Abilities

0 2 3 4

(0) Exploding Uppercut

 Exploding Uppercut






  0


  22s



Deal   melee damage to nearby enemies and apply   knockback.

When they land, they deal   spirit damage and apply   reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.

 x1


  63.01

Uppercut Damage


  0%

Missing HP Heal


  Displacement
0.5s
Duration
On Landing:

 x0.6


  75

Area Damage
On Landing:

 x-0.186


  -14%

Fire Rate

  14m  Landing Radius 

-11s Cooldown
On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health
Notes

...

(2) Sticky Bomb

 Sticky Bomb


  6m



  8m




  3.5s



  0


  18s



Attach a bomb that explodes after a delay, dealing   spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Stacks diminish by half after 60 hits and 7 kills


  3.5s

Fuse Time
On Hit:

 x1.5


  85

Damage
On Attach:

  0s

Debuff Duration
On Hero Hit:

 x0.0015


  1%

Sticky Bomb Damage
On Hero Kill:

 x0.01


  2.5%

Sticky Bomb Damage
-8s Cooldown
85 Damage
On Cast: +5m Move Speed and +25% Debuff Resistance for 6s
Notes

...

(3) Grapple Arm

 Grapple Arm


  30m






  0


  23s



Launch out a mechanical hand that   pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.



  30m

Cast Range

 x0.7


  44.1

Damage
+20% weapon damage against victims for 6s
30m Cast Range
-11.5s Cooldown
Notes

...

(4) Hyper Beam

 Hyper Beam

  11s







  0


  120s



Channel a powerful torrent of energy that deals   spirit damage and applies   slow.

 x2.51


  160

Damage Per Second
On Hit:

  -25%

Move Speed

  70m  Beam Length 

2.9m  Beam Width

-20s Cooldown
108 Damage Per Second
Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero
Notes

...