Weapon hits build up a burning effect, dealing spirit damage over time.

Abilities refresh to the base burn duration and weapon hits extend it.

Throw a Sticky Bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits a hero, it attaches to them and deals bonus spirit damage.

Target an area with latent magic, applying slow.

The magic detonates after a delay, dealing spirit damage and applying immobilize.

Grant an ally a barrier. While the barrier holds, they gain bonus weapon damage.

Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies.

The strength of the heal and spirit damage is amplified as the knights travel further.

Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.

Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time.

Hold Move forward while active to dash farther.

Unleash pain, dealing spirit damage over time to both enemies and yourself.

The damage continues to increase the longer the ability is channeled, up to a maximum amount.

Release a wave after taking lethal damage, applying a diminishing slow.

After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.

Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.

Zap a target in front of you, dealing spirit damage and applying a brief slow.

Incoming damage is stored as additional bonus spirit damage on your next cast, up to a maximum amount.

Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.

Turn to shadows and possess Ava. You gain bonus move speed that increases over time, and become hidden on the minimap.

Taking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.

Throw a cluster of bombs that detonate after a delay, dealing spirit damage.

Enemies hit by multiple bombs take 65% damage.

Dash forward before slashing all enemies in a circle, dealing melee damage.

If the ability hits at least one hero, heal a small amount of health.

Instantly turn to shadows, becoming untargetable, gaining bonus move speed, and dealing spirit damage.

After a delay, return from the shadows, dealing spirit damage again.

Equip your crossbow, changing your weapon to deal pure damage and apply a brief slow.

Fire a blast with your shotgun, dealing weapon damage and pushing enemies back. Enemies near a wall receive stun and take bonus weapon damage.

Burn your censer, reducing incoming damage and healing over time.

You cannot attack while Potent Vapors is active.

Taking damage grants stacking bullet resist and spirit resist that expires over time.

Load your crossbow with 3 stakes, dealing massively increased weapon damage.

The final stake is blessed, dealing bonus pure damage and executing low-health enemies.

Bullets deal bonus weapon damage and can ricochet off of surfaces.

Active: Unleash a cloud of bats that seek out targets, each dealing spirit damage and applying Silence.

Passive: Triggering Love Bites against heroes permanently increases the number of bats released.

Throw two consecutive daggers, dealing spirit damage.

If both daggers hit the same target, deal bonus spirit damage instead.

Your bullets apply additional spirit damage. Dealing damage your abilities builds up to a vicious bite, dealing a burst of bonus spirit damage.

Love Bites has a unique cooldown per target.

Channel a powerful torrent of energy that deals spirit damage and applies slow.

Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun.
If you collide with a hero you move faster during your charge.

Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.

Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.

Deploy a spirit that provides healing to nearby allies.

Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.

Create a singularity in your hands, dealing < spirit damage over time, applying stun, and pulling in nearby enemies.

Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Stacks diminish by half after 60 hits and 7 kills

Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.

Deal melee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.

Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

Alternate cast: Bring nearby allies with you.

Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.

Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.

Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.

Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.

If the target reaches max stacks, they will be stunned.

Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.

Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Existing debuffs on the target are reduced.
Can be self cast.

Provides move speed and fire rate to you and nearby allies. Minions get double value.

Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.

Applying heal to yourself or an ally grants the target bonus fire rate and bonus move speed.

Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.

Gain infinite ammo and bonus fire rate.

Charges up over time with bonus spirit damage, causing abilities dealing more than {s:MinimumDamage} damage to deal additional damage.

While you are above {s:LifeThreshold}% health, gain bonus Spirit and Cooldown Reduction.

Charges up over time with bonus spirit damage, causing abilities dealing more than {s:MinimumDamage} damage to deal additional damage. Ignores Spirit Resistance.

Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.

While you are above {s:LifeThreshold}% health, gain weapon damage and bonus fire rate.

Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.

Damage from your ultimate applies a stun and deals bonus spirit damage after a short delay.

Dealing weapon damage at close range opens a wound and grants you bonus move speed.

Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.

Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.