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== Abilities ==
<div class="ability-quick-nav">
[[#Uppercut|0]] [[#Bomb|2]] [[#Grapple|3]] [[#Beam|4]]
</div>


<div id="Uppercut">
=== (0) Exploding Uppercut ===
{{Ability card v2 | hero_name=Bebop | ability_num=1 | notes=...}}
</div>
<div id="Bomb">
=== (2) Sticky Bomb ===
{{Ability card v2 | hero_name=Bebop | ability_num=2 | notes=...}}
</div>
<div id="Grapple">
=== (3) Grapple Arm ===
{{Ability card v2 | hero_name=Bebop | ability_num=3 | notes=...}}
</div>
<div id="Beam">
=== (4) Hyper Beam ===
{{Ability card v2 | hero_name=Bebop | ability_num=4 | notes=...}}
</div>

Revision as of 20:43, 2 February 2026

Abilities

0 2 3 4

(0) Exploding Uppercut

Exploding Uppercut






Number of Charges 0


Cooldown 22s



Deal melee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.

x1


63.01

Uppercut Damage


0%

Missing HP Heal


Displacement
0.5s
Duration
On Landing:

x0.6


75

Area Damage
On Landing:

x-0.186


-14%

Fire Rate

14m  Landing Radius 

Ability Point1
-11s Cooldown
Ability Point2
On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
Ability Point5
On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health
Notes

...

(2) Sticky Bomb

Sticky Bomb


Cast Range 6m



Radius 8m




Duration 3.5s



Number of Charges 0


Cooldown 18s



Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Stacks diminish by half after 60 hits and 7 kills


3.5s

Fuse Time
On Hit:

x1.5


85

Damage
On Attach:

0s

Debuff Duration
On Hero Hit:

x0.0015


1%

Sticky Bomb Damage
On Hero Kill:

x0.01


2.5%

Sticky Bomb Damage
Ability Point1
-8s Cooldown
Ability Point2
85 Damage
Ability Point5
On Cast: +5m Move Speed and +25% Debuff Resistance for 6s
Notes

...

(3) Grapple Arm

Grapple Arm


Cast Range 30m






Number of Charges 0


Cooldown 23s



Launch out a mechanical hand that pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.



30m

Cast Range

x0.7


44.1

Damage
Ability Point1
+20% weapon damage against victims for 6s
Ability Point2
30m Cast Range
Ability Point5
-11.5s Cooldown
Notes

...

(4) Hyper Beam

Hyper Beam

Channel Time 11s







Number of Charges 0


Cooldown 120s



Channel a powerful torrent of energy that deals spirit damage and applies slow.

x2.51


160

Damage Per Second
On Hit:

-25%

Move Speed

70m  Beam Length 

2.9m  Beam Width

Ability Point1
-20s Cooldown
Ability Point2
108 Damage Per Second
Ability Point5
Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero
Notes

...