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<span style="position: relative; bottom: 2px; filter: brightness(0) saturate(100%) invert(73%) sepia(27%) saturate(962%) hue-rotate(211deg) brightness(99%) contrast(108%);">[[File:AttributeIconTechShieldHealth.png|link=Spirit|12px|Spirit]]</span> <span style="color:#bc8ee8;">spirit damage</span> | <span style="position: relative; bottom: 2px; filter: brightness(0) saturate(100%) invert(73%) sepia(27%) saturate(962%) hue-rotate(211deg) brightness(99%) contrast(108%);">[[File:AttributeIconTechShieldHealth.png|link=Spirit|12px|Spirit]]</span> <span style="color:#bc8ee8;">spirit damage</span> | ||
Revision as of 09:54, 9 May 2025
Taking heavy hits of
spirit damage from an enemy reduces a random ability cooldown.
Toggle: Continually sacrifice Health to improve
fire rate, Debuff Resistance and Move Speed.
Launch a projectile that deals
damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Your
melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
Gain a chance to either deflect incoming bullets, preventing all
weapon damage or prevent all on-hit effects from bullets.
Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health. Existing debuffs on the target are reduced.
Can be self cast.
Provides
move speed and
fire rate to you and nearby allies. Minions get double value.
Your imbued ability charges up over time with
bonus spirit damage,
bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal
bonus spirit damage based on your Spirit Power.
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Gain infinite ammo and
bonus fire rate.
Charges up over time with
bonus spirit damage, causing abilities dealing more than {s:MinimumDamage} damage to deal additional damage.
While you are above {s:LifeThreshold}% health, gain bonus
Spirit and Cooldown Reduction.
Charges up over time with
bonus spirit damage, causing abilities dealing more than {s:MinimumDamage} damage to deal additional damage. Ignores Spirit Resistance.
Your imbued ability charges up over time with
bonus spirit damage,
bonus fire rate, and reloads bullets on use.
While you are above {s:LifeThreshold}% health, gain
weapon damage and
bonus fire rate.
Gain a Barrier whenever you take significant
spirit damage from enemy Heroes in a small time frame.
Damage from your ultimate applies a
stun and deals
bonus spirit damage after a short delay.
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
Gain a Barrier whenever you take significant
weapon damage from enemy Heroes in a small time frame.
Template:Monster Domosed/Sandbox
Template:Monster Domosed/Sandbox