Editing Update:December 6, 2024

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{{Update layout
{{Update layout
| prev_update = {{Update link|November|29|2024}}
| prev_update = November 29, 2024
| month = December
| current_update = December 6, 2024
| day = 6
| next_update =  
| year = 2024
| next_update = {{Update link|December|17|2024}}
| source = https://forums.playdeadlock.com/threads/12-06-2024-update.50599/
| source = https://forums.playdeadlock.com/threads/12-06-2024-update.50599/
| source_title = 12-06-2024 Update
| source_title = 12-06-2024 Update
| notes =  
| notes = === General Changes ===
=== General Changes ===
* Added a new hero, {{HeroIcon|Raven}}, to [[Hero Labs]]
* Added a new hero, {{HeroIcon|Raven}}, to [[Hero Labs]]
* Added park theming to purple lane
* Added park theming to purple lane
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* Tweaked falloff range and toned down bass frequencies of hotel music
* Tweaked falloff range and toned down bass frequencies of hotel music
* Added {{HeroIcon|Pocket}} {{AbilityIcon|Barrage}} cast delay sound
* Added {{HeroIcon|Pocket}} {{AbilityIcon|Barrage}} cast delay sound
* Updated {{HeroIcon|Pocket}} {{AbilityIcon|Enchanter's Satchel|l1=Enchanted Satchel}}{{sic}} cast sound
* Updated {{HeroIcon|Pocket}} {{AbilityIcon|Enchanter's Satchel|Enchanted Satchel}}{{sic}} cast sound
* Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
* Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
* Fixed invulnerable-to-debuff sound effect playing at wrong times
* Fixed invulnerable-to-debuff sound effect playing at wrong times
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* Fixed clicking on minimap not taking you to that location as a spectator
* Fixed clicking on minimap not taking you to that location as a spectator
* Fade rooftop antenna ambient effects so that they are not visible at a distance
* Fade rooftop antenna ambient effects so that they are not visible at a distance
* Visual revisions to {{AbilityIcon|Quantum Entanglement|l1=Quantum entanglement}}{{sic}} effect
* Visual revisions to Quantum entanglement effect
* Reverted recent updates to {{HeroIcon|Shiv}} run animations
* Reverted recent updates to {{HeroIcon|Shiv}} run animations
* Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
* Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
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* Fix to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}} visuals when duration is extended after killing an enemy
* Fix to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}} visuals when duration is extended after killing an enemy
* Fixed some item sounds playing on caster instead of target
* Fixed some item sounds playing on caster instead of target
* Updated {{HeroIcon|Mo & Krill|l1=Krill}}{{sic}} VO - largely remastering pass, but some new content
* Updated {{HeroIcon|Mo & Krill|Krill}}{{sic}} VO - largely remastering pass, but some new content
* Updated {{HeroIcon|Ivy}} VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
* Updated {{HeroIcon|Ivy}} VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
* Fixed a regression where {{HeroIcon|Kelvin}} referenced {{HeroIcon|Grey Talon}} incorrectly
* Fixed a regression where {{HeroIcon|Kelvin}} referenced {{HeroIcon|Grey Talon}} incorrectly
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* Fire Rate now has a minimum final value of -50%
* Fire Rate now has a minimum final value of -50%
* Heroes now have +0.5 Sprint
* Heroes now have +0.5 Sprint
* {{ItemIcon|Sprint Boots}} reduced from +2 Sprint to +1.5
* Sprint Boots reduced from +2 Sprint to +1.5
* {{ItemIcon|Enduring Speed}} reduced from +2 Sprint to +1.5
* Enduring Speed reduced from +2 Sprint to +1.5
* Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
* Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
* Urn spawn point now alternates left and right starting with left, rather than being random
* Urn spawn point now alternates left and right starting with left, rather than being random
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=== Weapon Items ===
=== Weapon Items ===
* {{ItemIcon|Extended Magazine|l1=Basic Magazine}}: Weapon Damage reduced from 15% to 12%
* {{ItemIcon|Basic Magazine}}: Weapon Damage reduced from 15% to 12%
* {{ItemIcon|Close Quarters}}: Weapon Damage reduced from 25% to 22%
* {{ItemIcon|Close Quarters}}: Weapon Damage reduced from 25% to 22%
* {{ItemIcon|Close Quarters}}: Bullet Resist reduced from 5% to 4%
* {{ItemIcon|Close Quarters}}: Bullet Resist reduced from 5% to 4%
* {{ItemIcon|Headshot Booster}}: Cooldown increased from 7.5s to 8.5s
* {{ItemIcon|Headshot Booster}}: Cooldown increased from 7.5s to 8.5s
* {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Weapon Damage reduced from 13% to 11%
* {{ItemIcon|High-Velocity Mag}}: Weapon Damage reduced from 13% to 11%
* {{ItemIcon|Hollow Point|l1=Hollow Point Ward}}: Threshold increased from 60% to 65%
* {{ItemIcon|Hollow Point Ward}}: Threshold increased from 60% to 65%
* {{ItemIcon|Hollow Point|l1=Hollow Point Ward}}: Weapon Damage reduced from 22% to 20%
* {{ItemIcon|Hollow Point Ward}}: Weapon Damage reduced from 22% to 20%
* {{ItemIcon|Monster Rounds}}: Weapon Damage vs NPC reduced from 30% to 26%
* {{ItemIcon|Monster Rounds}}: Weapon Damage vs NPC reduced from 30% to 26%
* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 11% to 10%
* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 11% to 10%
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* {{ItemIcon|Fleetfoot}}: Cooldown increased from 19s to 20s
* {{ItemIcon|Fleetfoot}}: Cooldown increased from 19s to 20s
* {{ItemIcon|Melee Charge}}: Bonus Health reduced from +75 to +65
* {{ItemIcon|Melee Charge}}: Bonus Health reduced from +75 to +65
* {{ItemIcon|Spirit Rend|l1=Spellslinger Headshots}}: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
* {{ItemIcon|Spellslinger Headshots}}: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
* {{ItemIcon|Point Blank}}: Now provides +20% Melee Resistance
* {{ItemIcon|Point Blank}}: Now provides +20% Melee Resistance
* {{ItemIcon|Toxic Bullets}}: Bleed damage increased from 2.5% to 2.75%
* {{ItemIcon|Toxic Bullets}}: Bleed damage increased from 2.5% to 2.75%
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* {{ItemIcon|Healing Rite}}: Health bonus reduced from +45 to +30
* {{ItemIcon|Healing Rite}}: Health bonus reduced from +45 to +30
* {{ItemIcon|Healing Nova}}: Time to heal increased from 2s to 2.75s
* {{ItemIcon|Healing Nova}}: Time to heal increased from 2s to 2.75s
* {{ItemIcon|Enchanter's Emblem|l1=Enchanter's Barrier}}: Cooldown reduction reduced from 8% to 6%
* {{ItemIcon|Enchanter's Barrier}}: Cooldown reduction reduced from 8% to 6%
* {{ItemIcon|Return Fire}} no longer has +9 Spirit Power
* {{ItemIcon|Return Fire}} no longer has +9 Spirit Power
* {{ItemIcon|Return Fire}} now has +3 HP Regen
* {{ItemIcon|Return Fire}} now has +3 HP Regen
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* {{ItemIcon|Infuser}}: No longer grants +50 Health
* {{ItemIcon|Infuser}}: No longer grants +50 Health
* {{ItemIcon|Infuser}}: Now grants +70 Spirit Shield
* {{ItemIcon|Infuser}}: Now grants +70 Spirit Shield
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Duration increased from 4.5s to 5s
* {{ItemIcon|Withering Whip}}: Duration increased from 4.5s to 5s
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Bullet Resist reduced from -11% to -12%
* {{ItemIcon|Withering Whip}}: Bullet Resist reduced from -11% to -12%
* {{ItemIcon|Slowing Hex}}: Cooldown increased from 26s to 28s
* {{ItemIcon|Slowing Hex}}: Cooldown increased from 26s to 28s
* {{ItemIcon|Suppressor}}: Duration increased from 2s to 2.5s
* {{ItemIcon|Suppressor}}: Duration increased from 2s to 2.5s
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* {{ItemIcon|Rapid Recharge}}: Cooldown for charged abilities reduced from 30% to 25%
* {{ItemIcon|Rapid Recharge}}: Cooldown for charged abilities reduced from 30% to 25%
* {{ItemIcon|Ethereal Shift}}: Allows you to float around slowly (2 m/s)
* {{ItemIcon|Ethereal Shift}}: Allows you to float around slowly (2 m/s)
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Now pierces through all enemies in the path
* {{ItemIcon|Silence Glyph}}: Now pierces through all enemies in the path
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Projectile and collision size increased by 40%
* {{ItemIcon|Silence Glyph}}: Projectile and collision size increased by 40%
* {{ItemIcon|Arcane Surge}}: Ability range reduced from +20% to +18%
* {{ItemIcon|Arcane Surge}}: Ability range reduced from +20% to +18%
* {{ItemIcon|Arcane Surge}}: Ability duration reduced from +20% to +18
* {{ItemIcon|Arcane Surge}}: Ability duration reduced from +20% to +18
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* {{HeroIcon|Abrams}}: Bullet Damage decreased from 4.68 to 4.5
* {{HeroIcon|Abrams}}: Bullet Damage decreased from 4.68 to 4.5
* {{HeroIcon|Abrams}}: Spirit Siphon spirit scaling increased from 0.5 to 0.65
* {{HeroIcon|Abrams}}: Spirit Siphon spirit scaling increased from 0.5 to 0.65
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} now only locks enemies out of air control for a max of 0.5s (down from 1s)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Uppercut}}{{sic}} now only locks enemies out of air control for a max of 0.5s (down from 1s)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} now shows a hero icon when you connect with a target
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now shows a hero icon when you connect with a target
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} delay reduced when pulling allies
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} delay reduced when pulling allies
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} T1 now also improves melee damage
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} T1 now also improves melee damage
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Quantum Entanglement}} not deselecting if you get silenced while targeting
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Quantum Entanglement}} not deselecting if you get silenced while targeting
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T2 now affects melee damage too
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T2 now affects melee damage too
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* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now deals half damage to objectives
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now deals half damage to objectives
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} fixed tooltip referencing knock-up that it doesn't do
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} fixed tooltip referencing knock-up that it doesn't do
* {{HeroIcon|Grey Talon}}: Immobilizing Trap renamed to {{AbilityIcon|Spirit Snare}}
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} renamed to {{AbilityIcon|Spirit Snare}}
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T2 no longer increases slow by 1s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T2 no longer increases slow by 1s
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* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 now also increases Resist by 15%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 now also increases Resist by 15%


=== Hero Labs ===
== Hero Labs ==
* {{HeroIcon|Fathom}}
** {{AbilityIcon|Scalding Spray}}: Updated particles
** {{AbilityIcon|Lurker's Ambush}}: Added an aquatic screen effect for enemies that get immobilized
** {{AbilityIcon|Lurker's Ambush}}: The active's projectile now has a 2.5m radius
 
* {{HeroIcon|Trapper}}
* {{HeroIcon|Trapper}}
** {{AbilityIcon|Bottled Phantasmicide}}: Increase initial radius from 3m to 4.5m
** {{AbilityIcon|Bottled Phantasmicide}}: Increase initial radius from 3m to 4.5m


* {{HeroIcon|Vyper|l1=Viper}}
* {{HeroIcon|Viper}}
** Increase model size by +15%
** Increase model size by +15%


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** {{AbilityIcon|Overload}}: Change T2 upgrade to reduce cooldown by 35 seconds
** {{AbilityIcon|Overload}}: Change T2 upgrade to reduce cooldown by 35 seconds
** {{AbilityIcon|Overload}}: Now includes movespeed slow in the description and UI
** {{AbilityIcon|Overload}}: Now includes movespeed slow in the description and UI
=== Undocumented changes ===
* {{AbilityIcon|Paradoxical Swap}} T3 cast range reduced from +20m to +15m.
* {{AbilityIcon|Affliction}} cooldown increased from 127s to 130s.
}}
}}
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