Editing
Update
:
July 4, 2025
Give feedback
Jump to navigation
Jump to search
Warning:
You are not logged in. Once you make an edit, a temporary account will be created for you.
Learn more
.
Log in
or
create an account
to continue receiving notifications after this account expires, and to access other features.
Anti-spam check. Do
not
fill this in!
{{Update layout | prev_update = {{Update link|June|17|2025}} | month = July | day = 4 | year = 2025 | next_update = {{Update link|July|29|2025}} | source = https://forums.playdeadlock.com/threads/07-04-2025-update.70156/ | source_title = 07-04-2025 Update | notes = === General === * Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%) * Spirit bonus based on souls spent in the tree is increased by 25% * Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected) * Spirit gained from leveling reduced from 1.25 to 1.1 * Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer) * 300 Souls Boon now gives an AP instead of an Ability Unnlock * 600 Souls Boon now gives an Ability Unlock instead of a AP * Small neutral camp bounty increased by 15% * Zip Line after taking Base Guardians in a lane increased from +120% to +140% * Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s * Rejuv bonus duration changed from 4 minutes to 3/4/5 * Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230% * Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure) * Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min * Mid Boss HP increased by 15% * Mid Boss warning sound now plays at 70% HP rather than 60% * Rejuv drop duration reduced from 8s to 7s * Mid Boss Spirit Resistance from abilities reduced from 30% to 20% * Mid Boss Spirit Resistance from items reduced from 50% to 20% * Walker Spirit resistance reduced from 30% to 25% * Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps) * Guardian total bounty reduced from 1650 to 1000 * Walker total bounty reduced from 4500 to 3500 * Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase) * End hero kill value increased from 2000 to 2200 * {{ItemIcon|Bullet Lifesteal}} vs creeps increased from 50% to 60% * {{ItemIcon|Spirit Lifesteal}} vs creeps increased from 33% to 40% * Comeback values are now roughly 25% stronger (this was released before this patch in a recent update) * Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server * Fixed some AoE abilities not hitting midboss ({{HeroIcon|Kelvin}} {{AbilityIcon|Frost Grenade}}, {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|l1=Blood Bomb}}{{sic}}, {{HeroIcon|Holliday}} {{AbilityIcon|Powder Keg|l1=Barrel}}{{sic}}) * Fixed various camera issues with {{HeroIcon|Calico}}'s {{AbilityIcon|Ava|l1=Eva}}{{sic}} Form and {{HeroIcon|Viscous}}'s {{AbilityIcon|Goo Ball}} * Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team * Fixed a bug where players could exit the map if they tried to teleport into specific corners === Weapon Items === * {{ItemIcon|Restorative Shot}}: Heal from heroes increased from 40 to 50 * {{ItemIcon|Restorative Shot}}: Heal from NPCs/Orbs increased from 15 to 20 * {{ItemIcon|Split Shot}}: Duration increased from 4.5s to 5s * {{ItemIcon|Split Shot}}: Cooldown reduced from 16s to 14s * {{ItemIcon|Weakening Headshot}}: No longer has a 3s cooldown * {{ItemIcon|Swift Striker}}: Fire Rate reduced from 20% to 18% * {{ItemIcon|Toxic Bullets}}: Buildup is now 15% harder * {{ItemIcon|Blood Tribute}}: Health Drain reduced from 50 to 40 * {{ItemIcon|Blood Tribute}}: No longer grants +125 Bonus Health * {{ItemIcon|Blood Tribute}}: Now grants +8% Spirit Resist * {{ItemIcon|Express Shot}} cooldown reduced from 4s to 3s * {{ItemIcon|Express Shot}}: Weapon Damage increased from 150% to 165% * {{ItemIcon|Express Shot}}: Fixed {{AbilityIcon|Kinetic Carbine}} using the primary values rather than secondary values on the item * {{ItemIcon|Cultist Sacrifice|l1=Cultists Sacrifice}}{{sic}}: Cooldown reduced from 260s to 250s * {{ItemIcon|Ricochet}}: Fire Rate reduced from 25% to 20% * {{ItemIcon|Ricochet}}: No longer bounces off objectives * {{ItemIcon|Shadow Weave}}: Ambush Fire Rate increased from +30% to +35% * {{ItemIcon|Spellslinger}}: Now only activates while in combat === Vitality Items === * {{ItemIcon|Melee Lifesteal}}: Now has double cooldown when triggered via light melee * {{ItemIcon|Rebuttal}}: Bonus Health increased from +50 to +75 * {{ItemIcon|Weapon Shielding}}: Move Speed bonus increased from 1 to 1.5 * {{ItemIcon|Weapon Shielding}}: Cooldown reduced from 40s to 35s * {{ItemIcon|Spirit Shielding}}: Move Speed bonus increased from 1 to 1.5 * {{ItemIcon|Spirit Shielding}}: Cooldown reduced from 40s to 35s * {{ItemIcon|Guardian Ward}}: Buff duration increased from 5s to 6s * {{ItemIcon|Reactive Barrier}}: Spirit Resist increased from +5% to +6% * {{ItemIcon|Lifestrike}}: Now has double cooldown when triggered via light melee. * {{ItemIcon|Fortitude}}: Regen reduced from 3% to 2% * {{ItemIcon|Fortitude}}: No longer grants +22% Weapon Damage * {{ItemIcon|Veil Walker|l1=Veilwalker}}{{sic}}: Heal now scales with boons (+3) * {{ItemIcon|Counterspell}}: Cooldown reduced from 25s to 20s * {{ItemIcon|Counterspell}}: Now also grants +100 Health and +8 Spirit Power * {{ItemIcon|Counterspell}}: Successful parry now provides +150 Heal * {{ItemIcon|Trophy Collector}}: Souls per minute increased from 20 to 23 * {{ItemIcon|Inhibitor}}: Now uses the buildup proc mechanic * {{ItemIcon|Inhibitor}}: Debuff duration increased from 3s to 4s * {{ItemIcon|Siphon Bullets}}: Now grants Bullet Resistance instead of Spirit Resistance * {{ItemIcon|Cheat Death}}: Now grants Bullet Resistance instead of Spirit Resistance * {{ItemIcon|Cheat Death}}: Cooldown reduced from 120s to 100s * {{ItemIcon|Divine Barrier}}: Buff duration increased from 5s to 6s * {{ItemIcon|Witchmail}}: Cooldown reduction per hit increased from 3s to 4s * {{ItemIcon|Unstoppable}}: Fixed {{ItemIcon|Silencer}}’s passive interaction during this state === Spirit Items === * {{ItemIcon|Rusted Barrel}}: Health increased from +50 to +60 * {{ItemIcon|Rusted Barrel}}: Now provides +0.5 Sprint * {{ItemIcon|Rusted Barrel}}: Cooldown reduced from 30s to 25s * {{ItemIcon|Disarming Hex}}: Cooldown reduced from 30s to 25s * {{ItemIcon|Spirit Strike}}: Now has double cooldown when triggered via light melee. * {{ItemIcon|Slowing Hex}}: Now provides +0.5 Sprint * {{ItemIcon|Slowing Hex}}: Debuff effects stays on for longer so it's easier to see * {{ItemIcon|Spirit Sap}}: Spirit Power reduction increased from -12 to -15 * {{ItemIcon|Spirit Snatch}}: Now has double cooldown when triggered via light melee. * {{ItemIcon|Knockdown}}: Now provides +6% Ability Range * {{ItemIcon|Knockdown}}: Cooldown reduced from 40s to 35s * {{ItemIcon|Rapid Recharge}}: Spirit Power for charged abilities increased from +16 to +20 * Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction) * Added a new T4 Spirit Item, {{ItemIcon|Transcendent Cooldown}}. Builds from {{ItemIcon|Superior Cooldown}}. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction * {{ItemIcon|Superior Cooldown}}: Ability Cooldown Reduction increased from 24% to 25% * {{ItemIcon|Boundless Spirit}}: Percentage spirit bonus increased from 13% to 15% * {{ItemIcon|Vortex Web}}: Now provides +1 Sprint * {{ItemIcon|Vortex Web}}: Capture Radius increased from 11m to 12m * {{ItemIcon|Ethereal Shift}}: Cooldown reduced from 22s to 20s * {{ItemIcon|Ethereal Shift}}: Move Speed while channeling increased from 3.5 to 4 === Heroes === * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 increased from -18s to -22s * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 increased from +6% to +7% * {{HeroIcon|Infernus}}: Bullet damage growth per boon reduced from 0.16 to 0.12 * {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well) * {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} spirit scaling increased from 0.56 to 0.66 * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T2 DPS reduced by 10% * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} spirit power scaling increased from 0.7 to 0.8 * {{HeroIcon|Ivy}}: Bullet growth reduced from 0.16 to 0.15 * {{HeroIcon|Ivy}}: No longer ignores shooting speed penalty * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} now grants the shooting speed benefit to you and your tethered ally * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} now freezes Urn (like it does other objectives) * {{HeroIcon|Lady Geist}}: Base bullet damage reduced from 23 to 21 * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} arming time increased from 0.5s to 0.65s * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} health cost increased from 6% to 7% * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards” * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T3 changed from "+6 Blood Shards" to "+7% Damage Amp" * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast range reduced from 6m to 5.5m * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cast range reduced from 25m to 20m * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage height reduced from 3.3m to 3m * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} now comes out faster and has a better visual que{{sic}} * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} DPS increased by 6% * {{HeroIcon|McGinnis}}: Fixed {{AbilityIcon|Mini Turret}}s missing targets that are on the ground from Stun or Sliding * {{HeroIcon|McGinnis}}: Fixed {{AbilityIcon|Mini Turret}}s not targeting Phase 1 of the Patron after shields are down * {{HeroIcon|McGinnis}}: Health per boon increased from 52 to 56 * {{HeroIcon|Mirage}}: {{AbilityIcon|Djinn's Mark}} now has a range limit on application (45m) * {{HeroIcon|Mirage}}: Fixed Cases where {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} would get Stuck and/or Go through Walls * {{HeroIcon|Paradox}}: Gun recoil adjustments to make it smoother * {{HeroIcon|Pocket}}: Fixed {{AbilityIcon|Flying Cloak|l1=Cloak}}{{sic}} sliding up walls very quickly * {{HeroIcon|Pocket}}: Fixed {{AbilityIcon|Flying Cloak|l1=Cloak}}{{sic}} sometimes getting stuck on the lip of a corner * {{HeroIcon|Pocket}}: Fixed {{AbilityIcon|Flying Cloak|l1=Cloak}}{{sic}} issue where you would teleport far shoter than expected * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} DPS reduced by 10% * {{HeroIcon|Sinclair}}: Base bullet damage reduced from 20 to 17 * {{HeroIcon|Sinclair}}: Bullet velocity reduced from 340 to 300 * {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} cast range reduced from 30m to 24m * {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} detonation delay increased from 0.7 to 0.9 * {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} move speed increased from 22% to 36% * {{HeroIcon|Sinclair}}: Can no longer teleport back to {{AbilityIcon|Spectral Assistant|l1=assistant}}{{sic}} while silenced or cursed * {{HeroIcon|Warden}}: Base bullet damage reduced from 17.6 to 17 * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T3 slow increased from 25% to 30% * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} spirit scaling increased from 1.1 to 1.2 * {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} fixed going no where if the player is on uneven ground }}
Summary:
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:AbilityIcon
(
edit
)
Template:HeroIcon
(
edit
)
Template:If lang
(
view source
) (⧼restriction-level-bot+⧽)
Template:ItemIcon
(
edit
)
Template:Sic
(
edit
)
Template:Tooltip
(
edit
)
Template:Translate
(
edit
)
Template:Update layout
(
edit
)
Template:Update layout/styles.css
(
edit
)
Template:Update link
(
edit
)
Module:Dictionary
(
edit
)
Module:HeroData
(
edit
)
Module:Icon
(
edit
)
Module:Icon/data
(
edit
)
Module:Lang
(
edit
)
Module:Utilities
(
edit
)
Data:Dictionary
(
edit
)
Data:HeroData.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:LangCodes.json
(
view source
) (⧼restriction-level-bot+⧽)
Data:ResourceLookup.json
(
edit
)
Data:ResourceLookup2.json
(
edit
)
Navigation menu
Personal tools
Create account
Log in
associated-pages
Update
Discussion
English
Views
Read
Edit
Edit source
History
Tools
Search
Discord
Discord
Navigation
Main page
About us
Random page
Special pages
Recent changes
Neutral
4h ago
·
~2026-LaneFireUrn1085
Souls
4h ago
·
Gammaton32
Neutral
4h ago
·
~2026-LaneFireUrn1085
Victor/Lore
6h ago
·
Roseabrams96
Show more...
Interface Admin
Common CSS
Vector CSS
Minerva CSS
Citizen CSS
Brown theme CSS
Gadgets
Gadgets definition
Editing
How to edit
Style guide
All guides
New files
Unresolved feedback
Tools
What links here
Related changes
Page information