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| = Holliday =
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| {{HeroStreetBrawlItems|Holliday|id=sb-items-holliday}}
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| = Vindicta (has counter items) =
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| {{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}}
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| = ItemBox texture comparison =
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| Same ten items across each section. The question is whether a plain alpha paper overlay (which caches, unlike the mix-blend original) looks acceptable, and at what opacity. The overlay lightens toward the paper rather than multiplying, so shadows lift instead of darkening.
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| == 1. Baseline ==
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| The current look everywhere else: masked wear, icon mask, per-item paper multiplied over the whole card.
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| {{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}}
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| == 2. Low graphics, no texture ==
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| Ramped wear, no icon mask, no paper at all. This is what currently ships to the navbox before the overlay.
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| {{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=no}}
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| == 3. Low graphics + paper overlay, 0.35 ==
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| Same as section 2 but with paper 3 as a plain overlay over the whole card at the default 0.35 opacity.
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| {{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=over3}}
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| == 4. Low graphics + paper overlay, 0.2 (lighter) ==
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| The same overlay dialled down, in case 0.35 is too strong. Opacity set inline per card.
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| {{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=over3|style=--itembox-overlay-opacity:0.2}}
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