User:LVL/Sandbox: Difference between revisionsGive feedback
< User:LVL
Blanked the page Tags: Blanking Manual revert |
No edit summary |
||
| Line 1: | Line 1: | ||
== Abilities == | |||
<div class="ability-quick-nav"> | |||
[[#Uppercut|0]] [[#Bomb|2]] [[#Grapple|3]] [[#Beam|4]] | |||
</div> | |||
<div id="Uppercut"> | |||
=== (0) Exploding Uppercut === | |||
{{Ability card v2 | hero_name=Bebop | ability_num=1 | notes=...}} | |||
</div> | |||
<div id="Bomb"> | |||
=== (2) Sticky Bomb === | |||
{{Ability card v2 | hero_name=Bebop | ability_num=2 | notes=...}} | |||
</div> | |||
<div id="Grapple"> | |||
=== (3) Grapple Arm === | |||
{{Ability card v2 | hero_name=Bebop | ability_num=3 | notes=...}} | |||
</div> | |||
<div id="Beam"> | |||
=== (4) Hyper Beam === | |||
{{Ability card v2 | hero_name=Bebop | ability_num=4 | notes=...}} | |||
</div> | |||
Revision as of 20:43, 2 February 2026
Abilities
(0) Exploding Uppercut
Exploding Uppercut
Deal
melee damage to nearby enemies and apply
knockback.
When they land, they deal
spirit damage and apply
reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
When they land, they deal
Exploding Uppercut can be used on allies.
Notes
...
(2) Sticky Bomb
Sticky Bomb
Attach a bomb that explodes after a delay, dealing
spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 kills
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 kills
Notes
...
(3) Grapple Arm
Grapple Arm
Launch out a mechanical hand that
pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.
Grapple Arm can be used on allies.
Notes
...
(4) Hyper Beam
Hyper Beam
Notes
...