Editing Update:May 27, 2025

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{{Update layout
{{Update layout
| prev_update = {{Update link|May|22|2025}}
| prev_update = May 21, 2025
| month = May
| current_update = May 27, 2025
| day = 27
| next_update = June 17, 2025
| year = 2025
| next_update = {{Update link|June|17|2025}}
| source = https://forums.playdeadlock.com/threads/05-27-2025-update.66453/
| source = https://forums.playdeadlock.com/threads/05-27-2025-update.66453/
| source_title = 05-27-2025 Update
| source_title = 27-05-2025 Update
| notes =  
| notes =
* Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
* Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
* [[Trooper]] resistance near base reduced from 40% to 35%
* Trooper resistance near base reduced from 40% to 35%
* Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
* Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
* Fixed Neutrals near the base gaining the "near base" trooper resist
* Fixed Neutrals near the base gaining the "near base" trooper resist
* Added news kiosk structure in between Mid Lane [[Walker]] and base entrance
 
* Added news kiosk structure in between Mid Lane Walker and base entrance
* Added wall partition structures outside of Outer Lane base entrances
* Added wall partition structures outside of Outer Lane base entrances
* Improved lighting in Mid Boss area
* Improved lighting in Mid Boss area
* {{ItemIcon|Restorative Shot}}: Now only procs when the center pellet hits (in the case of shotguns, like how {{ItemIcon|Mystic Shot}} works)
* {{ItemIcon|Restorative Shot}}: Now only procs when the center pellet hits (in the case of shotguns, like how {{ItemIcon|Mystic Shot}} works)
* {{ItemIcon|Headshot Booster}}: Now requires the center pellet hit the head hitbox to count
* {{ItemIcon|Headshot Booster}}: Now requires the center pellet hit the head hitbox to count
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* {{ItemIcon|Vortex Web}}: Adjusted cast arc to be more similar to other grenades
* {{ItemIcon|Vortex Web}}: Adjusted cast arc to be more similar to other grenades
* {{ItemIcon|Mercurial Magnum}}: Fixed an interaction bug with {{ItemIcon|Split Shot}}
* {{ItemIcon|Mercurial Magnum}}: Fixed an interaction bug with {{ItemIcon|Split Shot}}
* {{HeroIcon|Abrams}}: Health growth per boon reduced from 81 to 78
* {{HeroIcon|Abrams}}: Health growth per boon reduced from 81 to 78
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12%
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* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} cooldown reduced from 130s to 110s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Hyperbeam}} cooldown reduced from 130s to 110s
* {{HeroIcon|Bebop}}: Fixed some issues with lag compensation and {{AbilityIcon|Grapple Arm|l1=Hook}}
* {{HeroIcon|Bebop}}: Fixed some issues with lag compensation and {{AbilityIcon|Grapple Arm|Hook}}
* {{HeroIcon|Calico}}: Ammo increased from 9 to 10
* {{HeroIcon|Calico}}: Ammo increased from 9 to 10
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage duration increased from 1.5s to 2s
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage duration increased from 1.5s to 2s
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