User:Vergir: Difference between revisionsGive feedback
Compare baseline against the split blend texture (with help from vergir-bot LLM) |
Compare baseline against the card-only blend texture now that split is retired (with help from vergir-bot LLM) |
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| Line 7: | Line 7: | ||
{{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}} | {{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}} | ||
= ItemBox | = ItemBox texture comparison = | ||
The paper is multiplied | The paper is multiplied into the card art on the card element itself (background-blend-mode, which caches). This reaches the card stock but not the icon art or the name text, which sit above it as content. The question is whether that is close enough to baseline to ship. | ||
== 1. Baseline == | == 1. Baseline == | ||
| Line 16: | Line 16: | ||
{{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}} | {{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}} | ||
== 2. | == 2. Card-only blend, per item == | ||
Low graphics (ramped wear, no icon mask) with the | Low graphics (ramped wear, no icon mask) with paper multiplied into the card art, paper chosen per item. | ||
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture= | {{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=blend}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=blend}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=blend}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=blend}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=blend}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=blend}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=blend}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=blend}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=blend}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=blend}} | ||
== 3 | == 3. lowGraphics=true (the full bundle) == | ||
The actual shipping flag: card-only blend with forced paper 3. | |||
The actual shipping flag | |||
{{ItemBox|itemName=Active Reload|lowGraphics=true}} {{ItemBox|itemName=Alchemical Fire|lowGraphics=true}} {{ItemBox|itemName=Arctic Blast|lowGraphics=true}} {{ItemBox|itemName=Berserker|lowGraphics=true}} {{ItemBox|itemName=Bullet Armor|lowGraphics=true}} {{ItemBox|itemName=Cheat Death|lowGraphics=true}} {{ItemBox|itemName=Colossus|lowGraphics=true}} {{ItemBox|itemName=Crippling Headshot|lowGraphics=true}} {{ItemBox|itemName=Divine Barrier|lowGraphics=true}} {{ItemBox|itemName=Echo Shard|lowGraphics=true}} | {{ItemBox|itemName=Active Reload|lowGraphics=true}} {{ItemBox|itemName=Alchemical Fire|lowGraphics=true}} {{ItemBox|itemName=Arctic Blast|lowGraphics=true}} {{ItemBox|itemName=Berserker|lowGraphics=true}} {{ItemBox|itemName=Bullet Armor|lowGraphics=true}} {{ItemBox|itemName=Cheat Death|lowGraphics=true}} {{ItemBox|itemName=Colossus|lowGraphics=true}} {{ItemBox|itemName=Crippling Headshot|lowGraphics=true}} {{ItemBox|itemName=Divine Barrier|lowGraphics=true}} {{ItemBox|itemName=Echo Shard|lowGraphics=true}} | ||
Revision as of 20:48, 24 July 2026
Holliday
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Holliday: High, Average, or Low chance.
Vindicta (has counter items)
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Vindicta: High, Average, or Low chance.
When facing Vindicta in Street Brawl, the enemy team is more likely to be offered these items as counters.
ItemBox texture comparison
The paper is multiplied into the card art on the card element itself (background-blend-mode, which caches). This reaches the card stock but not the icon art or the name text, which sit above it as content. The question is whether that is close enough to baseline to ship.
1. Baseline
The current look everywhere else: masked wear, icon mask, paper multiplied over the whole card via the overlay.
2. Card-only blend, per item
Low graphics (ramped wear, no icon mask) with paper multiplied into the card art, paper chosen per item.
3. lowGraphics=true (the full bundle)
The actual shipping flag: card-only blend with forced paper 3.
