Editing Update:December 6, 2024Give feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = November 29, 2024 | ||
| | | current_update = December 6, 2024 | ||
| next_update = December 17, 2024 | |||
| next_update = | |||
| source = https://forums.playdeadlock.com/threads/12-06-2024-update.50599/ | | source = https://forums.playdeadlock.com/threads/12-06-2024-update.50599/ | ||
| source_title = 12-06-2024 Update | | source_title = 12-06-2024 Update | ||
| notes = | | notes = === General Changes === | ||
=== General Changes === | |||
* Added a new hero, {{HeroIcon|Raven}}, to [[Hero Labs]] | * Added a new hero, {{HeroIcon|Raven}}, to [[Hero Labs]] | ||
* Added park theming to purple lane | * Added park theming to purple lane | ||
| Line 25: | Line 22: | ||
* Tweaked falloff range and toned down bass frequencies of hotel music | * Tweaked falloff range and toned down bass frequencies of hotel music | ||
* Added {{HeroIcon|Pocket}} {{AbilityIcon|Barrage}} cast delay sound | * Added {{HeroIcon|Pocket}} {{AbilityIcon|Barrage}} cast delay sound | ||
* Updated {{HeroIcon|Pocket}} {{AbilityIcon|Enchanter's Satchel| | * Updated {{HeroIcon|Pocket}} {{AbilityIcon|Enchanter's Satchel|Enchanted Satchel}}{{sic}} cast sound | ||
* Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before | * Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before | ||
* Fixed invulnerable-to-debuff sound effect playing at wrong times | * Fixed invulnerable-to-debuff sound effect playing at wrong times | ||
| Line 37: | Line 34: | ||
* Fixed clicking on minimap not taking you to that location as a spectator | * Fixed clicking on minimap not taking you to that location as a spectator | ||
* Fade rooftop antenna ambient effects so that they are not visible at a distance | * Fade rooftop antenna ambient effects so that they are not visible at a distance | ||
* Visual revisions to | * Visual revisions to Quantum entanglement effect | ||
* Reverted recent updates to {{HeroIcon|Shiv}} run animations | * Reverted recent updates to {{HeroIcon|Shiv}} run animations | ||
* Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced | * Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced | ||
| Line 48: | Line 45: | ||
* Fix to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}} visuals when duration is extended after killing an enemy | * Fix to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}} visuals when duration is extended after killing an enemy | ||
* Fixed some item sounds playing on caster instead of target | * Fixed some item sounds playing on caster instead of target | ||
* Updated {{HeroIcon|Mo & Krill| | * Updated {{HeroIcon|Mo & Krill|Krill}}{{sic}} VO - largely remastering pass, but some new content | ||
* Updated {{HeroIcon|Ivy}} VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues | * Updated {{HeroIcon|Ivy}} VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues | ||
* Fixed a regression where {{HeroIcon|Kelvin}} referenced {{HeroIcon|Grey Talon}} incorrectly | * Fixed a regression where {{HeroIcon|Kelvin}} referenced {{HeroIcon|Grey Talon}} incorrectly | ||
| Line 68: | Line 65: | ||
* Fire Rate now has a minimum final value of -50% | * Fire Rate now has a minimum final value of -50% | ||
* Heroes now have +0.5 Sprint | * Heroes now have +0.5 Sprint | ||
* | * Sprint Boots reduced from +2 Sprint to +1.5 | ||
* | * Enduring Speed reduced from +2 Sprint to +1.5 | ||
* Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased. | * Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased. | ||
* Urn spawn point now alternates left and right starting with left, rather than being random | * Urn spawn point now alternates left and right starting with left, rather than being random | ||
| Line 88: | Line 85: | ||
=== Weapon Items === | === Weapon Items === | ||
* {{ItemIcon| | * {{ItemIcon|Basic Magazine}}: Weapon Damage reduced from 15% to 12% | ||
* {{ItemIcon|Close Quarters}}: Weapon Damage reduced from 25% to 22% | * {{ItemIcon|Close Quarters}}: Weapon Damage reduced from 25% to 22% | ||
* {{ItemIcon|Close Quarters}}: Bullet Resist reduced from 5% to 4% | * {{ItemIcon|Close Quarters}}: Bullet Resist reduced from 5% to 4% | ||
* {{ItemIcon|Headshot Booster}}: Cooldown increased from 7.5s to 8.5s | * {{ItemIcon|Headshot Booster}}: Cooldown increased from 7.5s to 8.5s | ||
* {{ItemIcon| | * {{ItemIcon|High-Velocity Mag}}: Weapon Damage reduced from 13% to 11% | ||
* {{ItemIcon| | * {{ItemIcon|Hollow Point Ward}}: Threshold increased from 60% to 65% | ||
* {{ItemIcon| | * {{ItemIcon|Hollow Point Ward}}: Weapon Damage reduced from 22% to 20% | ||
* {{ItemIcon|Monster Rounds}}: Weapon Damage vs NPC reduced from 30% to 26% | * {{ItemIcon|Monster Rounds}}: Weapon Damage vs NPC reduced from 30% to 26% | ||
* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 11% to 10% | * {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 11% to 10% | ||
| Line 102: | Line 99: | ||
* {{ItemIcon|Fleetfoot}}: Cooldown increased from 19s to 20s | * {{ItemIcon|Fleetfoot}}: Cooldown increased from 19s to 20s | ||
* {{ItemIcon|Melee Charge}}: Bonus Health reduced from +75 to +65 | * {{ItemIcon|Melee Charge}}: Bonus Health reduced from +75 to +65 | ||
* {{ItemIcon| | * {{ItemIcon|Spellslinger Headshots}}: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp | ||
* {{ItemIcon|Point Blank}}: Now provides +20% Melee Resistance | * {{ItemIcon|Point Blank}}: Now provides +20% Melee Resistance | ||
* {{ItemIcon|Toxic Bullets}}: Bleed damage increased from 2.5% to 2.75% | * {{ItemIcon|Toxic Bullets}}: Bleed damage increased from 2.5% to 2.75% | ||
| Line 122: | Line 119: | ||
* {{ItemIcon|Healing Rite}}: Health bonus reduced from +45 to +30 | * {{ItemIcon|Healing Rite}}: Health bonus reduced from +45 to +30 | ||
* {{ItemIcon|Healing Nova}}: Time to heal increased from 2s to 2.75s | * {{ItemIcon|Healing Nova}}: Time to heal increased from 2s to 2.75s | ||
* {{ItemIcon| | * {{ItemIcon|Enchanter's Barrier}}: Cooldown reduction reduced from 8% to 6% | ||
* {{ItemIcon|Return Fire}} no longer has +9 Spirit Power | * {{ItemIcon|Return Fire}} no longer has +9 Spirit Power | ||
* {{ItemIcon|Return Fire}} now has +3 HP Regen | * {{ItemIcon|Return Fire}} now has +3 HP Regen | ||
| Line 143: | Line 140: | ||
* {{ItemIcon|Infuser}}: No longer grants +50 Health | * {{ItemIcon|Infuser}}: No longer grants +50 Health | ||
* {{ItemIcon|Infuser}}: Now grants +70 Spirit Shield | * {{ItemIcon|Infuser}}: Now grants +70 Spirit Shield | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Duration increased from 4.5s to 5s | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Bullet Resist reduced from -11% to -12% | ||
* {{ItemIcon|Slowing Hex}}: Cooldown increased from 26s to 28s | * {{ItemIcon|Slowing Hex}}: Cooldown increased from 26s to 28s | ||
* {{ItemIcon|Suppressor}}: Duration increased from 2s to 2.5s | * {{ItemIcon|Suppressor}}: Duration increased from 2s to 2.5s | ||
| Line 150: | Line 147: | ||
* {{ItemIcon|Rapid Recharge}}: Cooldown for charged abilities reduced from 30% to 25% | * {{ItemIcon|Rapid Recharge}}: Cooldown for charged abilities reduced from 30% to 25% | ||
* {{ItemIcon|Ethereal Shift}}: Allows you to float around slowly (2 m/s) | * {{ItemIcon|Ethereal Shift}}: Allows you to float around slowly (2 m/s) | ||
* {{ItemIcon| | * {{ItemIcon|Silence Glyph}}: Now pierces through all enemies in the path | ||
* {{ItemIcon| | * {{ItemIcon|Silence Glyph}}: Projectile and collision size increased by 40% | ||
* {{ItemIcon|Arcane Surge}}: Ability range reduced from +20% to +18% | * {{ItemIcon|Arcane Surge}}: Ability range reduced from +20% to +18% | ||
* {{ItemIcon|Arcane Surge}}: Ability duration reduced from +20% to +18 | * {{ItemIcon|Arcane Surge}}: Ability duration reduced from +20% to +18 | ||
| Line 168: | Line 165: | ||
* {{HeroIcon|Abrams}}: Bullet Damage decreased from 4.68 to 4.5 | * {{HeroIcon|Abrams}}: Bullet Damage decreased from 4.68 to 4.5 | ||
* {{HeroIcon|Abrams}}: Spirit Siphon spirit scaling increased from 0.5 to 0.65 | * {{HeroIcon|Abrams}}: Spirit Siphon spirit scaling increased from 0.5 to 0.65 | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut| | * {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Uppercut}}{{sic}} now only locks enemies out of air control for a max of 0.5s (down from 1s) | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon| | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now shows a hero icon when you connect with a target | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon| | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} delay reduced when pulling allies | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon| | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} T1 now also improves melee damage | ||
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Quantum Entanglement}} not deselecting if you get silenced while targeting | * {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Quantum Entanglement}} not deselecting if you get silenced while targeting | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T2 now affects melee damage too | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T2 now affects melee damage too | ||
| Line 178: | Line 175: | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now deals half damage to objectives | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now deals half damage to objectives | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} fixed tooltip referencing knock-up that it doesn't do | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} fixed tooltip referencing knock-up that it doesn't do | ||
* {{HeroIcon|Grey Talon}}: Immobilizing Trap renamed to {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} renamed to {{AbilityIcon|Spirit Snare}} | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T2 no longer increases slow by 1s | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T2 no longer increases slow by 1s | ||
| Line 295: | Line 292: | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 now also increases Resist by 15% | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 now also increases Resist by 15% | ||
== Hero Labs == | |||
* {{HeroIcon|Fathom}} | * {{HeroIcon|Fathom}} | ||
** {{AbilityIcon|Scalding Spray}}: Updated particles | ** {{AbilityIcon|Scalding Spray}}: Updated particles | ||
| Line 313: | Line 310: | ||
** {{AbilityIcon|Overload}}: Change T2 upgrade to reduce cooldown by 35 seconds | ** {{AbilityIcon|Overload}}: Change T2 upgrade to reduce cooldown by 35 seconds | ||
** {{AbilityIcon|Overload}}: Now includes movespeed slow in the description and UI | ** {{AbilityIcon|Overload}}: Now includes movespeed slow in the description and UI | ||
}} | }} | ||