| Close Quarters | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| +20% Melee Resist | |||
| Passive | |||
| Deal additional Weapon Damage when in close range to your target. | |||
15m Close Range | |||
| Upgrades To: Point Blank | |||
| Internal name: upgrade_close_range | |||
Debuff ReducerGive feedback
| Close Quarters | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| +30% Melee Resist | |||
| Passive | |||
| Deal additional Weapon Damage when in close range to your target. | |||
15m Close Range | |||
| Upgrades To: Point Blank | |||
| Internal name: upgrade_close_range | |||
| Extended Magazine | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| +30% Max Ammo | |||
| +8% Weapon Damage | |||
| Upgrades To: Titanic Magazine | |||
| Escalating Resilience | |||
| Internal name: upgrade_clip_size | |||
| Extended Magazine | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| +60% Max Ammo | |||
| +8% Weapon Damage | |||
| Upgrades To: Titanic Magazine | |||
| Escalating Resilience | |||
| Internal name: upgrade_clip_size | |||
| Headshot Booster | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| +30 Bonus Health | |||
| Passive | 9s | ||
| Your next headshot against an enemy Hero deals bonus weapon damage. | |||
| Upgrades To: Headhunter | |||
| Internal name: upgrade_headshot_booster | |||
| Headshot Booster | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| +30 Bonus Health | |||
| Passive | 9s | ||
| Your next headshot against an enemy Hero deals bonus weapon damage. | |||
| Upgrades To: Headhunter | |||
| Internal name: upgrade_headshot_booster | |||
| High-Velocity Rounds | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| +60% Bullet Velocity | |||
| +8% Weapon Damage | |||
| Upgrades To: Opening Rounds | |||
| Sharpshooter | |||
| Express Shot | |||
| Armor Piercing Rounds | |||
| Internal name: upgrade_high_velocity_mag | |||
| High-Velocity Rounds | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| +105% Bullet Velocity | |||
| +23% Weapon Damage | |||
| Upgrades To: Opening Rounds | |||
| Sharpshooter | |||
| Express Shot | |||
| Armor Piercing Rounds | |||
| Internal name: upgrade_high_velocity_mag | |||
| Monster Rounds | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| +25% Weapon Damage vs. NPCs | |||
| +25% Bullet Resist vs. NPCs | |||
| +1 Out of Combat Regen | |||
| Upgrades To: Cultist Sacrifice | |||
| Internal name: upgrade_non_player_bonus | |||
| Monster Rounds | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| +60% Weapon Damage vs. NPCs | |||
| +60% Bullet Resist vs. NPCs | |||
| +2 Out of Combat Regen | |||
| Upgrades To: Cultist Sacrifice | |||
| Internal name: upgrade_non_player_bonus | |||
| Rapid Rounds | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| +9% Fire Rate | |||
| Upgrades To: Swift Striker | |||
| Burst Fire | |||
| Internal name: upgrade_rapid_rounds | |||
| Rapid Rounds | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| +24% Fire Rate | |||
| Upgrades To: Swift Striker | |||
| Burst Fire | |||
| Internal name: upgrade_rapid_rounds | |||
| Restorative Shot | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| +6% Weapon Damage | |||
| Passive | 6s | ||
| Your next bullet will heal you based on what target you hit. | |||
| Internal name: upgrade_medic_bullets | |||
| Restorative Shot | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| +6% Weapon Damage | |||
| Passive | 6s | ||
| Your next bullet will heal you based on what target you hit. | |||
| Internal name: upgrade_medic_bullets | |||
| Active Reload | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +20% Max Ammo | |||
| Passive | 12s | ||
| While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed. | |||
7s Duration | |||
| Internal name: upgrade_active_reload | |||
| Stalker | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| -50% Footstep Sound Distance | |||
| +50 Bonus Health | |||
| Passive | 6s | ||
| Dealing weapon damage at close range opens a wound and grants you bonus move speed. Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls. | |||
8m Close Range | |||
| Internal name: upgrade_weapon_backstabber | |||
| Stalker | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| -100% Footstep Sound Distance | |||
| +50 Bonus Health | |||
| Passive | 6s | ||
| Dealing weapon damage at close range opens a wound and grants you bonus move speed. Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls. | |||
8m Close Range | |||
| Internal name: upgrade_weapon_backstabber | |||
| Fleetfoot | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +6% Weapon Damage | |||
| +35% Slide Distance | |||
| +6% Bullet Resist | |||
| Passive | |||
| Removes the Move Speed penalty while shooting. | |||
| Active | 16s | ||
| Gain bonus Move Speed and Slow Resistance. | |||
5s Duration | |||
| Internal name: upgrade_fleetfoot_boots | |||
| Fleetfoot | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +6% Weapon Damage | |||
| +35% Slide Distance | |||
| +18% Bullet Resist | |||
| Passive | |||
| Removes the Move Speed penalty while shooting. | |||
| Active | 16s | ||
| Gain bonus Move Speed and Slow Resistance. | |||
5s Duration | |||
| Internal name: upgrade_fleetfoot_boots | |||
| Intensifying Magazine | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +20% Max Ammo | |||
| Passive | |||
| Increases Weapon Damage as you continuously fire your weapon. | |||
2.5s Time for Max Damage | |||
| Internal name: upgrade_intensifying_clip | |||
| Intensifying Magazine | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +60% Max Ammo | |||
| Passive | |||
| Increases Weapon Damage as you continuously fire your weapon. | |||
2.5s Time for Max Damage | |||
| Internal name: upgrade_intensifying_clip | |||
| Kinetic Dash | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +1 Stamina | |||
| +12% Stamina Recovery | |||
| Passive | |||
| When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s. | |||
7s Duration | |||
| Upgrades From: Extra Stamina | |||
| Internal name: upgrade_kinetic_sash | |||
| Kinetic Dash | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +2 Stamina | |||
| +26% Stamina Recovery | |||
| Passive | |||
| When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s. | |||
7s Duration | |||
| Upgrades From: Extra Stamina | |||
| Internal name: upgrade_kinetic_sash | |||
| Long Range | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +8% Weapon Fall-off Range | |||
| +0.75m Sprint Speed | |||
| Passive | |||
| Deal additional Weapon Damage when beyond a minimum distance from your target. | |||
15m Min. Distance | |||
| Upgrades To: Sharpshooter | |||
| Internal name: upgrade_long_range | |||
| Long Range | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +16% Weapon Fall-off Range | |||
| +0.75m Sprint Speed | |||
| Passive | |||
| Deal additional Weapon Damage when beyond a minimum distance from your target. | |||
15m Min. Distance | |||
| Upgrades To: Sharpshooter | |||
| Internal name: upgrade_long_range | |||
| Melee Charge | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +50% Heavy Melee Distance | |||
| +10% Melee Damage | |||
| +6% Bullet Resist | |||
| Passive | 5s | ||
| Your next Heavy Melee attack against an enemy deals increased damage. | |||
| Upgrades To: Crushing Fists | |||
| Internal name: upgrade_melee_charge | |||
| Melee Charge | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +80% Heavy Melee Distance | |||
| +10% Melee Damage | |||
| +18% Bullet Resist | |||
| Passive | 5s | ||
| Your next Heavy Melee attack against an enemy deals increased damage. | |||
| Upgrades To: Crushing Fists | |||
| Internal name: upgrade_melee_charge | |||
| Mystic Shot | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +7 Spirit Power | |||
| Passive | 8s | ||
| Your next bullet deals bonus spirit damage. | |||
| Internal name: upgrade_crackshot | |||
| Mystic Shot | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +21 Spirit Power | |||
| Passive | 8s | ||
| Your next bullet deals bonus spirit damage. | |||
| Internal name: upgrade_crackshot | |||
| Opening Rounds | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +60% Bullet Velocity | |||
| +8% Weapon Damage | |||
| +7 Spirit Power | |||
| Passive | |||
| Your attacks have additional Weapon Damage against enemies above 50% health. | |||
| Upgrades From: High-Velocity Rounds | |||
| Internal name: upgrade_pristine_emblem | |||
| Opening Rounds | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +105% Bullet Velocity | |||
| +23% Weapon Damage | |||
| +25 Spirit Power | |||
| Passive | |||
| Your attacks have additional Weapon Damage against enemies above 50% health. | |||
| Upgrades From: High-Velocity Rounds | |||
| Internal name: upgrade_pristine_emblem | |||
| Recharging Rush | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +20% Max Ammo | |||
| +10% Weapon Damage | |||
| Passive | 25s | ||
| Dealing significant weapon damage replenishes a charge for each of your charged abilities. | |||
200 Damage Threshold 3.5s Time Frame | |||
| Internal name: upgrade_rechargingbullets | |||
| Recharging Rush | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +50% Max Ammo | |||
| +40% Weapon Damage | |||
| Passive | 13s | ||
| Dealing significant weapon damage replenishes a charge for each of your charged abilities. | |||
200 Damage Threshold 3.5s Time Frame | |||
| Internal name: upgrade_rechargingbullets | |||
| Slowing Bullets | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Passive | |||
| Your bullets build up a Movement Slow on enemies. | |||
-22% Dash Distance 3.5s Slow Duration | |||
| Upgrades To: Weighted Shots | |||
| Internal name: upgrade_slowing_bullets | |||
| Slowing Bullets | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| Passive | |||
| Your bullets build up a Movement Slow on enemies. | |||
-32% Dash Distance 3.5s Slow Duration | |||
| Upgrades To: Weighted Shots | |||
| Internal name: upgrade_slowing_bullets | |||
| Spirit Shredder Bullets | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Passive | |||
| Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them. | |||
| Upgrades To: Spirit Rend | |||
| Internal name: upgrade_tech_defense_shredders | |||
| Spirit Shredder Bullets | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| Passive | |||
| Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them. | |||
| Upgrades To: Spirit Rend | |||
| Internal name: upgrade_tech_defense_shredders | |||
| Swift Striker | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +20% Fire Rate | |||
| +0.75m Sprint Speed | |||
| Upgrades From: Rapid Rounds | |||
| Internal name: upgrade_blitz_bullets | |||
| Swift Striker | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +35% Fire Rate | |||
| +4.75m Sprint Speed | |||
| Upgrades From: Rapid Rounds | |||
| Internal name: upgrade_blitz_bullets | |||
| Titanic Magazine | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +100% Max Ammo | |||
| +14% Weapon Damage | |||
| Upgrades From: Extended Magazine | |||
| Internal name: upgrade_titan_round | |||
| Titanic Magazine | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +170% Max Ammo | |||
| +32% Weapon Damage | |||
| Upgrades From: Extended Magazine | |||
| Internal name: upgrade_titan_round | |||
| Weakening Headshot | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +60 Bonus Health | |||
| Passive | |||
| Landing a Headshot reduces their Bullet Resist. | |||
12s Debuff Duration | |||
| Upgrades To: Crippling Headshot | |||
| Internal name: upgrade_headshot_booster2 | |||
| Weakening Headshot | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +185 Bonus Health | |||
| Passive | |||
| Landing a Headshot reduces their Bullet Resist. | |||
12s Debuff Duration | |||
| Upgrades To: Crippling Headshot | |||
| Internal name: upgrade_headshot_booster2 | |||
| Alchemical Fire | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +10 Spirit Power | |||
| Active | 30s | ||
| Throw a flask that explodes on contact, creating an area that does increasing spirit damage per second and reduces enemy Bullet Resist. 50% less effective vs non-heroes. | |||
| Internal name: upgrade_thermal_detonator | |||
| Alchemical Fire | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +25 Spirit Power | |||
| Active | 30s | ||
| Throw a flask that explodes on contact, creating an area that does increasing spirit damage per second and reduces enemy Bullet Resist. 50% less effective vs non-heroes. | |||
| Internal name: upgrade_thermal_detonator | |||
| Ballistic Enchantment | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Passive | |||
| Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes. | |||
| Upgrades From: Mystic Expansion | |||
| Internal name: upgrade_bulletshredimbue | |||
| Ballistic Enchantment | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| Passive | |||
| Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes. | |||
| Upgrades From: Mystic Expansion | |||
| Internal name: upgrade_bulletshredimbue | |||
| Berserker | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +8% Bullet Resist | |||
| Passive | |||
| Your Weapon Damage increases as you take sustained damage. | |||
| Internal name: upgrade_berserker | |||
| Berserker | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +16% Bullet Resist | |||
| Passive | |||
| Your Weapon Damage increases as you take sustained damage. | |||
| Internal name: upgrade_berserker | |||
| Blood Tribute | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +8% Debuff Resist | |||
| +8% Spirit Resist | |||
| +4 Out of Combat Regen | |||
| Active | |||
| Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed. | |||
50/s Health Drain | |||
| Internal name: upgrade_blood_tribute | |||
| Blood Tribute | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +8 Debuff Resist | |||
| +22% Spirit Resist | |||
| +12 Out of Combat Regen | |||
| Active | |||
| Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed. | |||
30/s Health Drain | |||
| Internal name: upgrade_blood_tribute | |||
| Burst Fire | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +50% Slide Distance | |||
| +10% Fire Rate | |||
| Passive | 9s | ||
| Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero. | |||
4.5s Duration | |||
| Upgrades From: Rapid Rounds | |||
| Internal name: upgrade_burst_fire | |||
| Burst Fire | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +100% Slide Distance | |||
| +24% Fire Rate | |||
| Passive | 8s | ||
| Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero. | |||
4.5s Duration | |||
| Upgrades From: Rapid Rounds | |||
| Internal name: upgrade_burst_fire | |||
| Cultist Sacrifice | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +2 Out of Combat Regen | |||
| +30% Weapon Damage vs. NPCs | |||
| +30% Bullet Resist vs. NPCs | |||
| Active | 270s | ||
| Target an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff. | |||
160s Duration | |||
| Upgrades From: Monster Rounds | |||
| Internal name: upgrade_non_player_bonus_sacrifice | |||
| Cultist Sacrifice | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +2 Out of Combat Regen | |||
| +60% Weapon Damage vs. NPCs | |||
| +60% Bullet Resist vs. NPCs | |||
| Active | 270s | ||
| Target an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff. | |||
160s Duration | |||
| Upgrades From: Monster Rounds | |||
| Internal name: upgrade_non_player_bonus_sacrifice | |||
| Escalating Resilience | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +35% Max Ammo | |||
| +75 Bonus Health | |||
| +18% Weapon Damage | |||
| Passive | |||
| Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack. | |||
| Upgrades From: Extended Magazine | |||
| Internal name: upgrade_reinforcing_casings | |||
| Escalating Resilience | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +65% Max Ammo | |||
| +200 Bonus Health | |||
| +18% Weapon Damage | |||
| Passive | |||
| Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack. | |||
| Upgrades From: Extended Magazine | |||
| Internal name: upgrade_reinforcing_casings | |||
| Express Shot | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +60% Bullet Velocity | |||
| +8% Weapon Damage | |||
| Passive | 8s | ||
| Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo. | |||
| Upgrades From: High-Velocity Rounds | |||
| Internal name: upgrade_express_shot | |||
| Express Shot | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +105% Bullet Velocity | |||
| +23% Weapon Damage | |||
| Passive | 8s | ||
| Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo. | |||
| Upgrades From: High-Velocity Rounds | |||
| Internal name: upgrade_express_shot | |||
| Headhunter | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +5% Weapon Damage | |||
| +50 Bonus Health | |||
| Passive | 8s | ||
| Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed. | |||
+1.75m Move Speed | |||
| Upgrades From: Headshot Booster | |||
| Internal name: upgrade_headhunter | |||
| Headhunter | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +5% Weapon Damage | |||
| +50 Bonus Health | |||
| Passive | 5s | ||
| Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed. | |||
+1.75m Move Speed | |||
| Upgrades From: Headshot Booster | |||
| Internal name: upgrade_headhunter | |||
| Heroic Aura | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +1.5m Sprint Speed | |||
| Passive | |||
| Provides Bullet Resist to nearby friendly units. | |||
35m Radius | |||
| Active | 22s | ||
| Provides move speed and fire rate to you and nearby allies. Minions get double value. | |||
35m Active Radius 7s Duration | |||
| Internal name: upgrade_dps_aura | |||
| Heroic Aura | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +1.5m Sprint Speed | |||
| Passive | |||
| Provides Bullet Resist to nearby friendly units. | |||
35m Radius | |||
| Active | 22s | ||
| Provides move speed and fire rate to you and nearby allies. Minions get double value. | |||
50m Active Radius 7s Duration | |||
| Internal name: upgrade_dps_aura | |||
| Hollow Point | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +4.5 Out of Combat Regen | |||
| +125 Bonus Health | |||
| Passive | |||
| When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist. | |||
| Internal name: upgrade_hollow_point_rounds | |||
| Hollow Point | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +4.5 Out of Combat Regen | |||
| +275 Bonus Health | |||
| Passive | |||
| When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist. | |||
| Internal name: upgrade_hollow_point_rounds | |||
| Hunter's Aura | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +100 Bonus Health | |||
| +0.75m Sprint Speed | |||
| Passive | |||
| Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled. | |||
15m Radius | |||
| Internal name: upgrade_bullet_armor_reduction_aura | |||
| Hunter's Aura | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +225 Bonus Health | |||
| +3.75m Sprint Speed | |||
| Passive | |||
| Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled. | |||
15m Radius | |||
| Internal name: upgrade_bullet_armor_reduction_aura | |||
| Point Blank | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +75 Bonus Health | |||
| +30% Melee Resist | |||
| Passive | |||
| When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow. | |||
15m Close Range | |||
| Upgrades From: Close Quarters | |||
| Internal name: upgrade_close_quarter_combat | |||
| Point Blank | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +225 Bonus Health | |||
| +60% Melee Resist | |||
| Passive | |||
| When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow. | |||
15m Close Range | |||
| Upgrades From: Close Quarters | |||
| Internal name: upgrade_close_quarter_combat | |||
| Sharpshooter | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +20% Weapon Fall-off Range | |||
| +25% Weapon Zoom | |||
| +60% Bullet Velocity | |||
| +10% Weapon Damage | |||
| +1m Sprint Speed | |||
| -0.7m Move Speed | |||
| Passive | |||
| Deal additional Weapon Damage when beyond a minimum distance from your target. | |||
15m Min. Distance | |||
| Upgrades From: Long Range | |||
| High-Velocity Rounds | |||
| Internal name: upgrade_sharpshooter | |||
| Sharpshooter | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +30% Weapon Fall-off Range | |||
| +25% Weapon Zoom | |||
| +105% Bullet Velocity | |||
| +25% Weapon Damage | |||
| +1m Sprint Speed | |||
| -0.7m Move Speed | |||
| Passive | |||
| Deal additional Weapon Damage when beyond a minimum distance from your target. | |||
15m Min. Distance | |||
| Upgrades From: Long Range | |||
| High-Velocity Rounds | |||
| Internal name: upgrade_sharpshooter | |||
| Spirit Rend | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +75 Bonus Health | |||
| Passive | |||
| Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them. | |||
| Passive | 2s | ||
| Landing headshots against the target reduces their Spirit Resist further. | |||
| Upgrades From: Spirit Shredder Bullets | |||
| Internal name: upgrade_spellslinger_headshots | |||
| Spirit Rend | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +75 Bonus Health | |||
| Passive | |||
| Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them. | |||
| Passive | |||
| Landing headshots against the target reduces their Spirit Resist further. | |||
| Upgrades From: Spirit Shredder Bullets | |||
| Internal name: upgrade_spellslinger_headshots | |||
| Tesla Bullets | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Passive | 0.2s | ||
| Your bullets have a chance to shock your target. The shock will jump to a nearby enemy. | |||
15% Proc Chance 4 Max Jumps 8m Jump Radius | |||
| Upgrades To: Capacitor | |||
| Internal name: upgrade_chain_lightning | |||
| Tesla Bullets | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| Passive | |||
| Your bullets have a chance to shock your target. The shock will jump to a nearby enemy. | |||
15% Proc Chance 4 Max Jumps 8m Jump Radius | |||
| Upgrades To: Capacitor | |||
| Internal name: upgrade_chain_lightning | |||
| Weighted Shots | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +30% Weapon Damage | |||
| +22% Debuff Resist | |||
| -14% Stamina Recovery | |||
| -0.5m Move Speed | |||
| Passive | |||
| Your bullets build up a Movement Slow on enemies. | |||
-22% Dash Distance 3.5s Slow Duration | |||
| Upgrades From: Slowing Bullets | |||
| Internal name: upgrade_weighted_shots | |||
| Weighted Shots | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +65% Weapon Damage | |||
| +32% Debuff Resist | |||
| -14% Stamina Recovery | |||
| -0.5m Move Speed | |||
| Passive | |||
| Your bullets build up a Movement Slow on enemies. | |||
-32% Dash Distance 3.5s Slow Duration | |||
| Upgrades From: Slowing Bullets | |||
| Internal name: upgrade_weighted_shots | |||
| Armor Piercing Rounds | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| +60% Bullet Velocity | |||
| +8% Weapon Damage | |||
| Passive | |||
| Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance. | |||
55% Proc Chance | |||
| Upgrades From: High-Velocity Rounds | |||
| Internal name: upgrade_aprounds | |||
| Armor Piercing Rounds | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| Enhanced | |||
| +115% Bullet Velocity | |||
| +38% Weapon Damage | |||
| Passive | |||
| Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance. | |||
75% Proc Chance | |||
| Upgrades From: High-Velocity Rounds | |||
| Internal name: upgrade_aprounds | |||
| Capacitor | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| +5% Fire Rate | |||
| Passive | 0.2s | ||
| Your bullets have a chance to shock your target. The shock will jump to a nearby enemy. | |||
20% Proc Chance 6 Max Jumps 10m Jump Radius | |||
| Active | 40s | ||
| Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities. | |||
| Upgrades From: Tesla Bullets | |||
| Internal name: upgrade_capacitor | |||
| Capacitor | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| Enhanced | |||
| +20% Fire Rate | |||
| Passive | 8s | ||
| Your bullets have a chance to shock your target. The shock will jump to a nearby enemy. | |||
25% Proc Chance 6 Max Jumps 10m Jump Radius | |||
| Active | 8s | ||
| Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities. | |||
| Upgrades From: Tesla Bullets | |||
| Internal name: upgrade_capacitor | |||
| Crippling Headshot | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| +125 Bonus Health | |||
| Passive | |||
| Landing a Headshot will reduce their Bullet and Spirit Resist and applies Healing Reduction. | |||
12s Debuff Duration | |||
| Upgrades From: Weakening Headshot | |||
| Internal name: upgrade_banshee_slugs | |||
| Crippling Headshot | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| Enhanced | |||
| +275 Bonus Health | |||
| Passive | |||
| Landing a Headshot will reduce their Bullet and Spirit Resist and applies Healing Reduction. | |||
12s Debuff Duration | |||
| Upgrades From: Weakening Headshot | |||
| Internal name: upgrade_banshee_slugs | |||
| Crushing Fists | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| +60% Heavy Melee Distance | |||
| +22% Melee Damage | |||
| +12% Bullet Resist | |||
| Passive | 5s | ||
| Your next Heavy Melee attack against an enemy deals increased damage. | |||
| Passive | |||
| Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks. If the target reaches max stacks, they will be stunned. | |||
0.75s Stun Duration | |||
| Upgrades From: Melee Charge | |||
| Internal name: upgrade_crushing_fists | |||
| Crushing Fists | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| Enhanced | |||
| +100% Heavy Melee Distance | |||
| +37% Melee Damage | |||
| +24% Bullet Resist | |||
| Passive | 5s | ||
| Your next Heavy Melee attack against an enemy deals increased damage. | |||
| Passive | |||
| Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks. If the target reaches max stacks, they will be stunned. | |||
0.75s Stun Duration | |||
| Upgrades From: Melee Charge | |||
| Internal name: upgrade_crushing_fists | |||
| Frenzy | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| +160 Bonus Health | |||
| +15% Fire Rate | |||
| +10% Bullet Lifesteal | |||
| Passive | 16s | ||
| While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced. | |||
10s Duration | |||
| Internal name: upgrade_fervor | |||
| Frenzy | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| Enhanced | |||
| +285 Bonus Health | |||
| +15% Fire Rate | |||
| +10% Bullet Lifesteal | |||
| Passive | 16s | ||
| While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced. | |||
10s Duration | |||
| Internal name: upgrade_fervor | |||
| Glass Cannon | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| +80% Weapon Damage | |||
| -13% Max Health | |||
| Passive | |||
| Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack. | |||
| Internal name: upgrade_glass_cannon | |||
| Glass Cannon | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| Enhanced | |||
| +140% Weapon Damage | |||
| -13% Max Health | |||
| Passive | |||
| Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack. | |||
| Internal name: upgrade_glass_cannon | |||
| Lucky Shot | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| +30% Max Ammo | |||
| Passive | |||
| Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit. Bonus damage cannot Crit. | |||
25% Proc Chance | |||
| Internal name: upgrade_critshot | |||
| Lucky Shot | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| Enhanced | |||
| +70% Max Ammo | |||
| Passive | |||
| Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit. Bonus damage cannot Crit. | |||
30% Proc Chance | |||
| Internal name: upgrade_critshot | |||
| Ricochet | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| +18% Fire Rate | |||
| Passive | |||
| Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage. | |||
2 Ricochet Targets 13m Ricochet Range | |||
| Internal name: upgrade_ricochet | |||
| Ricochet | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| Enhanced | |||
| +43% Fire Rate | |||
| Passive | |||
| Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage. | |||
2 Ricochet Targets 13m Ricochet Range | |||
| Internal name: upgrade_ricochet | |||
| Shadow Weave | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| +5 Out of Combat Regen | |||
| +1.5m Sprint Speed | |||
| Active | 45s | ||
| Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. | |||
20m Spot Radius | |||
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage. | |||
5s Ambush Duration | |||
| Internal name: upgrade_cloaking_device_active | |||
| Shadow Weave | |||
|---|---|---|---|
| Cost | 3,200 | ||
| Tier | 3 | ||
| Enhanced | |||
| +25 Out of Combat Regen | |||
| +1.5m Sprint Speed | |||
| Active | 28s | ||
| Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. | |||
20m Spot Radius | |||
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage. | |||
5s Ambush Duration | |||
| Internal name: upgrade_cloaking_device_active | |||
| Silencer | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| +12% Spirit Resist | |||
| Passive | |||
| Your bullets reduce the target's outgoing spirit damage. | |||
| Passive | |||
| Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires. | |||
2.5s Silence Duration 10s Immunity Duration | |||
| Internal name: upgrade_proc_silence | |||
| Silencer | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| Enhanced | |||
| +27% Spirit Resist | |||
| Passive | |||
| Your bullets reduce the target's outgoing spirit damage. | |||
| Passive | |||
| Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires. | |||
3.75s Silence Duration 10s Immunity Duration | |||
| Internal name: upgrade_proc_silence | |||
| Spellslinger | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| +5% Ability Cooldown Reduction | |||
| Passive | |||
| While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. Each stack refreshes the duration. | |||
18s Buff Duration | |||
| Internal name: upgrade_enchanted_holsters | |||
| Spellslinger | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| Enhanced | |||
| +13% Ability Cooldown Reduction | |||
| Passive | |||
| While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. Each stack refreshes the duration. | |||
18s Buff Duration | |||
| Internal name: upgrade_enchanted_holsters | |||
| Spiritual Overflow | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| +13% Ability Duration | |||
| +13% Spirit Lifesteal | |||
| +90 Bonus Health | |||
| +6 Spirit Power | |||
| Passive | |||
| Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes. | |||
15s Duration | |||
| Upgrades From: Spirit Lifesteal | |||
| Internal name: upgrade_tech_overflow | |||
| Spiritual Overflow | |||
|---|---|---|---|
| Cost | 6,400 | ||
| Tier | 4 | ||
| Enhanced | |||
| +28% Ability Duration | |||
| +28% Spirit Lifesteal | |||
| +170 Bonus Health | |||
| +15 Spirit Power | |||
| Passive | |||
| Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes. | |||
15s Duration | |||
| Upgrades From: Spirit Lifesteal | |||
| Internal name: upgrade_tech_overflow | |||
| Haunting Shot | |||
|---|---|---|---|
| Street Brawl Item | |||
| Legendary | |||
| Passive | 2.5s | ||
| Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals bonus spirit damage based on the targets current Health. The bullet is larger and penetrates through targets. | |||
| Internal name: upgrade_eldritch_shot | |||
| Haunting Shot | |||
|---|---|---|---|
| Street Brawl Item | |||
| Legendary | |||
| Enhanced | |||
| Passive | 1.5s | ||
| Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals bonus spirit damage based on the targets current Health. The bullet is larger and penetrates through targets. | |||
| Internal name: upgrade_eldritch_shot | |||
| Infinite Rounds | |||
|---|---|---|---|
| Street Brawl Item | |||
| Legendary | |||
| +200% Bullet Velocity | |||
| +35% Fire Rate | |||
| Passive | |||
| Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance. | |||
65% Proc Chance | |||
| Passive | |||
| You have infinite ammo. | |||
| Internal name: upgrade_infinite_rounds |
| Infinite Rounds | |||
|---|---|---|---|
| Street Brawl Item | |||
| Legendary | |||
| Enhanced | |||
| +300% Bullet Velocity | |||
| +55% Fire Rate | |||
| Passive | |||
| Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance. | |||
75% Proc Chance | |||
| Passive | |||
| You have infinite ammo. | |||
| Internal name: upgrade_infinite_rounds |
| Runed Gauntlets | |||
|---|---|---|---|
| Street Brawl Item | |||
| Legendary | |||
| +150% Heavy Melee Distance | |||
| +50% Melee Resist | |||
| +30% Melee Damage | |||
| Passive | 10s | ||
| Pierces through parry. | |||
| Passive | |||
| Everytime you land a heavy melee, your existing cooldowns get reduced. | |||
| Internal name: upgrade_runed_gauntlets | |||
| Runed Gauntlets | |||
|---|---|---|---|
| Street Brawl Item | |||
| Legendary | |||
| Enhanced | |||
| +200% Heavy Melee Distance | |||
| +65% Melee Resist | |||
| +30% Melee Damage | |||
| Passive | 10s | ||
| Pierces through parry. | |||
| Passive | |||
| Everytime you land a heavy melee, your existing cooldowns get reduced. | |||
| Internal name: upgrade_runed_gauntlets | |||
| Extra Health | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| +210 Bonus Health | |||
| Upgrades To: Fortitude | |||
| Colossus | |||
| Internal name: upgrade_health | |||
| Extra Health | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| +325 Bonus Health | |||
| Upgrades To: Fortitude | |||
| Colossus | |||
| Internal name: upgrade_health | |||
| Extra Regen | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| +2.5 Health Regen | |||
| +1.5 Out of Combat Regen | |||
| Upgrades To: Healing Booster | |||
| Internal name: upgrade_endurance | |||
| Extra Regen | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| +11.5 Health Regen | |||
| +1.5 Out of Combat Regen | |||
| Upgrades To: Healing Booster | |||
| Internal name: upgrade_endurance | |||
| Extra Stamina | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| +1 Stamina | |||
| +12% Stamina Recovery | |||
| Upgrades To: Arcane Surge | |||
| Kinetic Dash | |||
| Stamina Mastery | |||
| Internal name: upgrade_improved_stamina | |||
| Extra Stamina | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| +2 Stamina | |||
| +26% Stamina Recovery | |||
| Upgrades To: Arcane Surge | |||
| Kinetic Dash | |||
| Stamina Mastery | |||
| Internal name: upgrade_improved_stamina | |||
| Healing Rite | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Active | 70s | ||
| Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. | |||
20s Regen Duration 30m Cast Range | |||
| Upgrades To: Rescue Beam | |||
| Healing Nova | |||
| Internal name: upgrade_health_stimpak | |||
| Healing Rite | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| Active | 10s | ||
| Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. | |||
20s Regen Duration 30m Cast Range | |||
| Upgrades To: Rescue Beam | |||
| Healing Nova | |||
| Internal name: upgrade_health_stimpak | |||
| Melee Lifesteal | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| +12% Melee Damage | |||
| Passive | 8s | ||
| Your next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits. | |||
| Upgrades To: Lifestrike | |||
| Internal name: upgrade_lifestrike_gauntlets | |||
| Melee Lifesteal | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| +24% Melee Damage | |||
| Passive | 2s | ||
| Your next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits. | |||
| Upgrades To: Lifestrike | |||
| Internal name: upgrade_lifestrike_gauntlets | |||
| Rebuttal | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| -1.75s Parry Cooldown | |||
| +18% Melee Resist | |||
| +75 Bonus Health | |||
| Passive | |||
| On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage. | |||
+30% Bonus Damage Conditional | |||
| Internal name: upgrade_melee_rebuttal | |||
| Rebuttal | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| -2.25s Parry Cooldown | |||
| +40% Melee Resist | |||
| +225 Bonus Health | |||
| Passive | |||
| On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage. | |||
+50% Bonus Damage Conditional | |||
| Internal name: upgrade_melee_rebuttal | |||
| Sprint Boots | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| +2m Sprint Speed | |||
| +2 Out of Combat Regen | |||
| Upgrades To: Trophy Collector | |||
| Enduring Speed | |||
| Veil Walker | |||
| Internal name: upgrade_sprint_booster | |||
| Sprint Boots | |||
|---|---|---|---|
| Cost | 800 | ||
| Tier | 1 | ||
| Enhanced | |||
| +14m Sprint Speed | |||
| +10 Out of Combat Regen | |||
| Upgrades To: Trophy Collector | |||
| Enduring Speed | |||
| Veil Walker | |||
| Internal name: upgrade_sprint_booster | |||
| Battle Vest | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +18% Bullet Resist | |||
| +3 Out of Combat Regen | |||
| Passive | |||
| While you are above 65% health, gain weapon damage and bonus fire rate. | |||
| Internal name: upgrade_regenerating_bullet_shield | |||
| Battle Vest | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +30% Bullet Resist | |||
| +6 Out of Combat Regen | |||
| Passive | |||
| While you are above 65% health, gain weapon damage and bonus fire rate. | |||
| Internal name: upgrade_regenerating_bullet_shield | |||
| Bullet Lifesteal | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +13% Bullet Lifesteal | |||
| +90 Bonus Health | |||
| +6% Weapon Damage | |||
| Upgrades To: Fury Trance | |||
| Leech | |||
| Vampiric Burst | |||
| Internal name: upgrade_vampire | |||
| Bullet Lifesteal | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +29% Bullet Lifesteal | |||
| +210 Bonus Health | |||
| +6% Weapon Damage | |||
| Upgrades To: Fury Trance | |||
| Leech | |||
| Vampiric Burst | |||
| Internal name: upgrade_vampire | |||
| Debuff Reducer | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| +90 Bonus Health | |||
| Passive | |||
| Reduces the duration of all negative effects applied to you. | |||
+25% Debuff Resist | |||
| Upgrades To: Unstoppable | |||
| Spellbreaker | |||
| Internal name: upgrade_debuff_reducer | |||
| Debuff Reducer | |||
|---|---|---|---|
| Cost | 1,600 | ||
| Tier | 2 | ||
| Enhanced | |||
| +90 Bonus Health | |||
| Passive | |||
| Reduces the duration of all negative effects applied to you. | |||
+40% Debuff Resist | |||
| Upgrades To: Unstoppable | |||
| Spellbreaker | |||
| Internal name: upgrade_debuff_reducer | |||
Rest of the items on User:Monster_Domosed/Sandbox/Items