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== Abilities ==
== Abilities ==
Silver is unique among heroes in having two distinct sets of abilities — one for her human form and one for her werewolf form — which swap automatically when [[Lycan Curse]] transforms her. Her ultimate, Lycan Curse, is shared between both forms and triggers the transformation.
Silver is unique among heroes in having two distinct sets of abilities — one for her default (human) form and one for her transformed (werewolf) form — which swap automatically when [[#Ultimate Ability|Lycan Curse]] transforms her. Her ultimate, Lycan Curse, is shared between both forms and triggers the transformation.


=== Normal abilities ===
=== Normal abilities ===
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|-|Default=
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|-|Transformed=
|-|Transformed=
==== Slam Fire ====
==== Go for the Throat ====


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==== Boot Kick ====
==== Mauling Leap ====


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==== Entangling Bola ====
==== Tail Whack ====


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=== Ultimate ===
=== Ultimate ability ===


==== Lycan Curse ====
==== Lycan Curse ====
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==== Lycan Curse buildup ====
===== Lycan Curse buildup =====
Silver builds {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}} bloodlust per damage dealt. When below {{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthFraction}}% health she gets +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}% buildup, increasing by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}}% per [[Boon]] (additively), making it +{{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}})}}% at max level. This bonus is applied retroactively to the existing buildup when Silver reaches the health threshold.
Silver builds {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}} bloodlust per damage dealt. When below {{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthFraction}}% health she gets +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}% buildup, increasing by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}}% per [[Boon]] (additively), making it +{{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}})}}% at max level. This bonus is applied retroactively to the existing buildup when Silver reaches the health threshold.



Revision as of 23:06, 1 May 2026

Silver abilities structure test

Abilities

Silver is unique among heroes in having two distinct sets of abilities — one for her default (human) form and one for her transformed (werewolf) form — which swap automatically when Lycan Curse transforms her. Her ultimate, Lycan Curse, is shared between both forms and triggers the transformation.

Normal abilities

Slam Fire

Slam Fire

Slam Fire


Cast Range 0.0254m



Duration 5s



Number of Charges 0


Cooldown 25s



Instantly reload your gun. You gain bonus fire rate and deal bonus weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy.

Deals bonus Weapon Damage against troopers and neutrals.


3

Max Shots


300%

Fire Rate


2.5%

Current Health as Damage

-30%  Weapon Accuracy

0%  Weapon Damage

0%  Bonus Current Health as Damage

100%  Weapon Damage vs. NPCs

Ability Point1
+15% Weapon Damage
Ability Point2
-10s Cooldown
Ability Point5
If you hit all shots, deal +7% current health as damage

Boot Kick

Boot Kick

Boot Kick

Channel Time 0.35s



Cast Range 10.6m






Number of Charges 0


Cooldown 21s



Dash forward and kick the first enemy hit, dealing melee damage while pushing yourself off and marking them.

x0.9


45

Damage


Disarm
0s
Disarm Duration

0s  Debuff Duration

Shooting the marked target deals spirit damage and removes the mark.

x2


25

Bonus Damage

3s  Mark Duration 

Ability Point1
-6s Cooldown
Ability Point2
On Hero Hit: Restore 2 Stamina
Ability Point5
+80 Bonus Damage and kicked enemies deal -35% Damage for 5s
Benefits from melee items (e.g. Melee Lifesteal)Debuff duration reduced by Debuff ResistTriggers Reactive BarrierEffect can be dispelledDisable prevented by IndomitableCC effect suppressed by UnstoppableDisabled by Slowing Hex
  • Silver can change the direction that the enemy is thrown by moving her aim after landing the kick.

Entangling Bola

Entangling Bola

Entangling Bola






Number of Charges 0


Cooldown 23s



Throw a bola, dealing spirit damage, applying slow and preventing movement abilities or stamina.

x1.6


40

Damage
On Hit:

-20%

Move Speed
On Hit:



1.5s

Debuff Duration
Ability Point1
-25% Move Speed
Ability Point2
-8s Cooldown
Ability Point5
+0.75s Debuff Duration.
Bola ricochets to 2 additional targets
Debuff duration reduced by Debuff ResistEffect can be dispelledCC effect suppressed by Unstoppable

Go for the Throat

Go For The Throat

Go For The Throat


Cast Range 7.5m






Number of Charges 0


Cooldown 6.5s



Deal melee damage to all enemies in front of you, receiving a heal for a portion of the damage dealt. The damage is increased the lower health they have.

x1.5


75

Damage


6%

Missing Health as Damage



40%

Lifesteal
Ability Point1
30 Damage
Ability Point2
25% Lifesteal
Ability Point5
4% Missing Health as Damage
Benefits from melee items (e.g. Melee Lifesteal)Healing amplified by Healing Booster and affected by healing reduction

Mauling Leap

Mauling Leap

Mauling Leap

Channel Time 0.55s



Cast Range 18.1m






Number of Charges 0


Cooldown 16s



Leap forward, mauling the first enemy hit for melee damage. They suffer from reduced bullet resist and take spirit damage over time.

x1.5


75

Damage
On Hit:

x0.15


15

Damage Per Second
On Hit:

-8%

Bullet Resist

6s  Debuff Duration 

Ability Point1
10 Damage Per Second
Ability Point2
-9s Cooldown
Ability Point5
-12% Bullet Resist
Benefits from melee items (e.g. Melee Lifesteal)Debuff duration reduced by Debuff ResistEffect can be dispelledDisabled by Slowing Hex

Tail Whack

Tail Whack

Tail Whack






Number of Charges 0


Cooldown 18s



Smash enemies around you, dealing spirit damage. They suffer from disarm and a brief slow.

x1.5


45

Damage
On Hit:



Disarm
2s
Disarm Duration
On Hit:

-30%

Move Speed
On Hit:

-0%

Fire Rate

0s  Debuff Duration

Ability Point1
25 Damage
Ability Point2
-40% Move Speed
Ability Point5
+1.5s Debuff Duration
Debuff duration reduced by Debuff ResistEffect can be dispelledCC effect suppressed by Unstoppable

Ultimate ability

Lycan Curse

Lycan Curse

Lycan Curse





Duration 15s



Number of Charges 0


Cooldown 60s



Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.

Active: Instantly transform, gaining increased max health, and stacking fire rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.

x15


125

Bonus Health


1.5m

Move Speed


0m

Sprint Speed

x0.45


60%

Fire Rate

0%  Bullet Resist

0%  Spirit Resist

30%  Missing Health as Healing 

0s  Kill Duration Bonus

0  Heal Amount 

x1

0  Stamina

Ability Point1
+15% Bullet & Spirit Resistance
Ability Point2
+4 m/s Move Speed and 200 Bonus Health
Ability Point5
On Hero Kill: Refresh abilities and duration
Healing amplified by Healing Booster and affected by healing reductionHealing triggers Healing Tempo's unique effect
  • The passive feature has a short delay before automatically casting Lycan Curse once bloodlust is full. The player can press the ability button to transform instantly during that delay.
  • Damage dealt to NPCs does not count towards Lycan Curse.
  • After Lycan Curse ends, Silver's weapon is automatically reloaded.
  • Lycan Curse's cooldown does not begin until the transformation ends.
Lycan Curse buildup

Silver builds 0.255 bloodlust per damage dealt. When below 30% health she gets +40% buildup, increasing by +1.8% per Boon (additively), making it +103% at max level. This bonus is applied retroactively to the existing buildup when Silver reaches the health threshold.

She takes 392 damage (not counting low health bonus) to charge her ultimate at base level. The damage required increases by +9.4% per Boon (additively), making it 613 at level 6 when the ultimate is unlocked, and 1682 at max level. However, she also passively builds up 1% per second in combat, effectively lowering the damage required.

She loses -3% buildup per second out of combat.