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< User:Kai
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|hero=The Doorman | |hero=The Doorman | ||
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* | * '''stats''' | ||
** {{Change|nerf}} Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25 | ** {{Change|nerf}} Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25 | ||
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|hero=Shiv | |hero=Shiv | ||
|changes= | |changes= | ||
* | * '''stats''' | ||
** {{Change|nerf}} Stamina regen increased from 5.5s to 6s | ** {{Change|nerf}} Stamina regen increased from 5.5s to 6s | ||
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|hero=Silver | |hero=Silver | ||
|changes= | |changes= | ||
* | * '''stats''' | ||
** {{Change|nerf}} Gun falloff range reduced from 20m->46m to 17m→42m | ** {{Change|nerf}} Gun falloff range reduced from 20m->46m to 17m→42m | ||
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|hero=Venator | |hero=Venator | ||
|changes= | |changes= | ||
* | * '''stats''' | ||
** {{Change|nerf}} Sprint speed reduced from 1.5m to 1m | ** {{Change|nerf}} Sprint speed reduced from 1.5m to 1m | ||
** {{Change|nerf}} Bullet falloff range reduced from 20m-51m to 18m-47m | ** {{Change|nerf}} Bullet falloff range reduced from 20m-51m to 18m-47m | ||
Revision as of 21:54, 29 August 2026
| Updates | ||
|---|---|---|
| ← July 13, 2026 | July 28, 2026 | July 30, 2026 → |
Source: Minor Update - 07-28-2026
General
- Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
- Fixed the party member / team mate audio volume slider for voice communications
Items
- ▲ Max stacks stun duration increased from 0.5s to 0.75s
- ▲ Bullet Resist reduction increased from -4% to -5% per stack
- ◆ No longer has -14% Damage Output innate
- ◆ Now applies a -25% Damage Output debuff for the 3.25s duration
- ▲ Spirit power increased from +35 to +40
- ▼ Now has a 0.5s post-cast time
- ▼ No longer grants +5% Fire Rate
- ▼ Cooldown increased from 35s to 30s + the cooldown of the imbued ability
- ▼ Cooldown increased from 35s to 37s
- ▲ Now has +10% Bullet Lifesteal as an innate
- ▲ Active now grants +1m Move Speed
- ▲ Active removes move speed penalty when shooting (like Fleetfoot)
- ▲ When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
- ▲ Cooldown reduced from 9s to 8s
- ▼ Spirit scaling reduced from 1.2 to 0.9
- ▲ Heal per boon increased from 0.32 to 0.5
- ◆ No longer grants +17% Debuff Resist innate bonus
- ◆ Active now grants +20% Debuff Resist (retroactive on application)
- ▼ Max Health per second reduced from 2.5% to 2.3%
- ▼ No longer grants +15% Weapon Damage
- ▼ Weapon Damage reduced from +40% to +30%
- ▲ Now provides a bonus +10% Spirit Lifesteal on proc
- ▼ Ability Duration reduced from +15% to +13%
- ▼ Fire Rate reduced from +32% to +30%
- ▼ No longer hits enemies in a 12m radius, only affects primary target now
- ◆ Changed from the cooldown being on the item to being target based
- ▼ Removed half cooldown against NPC
- ▼ Explosion damage reduced from 110 to 50
- ▼ Duration reduced from 5s to 4.5s
- ▼ No longer procs off of items