Update:August 15, 2024: Difference between revisions

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m Template Renaming, replaced: Abrams' → ', Bebop's → 's, Haze's → 's, Grey Talon's → 's, Lady Geist's → 's, Pocket's → 's, Vindicta's → 's, Wraith's → 's
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=== Visual Changes ===
=== Visual Changes ===


* Improved visual clarity of {{HeroIcon|Grey Talon|size=20px}}'s {{AbilityIcon|Immobilizing Trap|Size=20}} Immobilizing Trap armed state.
* Improved visual clarity of {{HeroIcon|Grey Talon|size=20px}}'s {{AbilityIcon|Immobilizing Trap|Size=20}} armed state.
* Replaced the [[Soul Urn]] drop parachute with new effects.
* Replaced the [[Soul Urn]] drop parachute with new effects.
* Improved {{HeroIcon|Abrams|size=20px}}' {{AbilityIcon|Siphon Life|Size=20}} Siphon Life and {{AbilityIcon|Seismic Impact|Size=20}} Seismic Impact effects to not obstruct player view as much.
* Improved {{HeroIcon|Abrams|size=20px}}' {{AbilityIcon|Siphon Life|Size=20}} and {{AbilityIcon|Seismic Impact|Size=20}}effects to not obstruct player view as much.
* Various visual adjustments on highlight and strobe effects being too loud in some cases.
* Various visual adjustments on highlight and strobe effects being too loud in some cases.
* Updated bullet whizby sounds for nearly all characters.
* Updated bullet whizby sounds for nearly all characters.
* Updated {{HeroIcon|Haze|size=20px}} 's {{AbilityIcon|Sleep Dagger|Size=20}} Sleep Dagger cast, projectile loop and whizby.
* Updated {{HeroIcon|Haze|size=20px}} 's {{AbilityIcon|Sleep Dagger|Size=20}} cast, projectile loop and whizby.
* Updated {{HeroIcon|Haze|size=20px}}'s {{AbilityIcon|Smoke Bomb|Size=20}} Smoke Bomb sound.
* Updated {{HeroIcon|Haze|size=20px}}'s {{AbilityIcon|Smoke Bomb|Size=20}} sound.
** Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators.
** Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators.
* Fixed some spectator/replay sound and music bugs.
* Fixed some spectator/replay sound and music bugs.
* Various sound related performance improvements.
* Various sound related performance improvements.
* More impactful damage indication sound for attackers.
* More impactful damage indication sound for attackers.
* Remastered {{HeroIcon|Abrams|size=20px}} , {{HeroIcon|Pocket|size=20px}} and {{HeroIcon|Dynamo|size=20px}} weapon fire sounds.
* Remastered {{HeroIcon|Abrams|size=20px}} , {{HeroIcon|Pocket|size=20px}} and {{HeroIcon|Dynamo|size=20px}} weapon fire sounds.
* Improved lighting performance around the shop.
* Improved lighting performance around the shop.
* Improved {{HeroIcon|Wraith|size=20px}}'s tracers to feel more connected with their bullet.
* Improved {{HeroIcon|Wraith|size=20px}}'s tracers to feel more connected with their bullet.
* Improved visibility of AOE around {{HeroIcon|Bebop|size=20px}} while casting {{AbilityIcon|Hyper Beam|Size=20}} Hyper Beam.
* Improved visibility of AOE around {{HeroIcon|Bebop|size=20px}} while casting {{AbilityIcon|Hyper Beam|Size=20}}.
* Improved effects around {{HeroIcon|Lady Geist|size=20px}}'s {{AbilityIcon|Soul Exchange|Size=20}} Soul Exchange to help with clarity.
* Improved effects around {{HeroIcon|Lady Geist|size=20px}}'s {{AbilityIcon|Soul Exchange|Size=20}} to help with clarity.
* Updated {{HeroIcon|Infernus|size=20px}} ' tracer, muzzle and impact fx revisions for better performance.
* Updated {{HeroIcon|Infernus|size=20px}}' tracer, muzzle and impact fx revisions for better performance.
* Added a sound for movement being restricted by {{Pic link|Slowing Hex|size=20px}} and's {{AbilityIcon|Stake|Size=20}} Stake.
* Added a sound for movement being restricted by {{Pic link|Slowing Hex|size=20px}} and {{AbilityIcon|Stake|Size=20}}.
* Revised sounds for {{HeroIcon|Pocket|size=20px}}'s {{AbilityIcon|Flying Cloak|Size=20}} Flying Cloak duration and warp.
* Revised sounds for {{HeroIcon|Pocket|size=20px}}'s {{AbilityIcon|Flying Cloak|Size=20}} duration and warp.
* Added {{Pic link|Refresher|size=20px}} cast sound.
* Added {{Pic link|Refresher|size=20px}} cast sound.
* Unpause hotkey is now displayed when the game is paused.
* Unpause hotkey is now displayed when the game is paused.
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=== {{HeroIcon|Abrams|size=50px}}  ===
=== {{HeroIcon|Abrams|size=50px}}  ===


==== {{AbilityIcon|Shoulder Charge|Size=20}} Shoulder Charge ====
==== {{AbilityIcon|Shoulder Charge|Size=20}} ====


* Fixed Shoulder Charge not always placing enemies in front of you.
* Fixed Shoulder Charge not always placing enemies in front of you.


==== {{AbilityIcon|Seismic Impact|Size=20}} Seismic Impact ====
==== {{AbilityIcon|Seismic Impact|Size=20}} ====


* Damage reduced: 175 > <u>150</u>.
* Damage reduced: 175 > <u>150</u>.
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* Bullet Resist per Boon reduced: 2.5% > <u>1.6%</u>. (Same amount overall at max)
* Bullet Resist per Boon reduced: 2.5% > <u>1.6%</u>. (Same amount overall at max)


==== {{AbilityIcon|Exploding Uppercut|Size=20}} Exploding Uppercut ====
==== {{AbilityIcon|Exploding Uppercut|Size=20}} ====


* Radius increased: 10m > <u>14m</u>.
* Radius increased: 10m > <u>14m</u>.
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* Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
* Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.


==== {{AbilityIcon|Sticky Bomb|Size=20}} Sticky Bomb ====
==== {{AbilityIcon|Sticky Bomb|Size=20}} ====


* Radius increased: 10m > <u>12m</u>.
* Radius increased: 10m > <u>12m</u>.
* Can now be self-cast by using alt cast.
* Can now be self-cast by using alt cast.


==== {{AbilityIcon|Hook|Size=20}} Hook ====
==== {{AbilityIcon|Hook|Size=20}} ====


* Range reduced: 40m > <u>35m</u>.
* Range reduced: 40m > <u>35m</u>.
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* Fixed hooking through veils sometimes not working.
* Fixed hooking through veils sometimes not working.


==== {{AbilityIcon|Hyper Beam|Size=20}} Hyper Beam ====
==== {{AbilityIcon|Hyper Beam|Size=20}} ====


* Spirit Scaling increased: {{Ss|2.4}} > {{Ss|3.0}}.
* Spirit Scaling increased: {{Ss|2.4}} > {{Ss|3.0}}.
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=== {{HeroIcon|Dynamo|size=50px}}  ===
=== {{HeroIcon|Dynamo|size=50px}}  ===


==== {{AbilityIcon|Kinetic Pulse|Size=20}} Kinetic Pulse ====
==== {{AbilityIcon|Kinetic Pulse|Size=20}} ====


* Width increased: 4.5m > <u>5m</u>.
* Width increased: 4.5m > <u>5m</u>.
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* Fixed Kinetic Pulse sometimes getting caught on stairs.
* Fixed Kinetic Pulse sometimes getting caught on stairs.


==== {{AbilityIcon|Rejuvenating Aurora|Size=20}} Rejuvenating Aurora ====
==== {{AbilityIcon|Rejuvenating Aurora|Size=20}} ====


* Can now be canceled by using stamina instead of needing to manually exit first (pre-T3).
* Can now be canceled by using stamina instead of needing to manually exit first (pre-T3).


==== {{AbilityIcon|Singularity|Size=20}} Singularity ====
==== {{AbilityIcon|Singularity|Size=20}} ====


* Now has a 0.1s Cast Point.
* Now has a 0.1s Cast Point.
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=== {{HeroIcon|Grey Talon|size=50px}}  ===
=== {{HeroIcon|Grey Talon|size=50px}}  ===


==== {{AbilityIcon|Charged Shot|Size=20}} Charged Shot ====
==== {{AbilityIcon|Charged Shot|Size=20}} ====


* Collision Radius reduced by 10%.
* Collision Radius reduced by 10%.


==== {{AbilityIcon|Guided Owl|Size=20}} Guided Owl ====
==== {{AbilityIcon|Guided Owl|Size=20}} ====


* Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor.
* Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor.
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=== {{HeroIcon|Haze|size=50px}}  ===
=== {{HeroIcon|Haze|size=50px}}  ===


==== {{AbilityIcon|Sleep Dagger|Size=20}} Sleep Dagger ====
==== {{AbilityIcon|Sleep Dagger|Size=20}} ====


* Now places targets into a brief drowsy state for 0.25s where they move slowly before falling asleep.
* Now places targets into a brief drowsy state for 0.25s where they move slowly before falling asleep.


==== {{AbilityIcon|Fixation|Size=20}} Fixation ====
==== {{AbilityIcon|Fixation|Size=20}} ====


* T2 Duration reduced: +6s > <u>+5s</u>.
* T2 Duration reduced: +6s > <u>+5s</u>.
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=== {{HeroIcon|Ivy|size=50px}}  ===
=== {{HeroIcon|Ivy|size=50px}}  ===


==== {{AbilityIcon|Watcher's Covenant|Size=20}} Watcher's Covenant ====
==== {{AbilityIcon|Watcher's Covenant|Size=20}} ====


* T1 Fire Rate reduced: +15% > <u>+10%</u>.
* T1 Fire Rate reduced: +15% > <u>+10%</u>.


==== {{AbilityIcon|Stone Form|Size=20}} Stone Form ====
==== {{AbilityIcon|Stone Form|Size=20}} ====


* T2 Stun reduced: 0.75s > <u>0.5s</u>.
* T2 Stun reduced: 0.75s > <u>0.5s</u>.
* Fixed melee still going through when casting Stone Form after initiating a melee attack.
* Fixed melee still going through when casting Stone Form after initiating a melee attack.


==== {{AbilityIcon|Air Drop|Size=20}} Air Drop (New!) ====
==== {{AbilityIcon|Air Drop|Size=20}}(New!) ====


* Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
* Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
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=== {{HeroIcon|Kelvin|size=50px}}  ===
=== {{HeroIcon|Kelvin|size=50px}}  ===


==== {{AbilityIcon|Arctic Beam|Size=20}} Arctic Beam ====
==== {{AbilityIcon|Arctic Beam|Size=20}} ====


* No longer applies a [[Status Effects#Disarmed|Disarm]].
* No longer applies a [[Status Effects#Disarmed|Disarm]].
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* Time to reach Max Slow increased: 1.2s > <u>2s</u>.
* Time to reach Max Slow increased: 1.2s > <u>2s</u>.


==== {{AbilityIcon|Frozen Shelter|Size=20}} Frozen Shelter ====
==== {{AbilityIcon|Frozen Shelter|Size=20}} ====


* Can now be cast while using Arctic Beam.
* Can now be cast while using Arctic Beam.
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* Base Spirit Resist increased: 8% > <u>15%</u>.
* Base Spirit Resist increased: 8% > <u>15%</u>.


==== {{AbilityIcon|Flog|Size=20}} Flog ====
==== {{AbilityIcon|Flog|Size=20}}====


* Cooldown reduced: 30s > <u>25s</u>.
* Cooldown reduced: 30s > <u>25s</u>.
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* Speed while shooting increased: 55% > <u>70%</u>.
* Speed while shooting increased: 55% > <u>70%</u>.


==== {{AbilityIcon|Mini Turret|Size=20}} Mini Turret ====
==== {{AbilityIcon|Mini Turret|Size=20}} ====


* Turrets now prioritize any heroes McGinnis is shooting at.
* Turrets now prioritize any heroes McGinnis is shooting at.


==== {{AbilityIcon|Medicinal Specter|Size=20}} Medicinal Specter ====
==== {{AbilityIcon|Medicinal Specter|Size=20}} ====


* Duration Spirit Power Scaling increased: {{Ss|0.09}} > {{Ss|0.12}}.
* Duration Spirit Power Scaling increased: {{Ss|0.09}} > {{Ss|0.12}}.


==== {{AbilityIcon|Heavy Barrage|Size=20}} Heavy Barrage ====
==== {{AbilityIcon|Heavy Barrage|Size=20}} ====


* T1 Changed: Rockets now apply 35% Slow.
* T1 Changed: Rockets now apply 35% Slow.


=== {{HeroIcon|Mo & Krill|size=50px}} [[Mo & Krill]] ===
=== {{HeroIcon|Mo & Krill|size=50px}} ===


==== {{AbilityIcon|Scorn|Size=20}} Scorn ====
==== {{AbilityIcon|Scorn|Size=20}} ====


* T3 now affects all damage types.
* T3 now affects all damage types.
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* Base Ammo reduced: 45 > <u>40</u>.
* Base Ammo reduced: 45 > <u>40</u>.


==== {{AbilityIcon|Time Wall|Size=20}} Time Wall ====
==== {{AbilityIcon|Time Wall|Size=20}} ====


* T3 Silence Duration reduced: 3.5s > <u>3s</u>.
* T3 Silence Duration reduced: 3.5s > <u>3s</u>.


==== {{AbilityIcon|Kinetic Carbine|Size=20}} Kinetic Carbine ====
==== {{AbilityIcon|Kinetic Carbine|Size=20}} ====


* Projectile Size reduced by 10%.
* Projectile Size reduced by 10%.
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* No longer affects channels, cast times or abilities like [[Lash|Lash's]] Death Slam.
* No longer affects channels, cast times or abilities like [[Lash|Lash's]] Death Slam.


==== {{AbilityIcon|Paradoxical Swap|Size=20}} Paradoxical Swap ====
==== {{AbilityIcon|Paradoxical Swap|Size=20}} ====


* Projectile Size reduced by 10%.
* Projectile Size reduced by 10%.
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* Base Spirit Resist reduced: 0% > <u>-15%</u>.
* Base Spirit Resist reduced: 0% > <u>-15%</u>.


==== {{AbilityIcon|Barrage|Size=20}} Barrage ====
==== {{AbilityIcon|Barrage|Size=20}} ====


* Damage Amp per stack reduced: 10% > <u>8%</u>.
* Damage Amp per stack reduced: 10% > <u>8%</u>.
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* Amp effects now show on Pocket.
* Amp effects now show on Pocket.


==== {{AbilityIcon|Flying Cloak|Size=20}} Flying Cloak ====
==== {{AbilityIcon|Flying Cloak|Size=20}} ====


* Fixed the camera moving too slowly after teleporting.
* Fixed the camera moving too slowly after teleporting.
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=== {{HeroIcon|Seven|size=50px}}  ===
=== {{HeroIcon|Seven|size=50px}}  ===


==== {{AbilityIcon|Lightning Ball|Size=20}} Lightning Ball ====
==== {{AbilityIcon|Lightning Ball|Size=20}} ====


* Duration increased: 4s > <u>5s</u>.
* Duration increased: 4s > <u>5s</u>.


==== {{AbilityIcon|Static Charge|Size=20}} Static Charge ====
==== {{AbilityIcon|Static Charge|Size=20}} ====


* Stun Delay reduced: 4s > <u>3.5s</u>.
* Stun Delay reduced: 4s > <u>3.5s</u>.
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=== {{HeroIcon|Vindicta|size=50px}}  ===
=== {{HeroIcon|Vindicta|size=50px}}  ===


==== {{AbilityIcon|Stake|Size=20}} Stake ====
==== {{AbilityIcon|Stake|Size=20}} ====


* Base Duration reduced: 2.5s > <u>2.25s</u>.
* Base Duration reduced: 2.5s > <u>2.25s</u>.
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=== {{HeroIcon|Viscous|size=50px}}  ===
=== {{HeroIcon|Viscous|size=50px}}  ===


==== {{AbilityIcon|Splatter|Size=20}} Splatter ====
==== {{AbilityIcon|Splatter|Size=20}} ====


* Fixed Splatter direct hits counting as the second hit.
* Fixed Splatter direct hits counting as the second hit.


==== {{AbilityIcon|The Cube|Size=20}} The Cube ====
==== {{AbilityIcon|The Cube|Size=20}} ====


* Cast Range increased: 25m > <u>30m</u>.
* Cast Range increased: 25m > <u>30m</u>.
* T2 Cooldown reduced: -25s > <u>-22s</u>.
* T2 Cooldown reduced: -25s > <u>-22s</u>.


==== {{AbilityIcon|Puddle Punch|Size=20}} Puddle Punch ====
==== {{AbilityIcon|Puddle Punch|Size=20}} ====


* Charge Delay increased: 0.5s > <u>1.5s</u>.
* Charge Delay increased: 0.5s > <u>1.5s</u>.
* Now deals light melee damage and is affected by melee items.
* Now deals light melee damage and is affected by melee items.


==== {{AbilityIcon|Goo Ball|Size=20}} Goo Ball ====
==== {{AbilityIcon|Goo Ball|Size=20}} ====


* Duration reduced: 12s > <u>10s</u>.
* Duration reduced: 12s > <u>10s</u>.
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=== {{HeroIcon|Warden|size=50px}}  ===
=== {{HeroIcon|Warden|size=50px}}  ===


==== {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask ====
==== {{AbilityIcon|Alchemical Flask|Size=20}} ====


* Cooldown reduced: 16s > <u>13s</u>.
* Cooldown reduced: 16s > <u>13s</u>.
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* T3 now also reduces cooldown by <u>-7s</u>.
* T3 now also reduces cooldown by <u>-7s</u>.


==== {{AbilityIcon|Binding Word|Size=20}} Binding Word ====
==== {{AbilityIcon|Binding Word|Size=20}} ====


* Immobilize Duration reduced: 2s > <u>1.75s</u>.
* Immobilize Duration reduced: 2s > <u>1.75s</u>.
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=== {{HeroIcon|Wraith|size=50px}}  ===
=== {{HeroIcon|Wraith|size=50px}}  ===


==== {{AbilityIcon|Card Trick|Size=20}} Card Trick ====
==== {{AbilityIcon|Card Trick|Size=20}} ====


* Now has 0.5s Cooldown per cast.
* Now has 0.5s Cooldown per cast.


==== {{AbilityIcon|Full Auto|Size=20}} Full Auto ====
==== {{AbilityIcon|Full Auto|Size=20}} ====


* T2 Changed: Now Imbues bullets with +5 Spirit Damage (Only affects Wraith).
* T2 Changed: Now Imbues bullets with +5 Spirit Damage (Only affects Wraith).


==== {{AbilityIcon|Telekinesis|Size=20}} Telekinesis ====
==== {{AbilityIcon|Telekinesis|Size=20}}====


* T2 Duration reduced: +0.75s > <u>+0.5s</u>.
* T2 Duration reduced: +0.75s > <u>+0.5s</u>.
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* Base Melee Damage increased by 10%.
* Base Melee Damage increased by 10%.


==== {{AbilityIcon|Flying Strike|Size=20}} Flying Strike ====
==== {{AbilityIcon|Flying Strike|Size=20}} ====


* T3 now procs after the ability ends, rather than when connecting with the target.
* T3 now procs after the ability ends, rather than when connecting with the target.