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== Weapon == | == Weapon == | ||
3 audios play when Venator fires his weapon | |||
{| class="wikitable" | |||
|Main 01 | |||
|[[File:Priest wpn fire main 01.mp3]] | |||
|- | |||
|Main 02 | |||
|[[File:Priest wpn fire main 02.mp3]] | |||
|- | |||
|Main 03 | |||
|[[File:Priest wpn fire main 03.mp3]] | |||
|- | |||
|Main 04 | |||
|[[File:Priest wpn fire main 04.mp3]] | |||
|- | |||
|Main 05 | |||
|[[File:Priest wpn fire main 05.mp3]] | |||
|- | |||
|Main 06 | |||
|[[File:Priest wpn fire main 06.mp3]] | |||
|- | |||
|Main 07 | |||
|[[File:Priest wpn fire main 07.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Release 01 | |||
|[[File:Priest wpn fire release 01.mp3]] | |||
|- | |||
|Release 02 | |||
|[[File:Priest wpn fire release 02.mp3]] | |||
|- | |||
|Release 03 | |||
|[[File:Priest wpn fire release 03.mp3]] | |||
|- | |||
|Release 04 | |||
|[[File:Priest wpn fire release 04.mp3]] | |||
|- | |||
|Release 05 | |||
|[[File:Priest wpn fire release 05.mp3]] | |||
|- | |||
|Release 06 | |||
|[[File:Priest wpn fire release 06.mp3]] | |||
|- | |||
|Release 07 | |||
|[[File:Priest wpn fire release 07.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Tail 01 | |||
|[[File:Priest wpn fire tail 01.mp3]] | |||
|- | |||
|Tail 02 | |||
|[[File:Priest wpn fire tail 02.mp3]] | |||
|- | |||
|Tail 03 | |||
|[[File:Priest wpn fire tail 03.mp3]] | |||
|- | |||
|Tail 04 | |||
|[[File:Priest wpn fire tail 04.mp3]] | |||
|- | |||
|Tail 05 | |||
|[[File:Priest wpn fire tail 05.mp3]] | |||
|- | |||
|Tail 06 | |||
|[[File:Priest wpn fire tail 06.mp3]] | |||
|- | |||
|Tail 07 | |||
|[[File:Priest wpn fire tail 07.mp3]] | |||
|} | |||
Venator's last shot uses an additional sound | |||
{| class="wikitable" | |||
|Last Shot | |||
|[[File:Priest wpn last shot 01.mp3]] | |||
|} | |||
=== Reloading === | === Reloading === | ||
Venator's reloading has 3 stages | |||
{| class="wikitable" | |||
|Start 01 | |||
|[[File:Priest wpn reload start 01.mp3]] | |||
|- | |||
|Start 02 | |||
|[[File:Priest wpn reload start 02.mp3]] | |||
|- | |||
|Start 03 | |||
|[[File:Priest wpn reload start 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Mid 01 | |||
|[[File:Priest wpn reload mid 01.mp3]] | |||
|- | |||
|Mid 02 | |||
|[[File:Priest wpn reload mid 02.mp3]] | |||
|- | |||
|Mid 03 | |||
|[[File:Priest wpn reload mid 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|End 01 | |||
|[[File:Priest wpn reload end 01.mp3]] | |||
|- | |||
|End 02 | |||
|[[File:Priest wpn reload end 02.mp3]] | |||
|- | |||
|End 03 | |||
|[[File:Priest wpn reload end 03.mp3]] | |||
|} | |||
== Movement == | == Movement == | ||
| Line 78: | Line 181: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Delay 01 | |Delay 01 | ||
| | |[[File:Priest a2 gutshot cock 01.mp3]] | ||
|- | |- | ||
|Delay 02 | |Delay 02 | ||
| | |[[File:Priest a2 gutshot cock 02.mp3]] | ||
|- | |- | ||
|Delay 03 | |Delay 03 | ||
| | |[[File:Priest a2 gutshot cock 03.mp3]] | ||
|} | |} | ||
'''Audio plays when casting the spell''' | '''Audio plays when casting the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Fire 01 | |Fire 01 | ||
| | |[[File:Priest a2 gutshot fire 01.mp3]] | ||
|- | |- | ||
|Fire 02 | |Fire 02 | ||
| | |[[File:Priest a2 gutshot fire 02.mp3]] | ||
|- | |- | ||
|Fire 03 | |Fire 03 | ||
| | |[[File:Priest a2 gutshot fire 03.mp3]] | ||
|} | |} | ||
'''If an enemy is slammed into a wall, an audio plays''' | '''If an enemy is slammed into a wall, an audio plays''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Wall Slam 01 | |Wall Slam 01 | ||
| | |[[File:Priest a2 gutshot wall slam 01.mp3]] | ||
|- | |- | ||
|Wall Slam 02 | |Wall Slam 02 | ||
| | |[[File:Priest a2 gutshot wall slam 02.mp3]] | ||
|- | |- | ||
|Wall Slam 03 | |Wall Slam 03 | ||
| | |[[File:Priest a2 gutshot wall slam 03.mp3]] | ||
|} | |} | ||
| Line 113: | Line 216: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
| | |[[File:Priest trap cast 01.mp3]] | ||
|- | |- | ||
|Cast 02 | |Cast 02 | ||
| | |[[File:Priest trap cast 02.mp3]] | ||
|- | |- | ||
|Cast 03 | |Cast 03 | ||
| | |[[File:Priest trap cast 03.mp3]] | ||
|} | |} | ||
'''Audio loops on the projectile''' | '''Audio loops on the projectile''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Thrown Loop | |Thrown Loop | ||
| | |[[File:Priest trap thrown lp 01.mp3]] | ||
|} | |} | ||
'''Audio plays when the trap bounces on a surface''' | '''Audio plays when the trap bounces on a surface''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Trap Bounce 01 | |Trap Bounce 01 | ||
| | |[[File:Priest trap bounce 01.mp3]] | ||
|- | |- | ||
|Trap Bounce 02 | |Trap Bounce 02 | ||
| | |[[File:Priest trap bounce 02.mp3]] | ||
|- | |- | ||
|Trap Bounce 03 | |Trap Bounce 03 | ||
| | |[[File:Priest trap bounce 03.mp3]] | ||
|- | |- | ||
|Trap Bounce 04 | |Trap Bounce 04 | ||
| | |[[File:Priest trap bounce 04.mp3]] | ||
|} | |} | ||
'''Audio plays when the trap is set up and ready''' | '''Audio plays when the trap is set up and ready''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Arm 01 | |Arm 01 | ||
| | |[[File:Priest trap arm 01.mp3]] | ||
|- | |- | ||
|Arm 02 | |Arm 02 | ||
| | |[[File:Priest trap arm 02.mp3]] | ||
|- | |- | ||
|Arm 03 | |Arm 03 | ||
| | |[[File:Priest trap arm 03.mp3]] | ||
|} | |} | ||
'''Audio loops on the trap''' | '''Audio loops on the trap while active''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Armed Loop | |Armed Loop | ||
| | |[[File:Priest trap armed lp 01.mp3]] | ||
|} | |} | ||
'''Audio plays when an enemy triggers the trap''' | '''Audio plays when an enemy triggers the trap''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Trap Trip 01 | |Trap Trip 01 | ||
| | |[[File:Priest trap trip 01.mp3]] | ||
|- | |- | ||
|Trap Trip 02 | |Trap Trip 02 | ||
| | |[[File:Priest trap trip 02.mp3]] | ||
|- | |- | ||
|Trap Trip 03 | |Trap Trip 03 | ||
| | |[[File:Priest trap trip 03.mp3]] | ||
|} | |} | ||
'''Audio loops on the victim while immobilized''' | '''Audio loops on the victim while immobilized''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Immobilized Loop | |Immobilized Loop | ||
| | |[[File:Priest trap status immobilize 01.mp3]] | ||
|} | |} | ||
'''Audio plays if the trap expires''' | '''Audio plays if the trap expires''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Expire 01 | |Expire 01 | ||
| | |[[File:Priest trap expire 01.mp3]] | ||
|- | |- | ||
|Expire 02 | |Expire 02 | ||
| | |[[File:Priest trap expire 02.mp3]] | ||
|- | |- | ||
|Expire 03 | |Expire 03 | ||
| | |[[File:Priest trap expire 03.mp3]] | ||
|} | |} | ||
| Line 188: | Line 291: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | |[[File:Priest witching hour cast 01.mp3]] | ||
|} | |} | ||
'''Audio loops throughout the duration of the spell''' | '''Audio loops throughout the duration of the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Active Loop | |Active Loop | ||
| | |[[File:Priest witching hour active lp 01.mp3]] | ||
|} | |} | ||
'''Audio plays when Venator shoots his crossbow''' | '''Audio plays when Venator shoots his crossbow''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Shoot 01 | |Shoot 01 | ||
| | |[[File:Priest witching hour shoot 01.mp3]] | ||
|- | |- | ||
|Shoot 02 | |Shoot 02 | ||
| | |[[File:Priest witching hour shoot 02.mp3]] | ||
|- | |- | ||
|Shoot 03 | |Shoot 03 | ||
| | |[[File:Priest witching hour shoot 03.mp3]] | ||
|- | |- | ||
|Shoot 04 | |Shoot 04 | ||
| | |[[File:Priest witching hour shoot 04.mp3]] | ||
|- | |- | ||
|Shoot 05 | |Shoot 05 | ||
| | |[[File:Priest witching hour shoot 05.mp3]] | ||
|} | |} | ||
'''Audio plays on a successful hit''' | '''Audio plays on a successful hit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hit 01 | |Hit 01 | ||
| | |[[File:Priest witching hour hit 01.mp3]] | ||
|- | |- | ||
|Hit 02 | |Hit 02 | ||
| | |[[File:Priest witching hour hit 02.mp3]] | ||
|- | |- | ||
|Hit 03 | |Hit 03 | ||
| | |[[File:Priest witching hour hit 03.mp3]] | ||
|} | |} | ||
'''Audio plays on a successful headshot''' | '''Audio plays on a successful headshot''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Headshot 01 | |Headshot 01 | ||
| | |[[File:Priest witching hour hit headshot 01.mp3]] | ||
|- | |- | ||
|Headshot 02 | |Headshot 02 | ||
| | |[[File:Priest witching hour hit headshot 02.mp3]] | ||
|- | |- | ||
|Headshot 03 | |Headshot 03 | ||
| | |[[File:Priest witching hour hit headshot 03.mp3]] | ||
|} | |} | ||
'''The last shot uses an additional audio''' | '''The last shot uses an additional audio''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Last Shot | |Last Shot | ||
| | |[[File:Priest witching hour last shot 01.mp3]] | ||
|} | |} | ||
'''Audio loops while Venator is reloading his crossbow''' | '''Audio loops while Venator is reloading his crossbow''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cycle Loop | |Cycle Loop | ||
| | |[[File:Priest witching hour cycle lp 01.mp3]] | ||
|} | |} | ||
'''His reloading has 3 stages''' | '''His reloading has 3 stages''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Start 01 | |Start 01 | ||
| | |[[File:Priest crossbow reload start 01.mp3]] | ||
|- | |- | ||
|Start 02 | |Start 02 | ||
| | |[[File:Priest crossbow reload start 02.mp3]] | ||
|- | |- | ||
|Start 03 | |Start 03 | ||
| | |[[File:Priest crossbow reload start 03.mp3]] | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|Mid 01 | |Mid 01 | ||
| | |[[File:Priest crossbow reload mid 01.mp3]] | ||
|- | |- | ||
|Mid 02 | |Mid 02 | ||
| | |[[File:Priest crossbow reload mid 02.mp3]] | ||
|- | |- | ||
|Mid 03 | |Mid 03 | ||
| | |[[File:Priest crossbow reload mid 03.mp3]] | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|End 01 | |End 01 | ||
| | |[[File:Priest crossbow reload end 01.mp3]] | ||
|- | |- | ||
|End 02 | |End 02 | ||
| | |[[File:Priest crossbow reload end 02.mp3]] | ||
|- | |- | ||
|End 03 | |End 03 | ||
| | |[[File:Priest crossbow reload end 03.mp3]] | ||
|} | |} | ||
'''Audio plays when he finishes reloading''' | '''Audio plays when he finishes reloading''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cycle Stop 01 | |Cycle Stop 01 | ||
| | |[[File:Priest witching hour cycle stop 01.mp3]] | ||
|- | |- | ||
|Cycle Stop 02 | |Cycle Stop 02 | ||
| | |[[File:Priest witching hour cycle stop 02.mp3]] | ||
|- | |- | ||
|Cycle Stop 03 | |Cycle Stop 03 | ||
| | |[[File:Priest witching hour cycle stop 03.mp3]] | ||
|- | |- | ||
|Cycle Stop 04 | |Cycle Stop 04 | ||
| | |[[File:Priest witching hour cycle stop 04.mp3]] | ||
|} | |} | ||
'''Audio loops if Venator's next shoot is ''Blessed''''' | '''Audio loops if Venator's next shoot is ''Blessed''''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Blessed Loop | |Blessed Loop | ||
| | |[[File:Priest witching hour blessed lp 01.mp3]] | ||
|} | |} | ||
'''Audio plays when the spell expires''' | '''Audio plays when the spell expires''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Expire | |Expire | ||
| | |[[File:Priest witching hour expire 01.mp3]] | ||
|} | |||
== Emotes == | |||
'''''Venator's voice lines that play in specific situations.''''' | |||
=== Efforts === | |||
'''Audio plays for generic efforts (such as jumping or ledge mantling.)''' | |||
{| class="wikitable" | |||
|Effort 01 | |||
|[[File:Priest effort general 01.mp3]] | |||
|- | |||
|Effort 02 | |||
|[[File:Priest effort general 02.mp3]] | |||
|- | |||
|Effort 03 | |||
|[[File:Priest effort general 03.mp3]] | |||
|- | |||
|Effort 04 | |||
|[[File:Priest effort general 04.mp3]] | |||
|- | |||
|Effort 05 | |||
|[[File:Priest effort general 05.mp3]] | |||
|- | |||
|Effort 06 | |||
|[[File:Priest effort general 06.mp3]] | |||
|- | |||
|Effort 07 | |||
|[[File:Priest effort general 07.mp3]] | |||
|- | |||
|Effort 08 | |||
|[[File:Priest effort general 08.mp3]] | |||
|} | |} | ||
'''Audio plays when dashing.''' | |||
{| class="wikitable" | |||
|Dash 01 | |||
|[[File:Priest effort dash 01.mp3]] | |||
|- | |||
|Dash 02 | |||
|[[File:Priest effort dash 02.mp3]] | |||
|- | |||
|Dash 03 | |||
|[[File:Priest effort dash 03.mp3]] | |||
|- | |||
|Dash 04 | |||
|[[File:Priest effort dash 04.mp3]] | |||
|- | |||
|Dash 05 | |||
|[[File:Priest effort dash 05.mp3]] | |||
|- | |||
|Dash 06 | |||
|[[File:Priest effort dash 06.mp3]] | |||
|- | |||
|Dash 07 | |||
|[[File:Priest effort dash 07.mp3]] | |||
|- | |||
|Dash 08 | |||
|[[File:Priest effort dash 08.mp3]] | |||
|} | |||
'''Audio plays during light melee. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Light Melee 01 | |||
|[[File:Priest effort melee small 01.mp3]] | |||
|- | |||
|Light Melee 02 | |||
|[[File:Priest effort melee small 02.mp3]] | |||
|- | |||
|Light Melee 03 | |||
|[[File:Priest effort melee small 03.mp3]] | |||
|- | |||
|Light Melee 04 | |||
|[[File:Priest effort melee small 04.mp3]] | |||
|- | |||
|Light Melee 05 | |||
|[[File:Priest effort melee small 05.mp3]] | |||
|} | |||
'''Audio plays during heavy melee. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Heavy Melee 01 | |||
|[[File:Priest effort melee big 01.mp3]] | |||
|- | |||
|Heavy Melee 02 | |||
|[[File:Priest effort melee big 02.mp3]] | |||
|- | |||
|Heavy Melee 03 | |||
|[[File:Priest effort melee big 03.mp3]] | |||
|- | |||
|Heavy Melee 04 | |||
|[[File:Priest effort melee big 04.mp3]] | |||
|- | |||
|Heavy Melee 05 | |||
|[[File:Priest effort melee big 05.mp3]] | |||
|} | |||
=== Pain === | |||
'''Audio sometimes plays when taking a small amount of damage.''' | |||
{| class="wikitable" | |||
|Small Pain 01 | |||
|[[File:Priest pain small 01.mp3]] | |||
|- | |||
|Small Pain 02 | |||
|[[File:Priest pain small 02.mp3]] | |||
|- | |||
|Small Pain 03 | |||
|[[File:Priest pain small 03.mp3]] | |||
|- | |||
|Small Pain 04 | |||
|[[File:Priest pain small 04.mp3]] | |||
|- | |||
|Small Pain 05 | |||
|[[File:Priest pain small 05.mp3]] | |||
|- | |||
|Small Pain 06 | |||
|[[File:Priest pain small 06.mp3]] | |||
|- | |||
|Small Pain 07 | |||
|[[File:Priest pain small 07.mp3]] | |||
|- | |||
|Small Pain 08 | |||
|[[File:Priest pain small 08.mp3]] | |||
|} | |||
'''Audio sometimes plays when taking a large amount of damage.''' | |||
{| class="wikitable" | |||
|Big Pain 01 | |||
|[[File:Priest pain big 01.mp3]] | |||
|- | |||
|Big Pain 02 | |||
|[[File:Priest pain big 02.mp3]] | |||
|- | |||
|Big Pain 03 | |||
|[[File:Priest pain big 03.mp3]] | |||
|- | |||
|Big Pain 04 | |||
|[[File:Priest pain big 04.mp3]] | |||
|- | |||
|Big Pain 05 | |||
|[[File:Priest pain big 05.mp3]] | |||
|- | |||
|Big Pain 06 | |||
|[[File:Priest pain big 06.mp3]] | |||
|- | |||
|Big Pain 07 | |||
|[[File:Priest pain big 07.mp3]] | |||
|- | |||
|Big Pain 08 | |||
|[[File:Priest pain big 08.mp3]] | |||
|- | |||
|Big Pain 09 | |||
|[[File:Priest pain big 09.mp3]] | |||
|} | |||
'''Audio plays when''' '''Venator is killed.''' | |||
{| class="wikitable" | |||
|Death 01 | |||
|[[File:Priest pain death 01.mp3]] | |||
|- | |||
|Death 02 | |||
|[[File:Priest pain death 02.mp3]] | |||
|- | |||
|Death 03 | |||
|[[File:Priest pain death 03.mp3]] | |||
|- | |||
|Death 04 | |||
|[[File:Priest pain death 04.mp3]] | |||
|- | |||
|Death 05 | |||
|[[File:Priest pain death 05.mp3]] | |||
|- | |||
|Death 06 | |||
|[[File:Priest pain death 06.mp3]] | |||
|- | |||
|Death 07 | |||
|[[File:Priest pain death 07.mp3]] | |||
|- | |||
|Death 08 | |||
|[[File:Priest pain death 08.mp3]] | |||
|} | |||
'''Audio plays when''' '''Venator takes damage while low on health. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Warning 01 | |||
|[[File:Priest pain low health warning 01.mp3]] | |||
|- | |||
|Warning 02 | |||
|[[File:Priest pain low health warning 02.mp3]] | |||
|- | |||
|Warning 03 | |||
|[[File:Priest pain low health warning 03.mp3]] | |||
|- | |||
|Warning 04 | |||
|[[File:Priest pain low health warning 04.mp3]] | |||
|- | |||
|Warning 05 | |||
|[[File:Priest pain low health warning 05.mp3]] | |||
|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Venator]] | [[Category:Venator|S]] | ||
Latest revision as of 18:22, 25 August 2026
List of sound effects for Venator.
Weapon
[edit | edit source]3 audios play when Venator fires his weapon
| Main 01 | |
| Main 02 | |
| Main 03 | |
| Main 04 | |
| Main 05 | |
| Main 06 | |
| Main 07 |
| Release 01 | |
| Release 02 | |
| Release 03 | |
| Release 04 | |
| Release 05 | |
| Release 06 | |
| Release 07 |
| Tail 01 | |
| Tail 02 | |
| Tail 03 | |
| Tail 04 | |
| Tail 05 | |
| Tail 06 | |
| Tail 07 |
Venator's last shot uses an additional sound
| Last Shot |
Reloading
[edit | edit source]Venator's reloading has 3 stages
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
[edit | edit source]Abilities
[edit | edit source]Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on the projectile
| Proj Loop |
Audio plays when the grenade bounces on a surface
| Bounce 01 | |
| Bounce 02 | |
| Bounce 03 | |
| Bounce 04 |
Audio plays if the grenade hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 | |
| Hit 04 | |
| Hit 05 |
Audio plays when the grenade explodes
| Explode 01 | |
| Explode 02 | |
| Explode 03 |
The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff
| Mod Loop |
Audio plays briefly before casting the spell
| Delay 01 | |
| Delay 02 | |
| Delay 03 |
Audio plays when casting the spell
| Fire 01 | |
| Fire 02 | |
| Fire 03 |
If an enemy is slammed into a wall, an audio plays
| Wall Slam 01 | |
| Wall Slam 02 | |
| Wall Slam 03 |
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on the projectile
| Thrown Loop |
Audio plays when the trap bounces on a surface
| Trap Bounce 01 | |
| Trap Bounce 02 | |
| Trap Bounce 03 | |
| Trap Bounce 04 |
Audio plays when the trap is set up and ready
| Arm 01 | |
| Arm 02 | |
| Arm 03 |
Audio loops on the trap while active
| Armed Loop |
Audio plays when an enemy triggers the trap
| Trap Trip 01 | |
| Trap Trip 02 | |
| Trap Trip 03 |
Audio loops on the victim while immobilized
| Immobilized Loop |
Audio plays if the trap expires
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays when casting the spell
| Cast |
Audio loops throughout the duration of the spell
| Active Loop |
Audio plays when Venator shoots his crossbow
| Shoot 01 | |
| Shoot 02 | |
| Shoot 03 | |
| Shoot 04 | |
| Shoot 05 |
Audio plays on a successful hit
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays on a successful headshot
| Headshot 01 | |
| Headshot 02 | |
| Headshot 03 |
The last shot uses an additional audio
| Last Shot |
Audio loops while Venator is reloading his crossbow
| Cycle Loop |
His reloading has 3 stages
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Audio plays when he finishes reloading
| Cycle Stop 01 | |
| Cycle Stop 02 | |
| Cycle Stop 03 | |
| Cycle Stop 04 |
Audio loops if Venator's next shoot is Blessed
| Blessed Loop |
Audio plays when the spell expires
| Expire |
Emotes
[edit | edit source]Venator's voice lines that play in specific situations.
Efforts
[edit | edit source]Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 | |
| Effort 08 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 | |
| Dash 07 | |
| Dash 08 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 |
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01 | |
| Heavy Melee 02 | |
| Heavy Melee 03 | |
| Heavy Melee 04 | |
| Heavy Melee 05 |
Pain
[edit | edit source]Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 | |
| Small Pain 08 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 | |
| Big Pain 07 | |
| Big Pain 08 | |
| Big Pain 09 |
Audio plays when Venator is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 | |
| Death 06 | |
| Death 07 | |
| Death 08 |
Audio plays when Venator takes damage while low on health. These lines are currently unused.
| Warning 01 | |
| Warning 02 | |
| Warning 03 | |
| Warning 04 | |
| Warning 05 |