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m Replaced content with "{{AbilityTable|cursedrelic|compact=true}}" Tag: Replaced |
Test wall for ability interaction hint icons: all heroes, all abilities, hints enabled (with help from vergir-bot LLM) |
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{{ | Test page for ability interaction hint icons. Each block passes <code>hints=1</code> to switch the rail on; real hero pages don't, so they're unaffected. | ||
== Abrams == | |||
{{AbilitySection|hero_name=Abrams|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Abrams|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Abrams|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Abrams|ability_num=4|hints=1}} | |||
== Apollo == | |||
{{AbilitySection|hero_name=Apollo|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Apollo|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Apollo|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Apollo|ability_num=4|hints=1}} | |||
== Bebop == | |||
{{AbilitySection|hero_name=Bebop|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Bebop|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Bebop|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Bebop|ability_num=4|hints=1}} | |||
== Billy == | |||
{{AbilitySection|hero_name=Billy|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Billy|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Billy|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Billy|ability_num=4|hints=1}} | |||
== Calico == | |||
{{AbilitySection|hero_name=Calico|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Calico|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Calico|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Calico|ability_num=4|hints=1}} | |||
== Celeste == | |||
{{AbilitySection|hero_name=Celeste|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Celeste|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Celeste|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Celeste|ability_num=4|hints=1}} | |||
== The Doorman == | |||
{{AbilitySection|hero_name=The Doorman|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=The Doorman|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=The Doorman|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=The Doorman|ability_num=4|hints=1}} | |||
== Drifter == | |||
{{AbilitySection|hero_name=Drifter|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Drifter|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Drifter|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Drifter|ability_num=4|hints=1}} | |||
== Dynamo == | |||
{{AbilitySection|hero_name=Dynamo|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Dynamo|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Dynamo|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Dynamo|ability_num=4|hints=1}} | |||
== Graves == | |||
{{AbilitySection|hero_name=Graves|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Graves|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Graves|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Graves|ability_num=4|hints=1}} | |||
== Grey Talon == | |||
{{AbilitySection|hero_name=Grey Talon|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Grey Talon|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Grey Talon|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Grey Talon|ability_num=4|hints=1}} | |||
== Haze == | |||
{{AbilitySection|hero_name=Haze|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Haze|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Haze|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Haze|ability_num=4|hints=1}} | |||
== Holliday == | |||
{{AbilitySection|hero_name=Holliday|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Holliday|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Holliday|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Holliday|ability_num=4|hints=1}} | |||
== Infernus == | |||
{{AbilitySection|hero_name=Infernus|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Infernus|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Infernus|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Infernus|ability_num=4|hints=1}} | |||
== Ivy == | |||
{{AbilitySection|hero_name=Ivy|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Ivy|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Ivy|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Ivy|ability_num=4|hints=1}} | |||
== Kelvin == | |||
{{AbilitySection|hero_name=Kelvin|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Kelvin|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Kelvin|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Kelvin|ability_num=4|hints=1}} | |||
== Lady Geist == | |||
{{AbilitySection|hero_name=Lady Geist|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Lady Geist|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Lady Geist|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Lady Geist|ability_num=4|hints=1}} | |||
== Lash == | |||
{{AbilitySection|hero_name=Lash|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Lash|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Lash|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Lash|ability_num=4|hints=1}} | |||
== McGinnis == | |||
{{AbilitySection|hero_name=McGinnis|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=McGinnis|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=McGinnis|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=McGinnis|ability_num=4|hints=1}} | |||
== Mina == | |||
{{AbilitySection|hero_name=Mina|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Mina|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Mina|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Mina|ability_num=4|hints=1}} | |||
== Mirage == | |||
{{AbilitySection|hero_name=Mirage|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Mirage|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Mirage|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Mirage|ability_num=4|hints=1}} | |||
== Mo & Krill == | |||
{{AbilitySection|hero_name=Mo & Krill|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Mo & Krill|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Mo & Krill|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Mo & Krill|ability_num=4|hints=1}} | |||
== Paige == | |||
{{AbilitySection|hero_name=Paige|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Paige|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Paige|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Paige|ability_num=4|hints=1}} | |||
== Paradox == | |||
{{AbilitySection|hero_name=Paradox|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Paradox|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Paradox|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Paradox|ability_num=4|hints=1}} | |||
== Pocket == | |||
{{AbilitySection|hero_name=Pocket|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Pocket|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Pocket|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Pocket|ability_num=4|hints=1}} | |||
== Rem == | |||
{{AbilitySection|hero_name=Rem|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Rem|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Rem|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Rem|ability_num=4|hints=1}} | |||
== Seven == | |||
{{AbilitySection|hero_name=Seven|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Seven|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Seven|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Seven|ability_num=4|hints=1}} | |||
== Shiv == | |||
{{AbilitySection|hero_name=Shiv|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Shiv|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Shiv|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Shiv|ability_num=4|hints=1}} | |||
== Silver == | |||
{{AbilitySection|hero_name=Silver|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Silver|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Silver|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Silver|ability_num=4|hints=1}} | |||
== Sinclair == | |||
{{AbilitySection|hero_name=Sinclair|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Sinclair|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Sinclair|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Sinclair|ability_num=4|hints=1}} | |||
== Venator == | |||
{{AbilitySection|hero_name=Venator|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Venator|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Venator|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Venator|ability_num=4|hints=1}} | |||
== Victor == | |||
{{AbilitySection|hero_name=Victor|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Victor|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Victor|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Victor|ability_num=4|hints=1}} | |||
== Vindicta == | |||
{{AbilitySection|hero_name=Vindicta|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Vindicta|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Vindicta|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Vindicta|ability_num=4|hints=1}} | |||
== Viscous == | |||
{{AbilitySection|hero_name=Viscous|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Viscous|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Viscous|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Viscous|ability_num=4|hints=1}} | |||
== Vyper == | |||
{{AbilitySection|hero_name=Vyper|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Vyper|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Vyper|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Vyper|ability_num=4|hints=1}} | |||
== Warden == | |||
{{AbilitySection|hero_name=Warden|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Warden|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Warden|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Warden|ability_num=4|hints=1}} | |||
== Wraith == | |||
{{AbilitySection|hero_name=Wraith|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Wraith|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Wraith|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Wraith|ability_num=4|hints=1}} | |||
== Yamato == | |||
{{AbilitySection|hero_name=Yamato|ability_num=1|hints=1}} | |||
{{AbilitySection|hero_name=Yamato|ability_num=2|hints=1}} | |||
{{AbilitySection|hero_name=Yamato|ability_num=3|hints=1}} | |||
{{AbilitySection|hero_name=Yamato|ability_num=4|hints=1}} | |||
Revision as of 09:14, 12 July 2026
Test page for ability interaction hint icons. Each block passes hints=1 to switch the rail on; real hero pages don't, so they're unaffected.
Abrams
Siphon Life
Siphon Life
Shoulder Charge
Infernal Resilience
Infernal Resilience
Seismic Impact
Seismic Impact
Apollo
Disengaging Sigil
Disengaging Sigil
Riposte
Riposte
Press Ability 2 to select a target.
Does not trigger against trooper or neutral damage.
0.3s
Flawless Advance
Flawless Advance
Press Ability 3 to re-cast.
3 Max Lunges
Itani Lo Sahn
Itani Lo Sahn
While in slow motion, Apollo is invulnerable and enemies take reduced damage.
Hold Ability 4 or Fire to delay the cast.
Bebop
Exploding Uppercut
Exploding Uppercut
When they land, they deal
Exploding Uppercut can be used on allies.
Sticky Bomb
Sticky Bomb
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 kills
Grapple Arm
Grapple Arm
Grapple Arm can be used on allies.
Hyper Beam
Hyper Beam
Billy
Bashdown
Bashdown
The slam creates a shockwave that deals
Rising Ram
Rising Ram
Cooldown reduced by 50% on impact.
Blasted
Blasted
Chain Gang
Chain Gang
After a delay, yank everyone towards Billy and deal
The chain breaks if you lose line of sight for a short while.
Calico
Gloom Bombs
Gloom Bombs
Enemies hit by multiple bombs take 65% damage.
Leaping Slash
Leaping Slash
If the ability hits at least one hero,
Ava
Ava
Taking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.
Return to Shadows
Return to Shadows
After a delay, return from the shadows, dealing
3s
Channel Duration
Celeste
Light Eater
Dazzling Trick
Dazzling Trick
Radiant Daggers
Radiant Daggers
Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.
Shining Wonder
Shining Wonder
Prioritizes enemy heroes when picking targets.
The Doorman
Call Bell
Call Bell
Can be shot to detonate early.
Doorway
Doorway
The two doors must be placed within the doorway distance of each other.
Luggage Cart
Luggage Cart
Can be alt cast with Alternate cast to target friendly heroes instead.
Hotel Guest
Hotel Guest
A stay at the Baroness Hotel is paid for in
Drifter
Rend
Rend
Stalker's Mark
Stalker's Mark
While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.
-1s Charge Delay
Bloodscent
Bloodscent
You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent
Eternal Night
Eternal Night
You gain
2 Max Targets
Dynamo
Kinetic Pulse
Kinetic Pulse
Quantum Entanglement
Quantum Entanglement
Alternate cast: Bring nearby allies with you.
Rejuvenating Aurora
Rejuvenating Aurora
You can dash and melee without breaking the channel.
Singularity
Singularity
Graves
Jar of Dead
Jar of Dead
Active: Throw a jar to summon Deadheads that repeatedly deal
Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.
Grasping Hands
Grasping Hands
Alt-Cast Alternate cast rotates the orientation of the wall.
Essence Theft
Essence Theft
Borrowed Decree
Grey Talon
Charged Shot
Rain of Arrows
Rain of Arrows
Alternate cast for reduced jump height.
Press Jump / mantle to cancel the glide.
Spirit Snare
Spirit Snare
Hit the trap with a Charged Shot to detonate early with increased radius.
Guided Owl
Guided Owl
Press Jump / mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
Haze
Sleep Dagger
Sleep Dagger
Smoke Bomb
Fixation
Fixation
Bullet Dance
Holliday
Powder Keg
Powder Keg
The barrel can be detonated early by being shot, melee'd, or detonated by another barrel.
The burn stacks, so overlapping barrels burn for their combined damage.
Can be Alt-Cast to place the barrel infront of Holliday.
Bounce Pad
Crackshot
Spirit Lasso
Spirit Lasso
Using a Bounce Pad extends the duration of Spirit Lasso.
1s Extended Duration from Bounce Pad
Infernus
Napalm
Napalm
Flame Dash
Flame Dash
Hold Move forward while active to dash farther.
Afterburn
Afterburn
Abilities refresh to the base burn duration and weapon hits extend it.
Concussive Combustion
Concussive Combustion
Once cast, Concussive Combustion cannot be interrupted.
Ivy
Entangling Thorns
Kudzu Connection
Kudzu Connection
Receive 50% of Bonuses with no connection
Connection requires line of sight.
1 Tether Count
Stone Form
Stone Form
Air Drop
Air Drop
Cooldown reduced by 30% when used on allies.
Taking damage briefly disables using the ability.
While lifted, your ally cannot attack and deals -20% damage.
Kelvin
Frost Grenade
Frost Grenade
Ice Path
Ice Path
Press Dash / Crouch / slide to travel up or down while in Ice Path.
Arctic Beam
Arctic Beam
Frozen Shelter
Frozen Shelter
Objectives becomes Invulnerable and Frozen under Frozen Shelter
Lady Geist
Essence Bomb
Essence Bomb
Self damage type is Spirit and can be mitigated.
Life Drain
Life Drain
Alternate cast to give health to friendly Heroes.
Malice
Malice
3 Blood Shards
5 Max Stacks
Soul Exchange
Soul Exchange
Lash
Ground Strike
Ground Strike
Grapple
Flog
Flog
Death Slam
Death Slam
Press Fire to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
McGinnis
Mini Turret
Mini Turret
Turrets deal reduced damage to troopers and objectives.
Medicinal Specter
Medicinal Specter
Spectral Wall
Spectral Wall
After casting, press Fire or Ability 3 to erupt the wall early.
Can be Destroyed with Melee Attacks
Heavy Barrage
Heavy Barrage
McGinnis is slowed and is still able to use stamina.
Mina
Rake
Rake
Passive: Holding Zoom / alt-fire causes you to briefly float.
Rake executes non-heroes below 60 health.
Sanguine Retreat
Love Bites
Love Bites
Love Bites has a unique cooldown per target.
Nox Nostra
Nox Nostra
Passive: Triggering Love Bites against heroes permanently increases the number of bats released.
2
Additional Bats Per Love Bite
75
Total Bats Released
Mirage
Fire Scarabs
Dust Devil
Dust Devil
Djinn's Mark
Djinn's Mark
There is a per target Cooldown for applying additional marks
Traveler
Traveler
Mo & Krill
Scorn
Scorn
Burrow
Burrow
When you jump out, deal
Sand Blast
Combo
Combo
Paige
Bookwyrm
Bookwyrm
Plot Armor
Plot Armor
Captivating Read
Captivating Read
The magic detonates after a delay, dealing
Rallying Charge
Rallying Charge
The strength of the
Paradox
Pulse Grenade
Pulse Grenade
Time Wall
Time Wall
Enemies that touch the wall will be briefly slowed and silenced .
Kinetic Carbine
Kinetic Carbine
While in the air and charging, Zoom / alt-fire to timeslow your movement.
Paradoxical Swap
Barrage
Barrage
Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloaking will not cancel Barrage.
Flying Cloak
Enchanter's Satchel
Enchanter's Satchel
Affliction
Rem
Pillow Toss
Pillow Toss
Landing hits reduces the cooldown of your other abilities.
Tag Along
Tag Along
Hop between allies with Ability 2 to apply the heal, once per ally.
You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.
Lil Helpers
Lil Helpers
Follow a hero: Provides a short burst of
Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team.
Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.
Naptime
Naptime
When the channel ends they fall asleep before waking up to a splitting headache that deals heavy
Seven
Lightning Ball
Lightning Ball
Static Charge
Power Surge
Power Surge
Storm Cloud
Storm Cloud
Shiv
Serrated Knives
Serrated Knives
Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.
Slice and Dice
Slice and Dice
Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
Bloodletting
Bloodletting
Ultimate Unlock: While rage is full the amount of damage deferred is increased.
15%
Killing Blow
Killing Blow
Finishing an enemy with Killing Blow lets you recast for 16s
8%
Cooldown is increased by +30% if no hero is impacted.
Silver
Slam Fire
Slam Fire
Deals bonus Weapon Damage against troopers and neutrals.
Boot Kick
Boot Kick
Entangling Bola
Entangling Bola
Lycan Curse
Lycan Curse
Active: Instantly transform, gaining increased
Sinclair
Vexing Bolt
Spectral Assistant
Rabbit Hex
Audience Participation
Audience Participation
Copies will inherit this ability's upgrade points.
Audience Participation will also copy the cooldown.
Venator
Consecrating Grenade
Consecrating Grenade
Burning targets deal
Gutshot
Gutshot
Hex-Lined Snap Trap
Hex-Lined Snap Trap
The trap springs on the first enemy it touches, dealing
Ira Domini
Ira Domini
The final stake is blessed, dealing bonus
Victor
Pain Battery
Pain Battery
Once full, activating the ability fires multiple shocking bolts, dealing
Jumpstart
Jumpstart
Aura of Suffering
Aura of Suffering
The damage continues to increase the longer the ability is channeled, up to a maximum amount.
70%
Self Damage
Shocking Reanimation
Shocking Reanimation
After a brief channel you reanimate, dealing
Vindicta
Stake
Stake
Flight
Flight
Crow Familiar
Crow Familiar
Assassinate
Assassinate
Viscous
Splatter
Splatter
The Cube
The Cube
Puddle Punch
Puddle Punch
Punching an enemy deals
You and your allies have increased Air Control.
3s Slow Duration
Goo Ball
Goo Ball
35% Spirit Resist
35% Bullet Resist
Vyper
Screwjab Dagger
Screwjab Dagger
Every subsequent dagger against the same target stacks in
10s Stack Duration
3 Max Stacks
Lethal Venom
Lethal Venom will ignore Petrify's damage block.
30% Health for Max Damage
3s Venom Buildup Duration
Slither
Petrifying Bola
Warden
Alchemical Flask
Alchemical Flask
Willpower
Binding Word
Binding Word
Last Stand
Last Stand
While channeling Last Stand you have greatly increased bullet and spirit resist.
Wraith
Card Trick
Card Trick
Alt-cast to throw first card
Each suit provides a different bonus. Jokers counts as all suits
Project Mind
Full Auto
Full Auto
Telekinesis
Telekinesis
Slamming the target into the ground deals
Yamato
Power Slash
Power Slash
Press Ability 1 or Fire to trigger the strike early, dealing partial damage.
Flying Slash
Flying Slash
Crimson Slash
Crimson Slash
Shadow Transformation
Shadow Transformation
When you get a hero kill, you heal and the duration is extended.