Update:May 21, 2025: Difference between revisions

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Created page with "{{Update layout | prev_update = May 19, 2025 | current_update = May 21, 2025 | next_update = | source = https://forums.playdeadlock.com/threads/05-21-2025-update.65674 | source_title = 21-05-2025 Update | notes = [ General ] * Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running. * Trooper resistance near base reduced from 50% to 40% * Fixed Breakable souls being counted as secured souls rather than unsecured sou..."
 
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* [[Troopers]] will now only flinch from player damage if it is a headshot while the trooper is busy running.
* [[Troopers]] will now only flinch from player damage if it is a headshot while the trooper is busy running.
* Trooper resistance near base reduced from 50% to 40%
* Trooper resistance near base reduced from 50% to 40%
* Fixed [[Breakable]] souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
* Fixed [[Breakables|Breakable]] souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
* Added Breakable souls to the post game [[Souls]] by Source graph (was previously bundled in with Urn)
* Added Breakable souls to the post game [[Souls]] by Source graph (was previously bundled in with Urn)
* [[Melee damage]] growth per boon reduced by 5%
* [[Melee Damage|Melee damage]] growth per boon reduced by 5%


* {{ItemIcon|Express Shot}}: Weapon Damage increased from 125% to 150%
* {{ItemIcon|Express Shot}}: Weapon Damage increased from 125% to 150%

Revision as of 01:41, 22 May 2025

Updates
← May 19, 2025 [[Update:{{{month}}} {{{day}}}, {{{year}}}|Key '{{{month}}}' is not in Data:Dictionary {{{day}}}, {{{year}}}]] N/A →

Source: 21-05-2025 Update

General

[ General ]

  • Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
  • Trooper resistance near base reduced from 50% to 40%
  • Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
  • Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
  • Melee damage growth per boon reduced by 5%
  • Express Shot: Weapon Damage increased from 125% to 150%
  • Express Shot: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
  • Headshot Booster: Health reduced from 65 to 40
  • Headhunter: Heal reduced from 6% to 4%
  • Headhunter: Heal now scales with spirit power (0.014)
  • Headhunter: Bonus damage reduced from 120 to 100
  • Headhunter: Bonus damage now scales with spirit power (0.3)
  • Cultist Sacrifice: Bonus health reduced from 275 to 250
  • Cultist Sacrifice: Bonus duration reduced from 170s to 160s
  • Spirit Rend: Fixed being able to get 2 stacks without using the cooldown
  • Frenzy: Active Spirit Resistance reduced from 40% to 30%
  • Siphon Bullets: Steal per hit reduced from 65 to 55
  • Siphon Bullets: Spirit Resistance reduced from 12% to 10%
  • Siphon Bullets: Fixed the cooldown not being consumed when blocked by Plated Armor
  • Decay: Cast range spirit scaling reduced from 0.13 to 0.1
  • Decay: Damage reduced from 2.5% to 2.4%
  • Decay: Damage spirit scaling reduced from 0.00465 to 0.0038
  • Decay: Cooldown increased from 30s to 36s
  • Decay: Healing Reduction increased from -35% to -40%
  • Superior Cooldown: Cooldown Reduction reduced from 27% to 26%


[ Map ]

Base:

  • Added statues in front of Mid Lane entrances for cover.
  • Moved Shrines away from the back walls a bit.
  • Extended shrine low ground closer to the throne.
  • Redesigned cover in front of the throne.
  • Removed a tree in front of the Mid Lane entrance.
  • Tweaked trooper nodes to go around new statues.

Bug Fixes:

  • Removed a misplaced Curiosity Shop sign.