Urn]] now reveals you immediately * First urn is now considered for comeback mechanics (15% NW delta) * Urn now has a visual indication on the model to indicate if its a side favored pickup * Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home * Fixed Debuff Resistance affecting Urn pickup time * [[Heavy Melee Cancel]] momentum is significantly reduced === Trooper AI Fixes === * Melee troopers will no longer see and follow players around corners and through veils * Smoothed out trooper navigation in some spots of the map where they need to drop down * Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers * Troopers now know to cross the base and attack the other shrine once their near one is defeated * Fixed a bug where troopers would rapidly change targets when multiple enemies are in range * Fixed a bug where troopers would fidget with their facing direction when walking without a target * Fixed a bug where troopers would fear really steep stairs * Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight === Items === * {{ItemIcon|Hollow Point|l1=Hollow Point Ward}}: Spirit Shield reduced from 95 to 70 * {{ItemIcon|Hollow Point|l1=Hollow Point Ward}}: Weapon Damage reduced from 20% to 18% * {{ItemIcon|Healing Rite}}: Total HP Regen reduced from 370 to 350 * {{ItemIcon|Healing Rite}}: Cooldown increased from 64s to 70s * {{ItemIcon|Healbane}}: Heal on kill changed from 350 to 275 * {{ItemIcon|Enchanter's Emblem|l1=Enchanter's Barrier}}: Reduced from 300 to 250 * {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Reduced from 325 to 275 * {{ItemIcon|Divine Barrier}}: Cooldown increased from 30s to 40s * {{ItemIcon|Restorative Locket}}: Range to gain charges reduced from 50m to 35m * {{ItemIcon|Restorative Locket}}: Heal per stack reduced from 32 to 30 * {{ItemIcon|Debuff Reducer}}: Health reduced from 125 to 75 * {{ItemIcon|Debuff Reducer}}: Debuff Reduction reduced from 28 to 24% * {{ItemIcon|Fortitude}}: Weapon Damage reduced from 27% to 23% * {{ItemIcon|Fortitude}}: Out of combat time increased from 10s to 13s * {{ItemIcon|Phantom Strike}}: Cooldown increased from 26s to 30s * {{ItemIcon|Spirit Strike}}: Spirit Resist Reduction reduced from 12% to 8% * {{ItemIcon|Decay}}: Health Regen reduced from 1.5 to 1 * {{ItemIcon|Decay}}: Spirit Power reduced from +7 to +4 * {{ItemIcon|Decay}}: Cooldown increased from 33s to 36s * {{ItemIcon|Knockdown}}: Now removes all momentum and brings heroes straight down * {{ItemIcon|Ethereal Shift}}: Moved from Tier 3 to Tier 4 * {{ItemIcon|Ethereal Shift}}: Can now be canceled early * {{ItemIcon|Ethereal Shift}}: Duration increased from 3.5s to 4s * {{ItemIcon|Ethereal Shift}}: Max speed during activation increased from 2m/s to 3m/s * {{ItemIcon|Echo Shard}}: Cooldown increased from 21s to 23s === Heroes === * {{HeroIcon|Bebop}}: Base stamina reduced from 3 to 2 * {{HeroIcon|Bebop}}: Base regen reduced from 3 to 1.5 * {{HeroIcon|Bebop}}: No longer gains +1% Spirit Resist Per Boon * {{HeroIcon|Calico}}: Base ammo reduced from 12 to 9 * {{HeroIcon|Calico}}: Gun damage growth reduced by 25% * {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} T1 and T2 swapped * {{HeroIcon|Grey Talon}}: HP regen reduced from 2.5 to 1.5 * {{HeroIcon|Grey Talon}}: Move Speed spirit scaling reduced from 0.025 to 0.014 * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} damage reduced from 100 to 90 * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} spirit scaling reduced from 1.6 to 1.2 * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} T3 spirit scaling increased from +0.9 to +1.3 * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} now causes the target to be unable to slide while drowsy * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T2 now also reduces Stamina Regeneration by 60% for 6s * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} Fire Rate increased from +30% to +35% * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T2 increased from -40s Cooldown to -50s * {{HeroIcon|Holliday}}: Base gun damage reduced from 29 to 26 * {{HeroIcon|Holliday}}: Gun damage growth increased from 1.53 to 1.72 * {{HeroIcon|Holliday}}: Lasso bonus bounce pad duration reduced from 1.5 to 1s * {{HeroIcon|Holliday}}: Fixed being able to Heavy Melee while casting {{AbilityIcon|Spirit Lasso|l1=Lasso}}{{sic}} * {{HeroIcon|Ivy}}: Headshot hitbox is smaller now (no longer includes the ears) * {{HeroIcon|Ivy}}: Fixed visibility issues with {{AbilityIcon|Air Drop}} * {{HeroIcon|Kelvin}}: Base Spirit Resist reduced from 15% to 0 * {{HeroIcon|Kelvin}}: Now gains +1% Spirit Resist per boon * {{HeroIcon|Kelvin}}: Base Sprint reduced from 2 to 1.5 * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} cooldown increased from 130s to 140s * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T2 Cooldown increased from -40s to -50s * {{HeroIcon|Lady Geist}}: Fixed some cases where {{AbilityIcon|Soul Exchange|l1=Life Swap}}{{sic}} did not work * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} base damage reduced from 90 to 75 * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} lock-on time increased from 0.6s to 0.7s * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s tracking speed increased by 15% * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s bullet velocity increased by 10% * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s T3 now also increases duration by 18s * {{HeroIcon|Mirage}}: Base Health reduced from 550 to 500 * {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} T1 slow reduced from 80% to 60% * {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} Bullet Resist Reduction reduced from -10% to -8% * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} T2 reduced from +140 Damage to +100 * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} spirit scaling increased from 1.4 to 1.7 * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS reduced from 60 to 40 * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} spirit scaling increased from 1.1 to 1.3 * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 reduced from -10s Cooldown to -8s * {{HeroIcon|Pocket}}: Base bullet damage reduced from 4.5 to 3.9 * {{HeroIcon|Pocket}}: Bullet damage growth increased from 0.28 to 0.32 * {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} damage reduced from 100 to 70 * {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T2 damage increased from +80 to +110 * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} lightning bolt damage reduced from 150 to 100 * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} lightning bolt radius increased from 6m to 7m * {{HeroIcon|Sinclair}}: Bullet damage reduced from 23 to 20 * {{HeroIcon|Sinclair}}: Fixed {{AbilityIcon|Rabbit Hex}} Damage Amp not affecting allied damage * {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} Damage Amp reduced from 25% to 15% * {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} Damage Amp spirit scaling reduced from 0.1 to 0.06 * {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} T3 now also increases Damage Amp by +5% * {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} Move Speed increased from 15% to 22% * {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} no longer deals 80 damage * {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} min damage reduced from 75 to 65 * {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} max damage reduced from 150 to 130 * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} Cooldown increased from 26s to 28s * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} T3 Spirit and Bullet Resist Reduction reduced from -12% to -8% * {{HeroIcon|Warden}}: Base health increased from 550 to 575 * {{HeroIcon|Warden}}: Base regen increased from 2 to 3 * {{HeroIcon|Warden}}: Fixed {{ItemIcon|Phantom Strike}} and {{ItemIcon|Warp Stone}} working through {{AbilityIcon|Binding Word|l1=Binding Ward}}{{sic}} capture }}
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