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Weapon hits build up a burning effect, dealing
spirit damage over time.
Abilities refresh to the base burn duration and weapon hits extend it.
Throw a Sticky Bomb that explodes after a delay, dealing
spirit damage to nearby enemies.
If the bomb hits a hero, it attaches to them and deals
bonus spirit damage.
Target an area with latent magic, applying
slow.
The magic detonates after a delay, dealing
spirit damage and applying
immobilize.
Grant an ally a
barrier. While the barrier holds, they gain
bonus weapon damage.
Release a wave of spectral knights and steeds that charge across the entire city,
healing allies and dealing
spirit damage to enemies.
The strength of the
heal and
spirit damage is amplified as the knights travel further.
Become a living bomb, dealing
spirit damage and applying
stun to all nearby enemies after a delay.
Once cast, Concussive Combustion cannot be interrupted.
Dash forward, gaining
slow resistance while leaving a flaming trail that deals
spirit damage over time.
Hold Move forward while active to dash farther.
Unleash pain, dealing
spirit damage over time to both enemies and yourself.
The damage continues to increase the longer the ability is channeled, up to a maximum amount.
Release a wave after taking lethal damage, applying a diminishing
slow.
After a brief channel you reanimate, dealing
spirit damage and applying
stun to nearby enemies.
Deal
spirit damage to yourself. Then, gain bonus
regeneration and
bonus move speed, decaying over time.
Zap a target in front of you, dealing
spirit damage and applying a brief
slow.
Incoming damage is stored as additional
bonus spirit damage on your next cast, up to a maximum amount.
Spew an incendiary mixture, dealing
spirit damage, applying
slow, and coating targets in napalm.
Turn to shadows and possess Ava. You gain
bonus move speed that increases over time, and become
hidden on the minimap.
Taking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.
Throw a cluster of bombs that detonate after a delay, dealing
spirit damage.
Enemies hit by multiple bombs take 65% damage.
Dash forward before slashing all enemies in a circle, dealing
melee damage.
If the ability hits at least one hero,
heal a small amount of health.
Instantly turn to shadows, becoming untargetable, gaining
bonus move speed, and dealing
spirit damage.
After a delay, return from the shadows, dealing
spirit damage again.
Equip your crossbow, changing your weapon to deal
pure damage and apply a brief
slow.
Fire a blast with your shotgun, dealing
weapon damage and pushing enemies back. Enemies near a wall receive
stun and take
bonus weapon damage.
Burn your censer, reducing incoming damage and
healing over time.
You cannot attack while Potent Vapors is active.
Taking damage grants stacking
bullet resist and
spirit resist that expires over time.
Load your crossbow with 3 stakes, dealing massively increased
weapon damage.
The final stake is blessed, dealing bonus
pure damage and executing low-health enemies.
Bullets deal
bonus weapon damage and can ricochet off of surfaces.
Active: Unleash a cloud of bats that seek out targets, each dealing
spirit damage and applying
Silence.
Passive: Triggering Love Bites against heroes permanently increases the number of bats released.
Throw two consecutive daggers, dealing
spirit damage.
If both daggers hit the same target, deal
bonus spirit damage instead.
Your bullets apply additional
spirit damage. Dealing damage your abilities builds up to a vicious bite, dealing a burst of
bonus spirit damage.
Love Bites has a unique cooldown per target.
Channel a powerful torrent of energy that deals
spirit damage and applies
slow.
Charge forward,
pulling enemies you hit. Pushing a hero into a wall applies
stun.
If you collide with a hero you move faster during your charge.
Drain health from nearby enemies, dealing
spirit damage over time and
healing for a portion of the damage dealt.
Leap high into the air before crashing into the ground, dealing
spirit damage and applying
stun.
Deploy a spirit that provides
healing to nearby allies.
Gain bonus defensive attributes. Taking damage grants temporary
regeneration for a portion of the damage taken.
Create a singularity in your hands, dealing <
spirit damage over time, applying
stun, and pulling in nearby enemies.
Deploy a turret that shoots enemies, dealing
spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.
Attach a bomb that explodes after a delay, dealing
spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 kills
Release an energy pulse that travels along the ground, dealing
spirit damage and applying
knockup.
Deal
melee damage to nearby enemies and apply
knockback.
When they land, they deal
spirit damage and apply
reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Briefly become untargetable while teleporting to the target location. Restores stamina upon use.
Alternate cast: Bring nearby allies with you.
Taking heavy hits of
spirit damage from an enemy reduces a random ability cooldown.
Toggle: Continually sacrifice Health to improve
fire rate, Debuff Resistance and Move Speed.
Launch a projectile that deals
damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Your
melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
Gain a chance to either deflect incoming bullets, preventing all
weapon damage or prevent all on-hit effects from bullets.
Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health. Existing debuffs on the target are reduced.
Can be self cast.
Provides
move speed and
fire rate to you and nearby allies. Minions get double value.
Your imbued ability charges up over time with
bonus spirit damage,
bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal
bonus spirit damage based on your Spirit Power.
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Gain infinite ammo and
bonus fire rate.
Charges up over time with
bonus spirit damage, causing abilities dealing more than {s:MinimumDamage} damage to deal additional damage.
While you are above {s:LifeThreshold}% health, gain bonus
Spirit and Cooldown Reduction.
Charges up over time with
bonus spirit damage, causing abilities dealing more than {s:MinimumDamage} damage to deal additional damage. Ignores Spirit Resistance.
Your imbued ability charges up over time with
bonus spirit damage,
bonus fire rate, and reloads bullets on use.
While you are above {s:LifeThreshold}% health, gain
weapon damage and
bonus fire rate.
Gain a Barrier whenever you take significant
spirit damage from enemy Heroes in a small time frame.
Damage from your ultimate applies a
stun and deals
bonus spirit damage after a short delay.
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
Gain a Barrier whenever you take significant
weapon damage from enemy Heroes in a small time frame.