User:Monster Domosed/Sandbox

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Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.

Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.

Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.

Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.

If the target reaches max stacks, they will be stunned.

Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.

Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Existing debuffs on the target are reduced.
Can be self cast.

Provides move speed and fire rate to you and nearby allies. Minions get double value.

Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.

Applying heal to yourself or an ally grants the target bonus fire rate and bonus move speed.

Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.

Gain infinite ammo and bonus fire rate.

Charges up over time with bonus spirit damage, causing abilities dealing more than {s:MinimumDamage} damage to deal additional damage.

While you are above {s:LifeThreshold}% health, gain bonus Spirit and Cooldown Reduction.

Charges up over time with bonus spirit damage, causing abilities dealing more than {s:MinimumDamage} damage to deal additional damage. Ignores Spirit Resistance.

Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.

While you are above {s:LifeThreshold}% health, gain weapon damage and bonus fire rate.

Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.

Damage from your ultimate applies a stun and deals bonus spirit damage after a short delay.

Dealing weapon damage at close range opens a wound and grants you bonus move speed.

Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.

Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.

Template:Monster Domosed/Sandbox

Spirit spirit damage