Venator/Sounds: Difference between revisionsGive feedback
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{| class="wikitable" | {| class="wikitable" | ||
|Delay 01 | |Delay 01 | ||
| | |[[File:Priest a2 gutshot cock 01.mp3]] | ||
|- | |- | ||
|Delay 02 | |Delay 02 | ||
| | |[[File:Priest a2 gutshot cock 02.mp3]] | ||
|- | |- | ||
|Delay 03 | |Delay 03 | ||
| | |[[File:Priest a2 gutshot cock 03.mp3]] | ||
|} | |} | ||
'''Audio plays when casting the spell''' | '''Audio plays when casting the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Fire 01 | |Fire 01 | ||
| | |[[File:Priest a2 gutshot fire 01.mp3]] | ||
|- | |- | ||
|Fire 02 | |Fire 02 | ||
| | |[[File:Priest a2 gutshot fire 02.mp3]] | ||
|- | |- | ||
|Fire 03 | |Fire 03 | ||
| | |[[File:Priest a2 gutshot fire 03.mp3]] | ||
|} | |} | ||
'''If an enemy is slammed into a wall, an audio plays''' | '''If an enemy is slammed into a wall, an audio plays''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Wall Slam 01 | |Wall Slam 01 | ||
| | |[[File:Priest a2 gutshot wall slam 01.mp3]] | ||
|- | |- | ||
|Wall Slam 02 | |Wall Slam 02 | ||
| | |[[File:Priest a2 gutshot wall slam 02.mp3]] | ||
|- | |- | ||
|Wall Slam 03 | |Wall Slam 03 | ||
| | |[[File:Priest a2 gutshot wall slam 03.mp3]] | ||
|} | |} | ||
Revision as of 22:04, 8 February 2026
List of sound effects for Venator.
Weapon
Reloading
Movement
Abilities
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on the projectile
| Proj Loop |
Audio plays when the grenade bounces on a surface
| Bounce 01 | |
| Bounce 02 | |
| Bounce 03 | |
| Bounce 04 |
Audio plays if the grenade hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 | |
| Hit 04 | |
| Hit 05 |
Audio plays when the grenade explodes
| Explode 01 | |
| Explode 02 | |
| Explode 03 |
The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff
| Mod Loop |
Audio plays briefly before casting the spell
| Delay 01 | |
| Delay 02 | |
| Delay 03 |
Audio plays when casting the spell
| Fire 01 | |
| Fire 02 | |
| Fire 03 |
If an enemy is slammed into a wall, an audio plays
| Wall Slam 01 | |
| Wall Slam 02 | |
| Wall Slam 03 |
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on the projectile
| Thrown Loop |
Audio plays when the trap bounces on a surface
| Trap Bounce 01 | |
| Trap Bounce 02 | |
| Trap Bounce 03 | |
| Trap Bounce 04 |
Audio plays when the trap is set up and ready
| Arm 01 | |
| Arm 02 | |
| Arm 03 |
Audio loops on the trap
| Armed Loop |
Audio plays when an enemy triggers the trap
| Trap Trip 01 | |
| Trap Trip 02 | |
| Trap Trip 03 |
Audio loops on the victim while immobilized
| Immobilized Loop |
Audio plays if the trap expires
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays when casting the spell
| Cast |
Audio loops throughout the duration of the spell
| Active Loop |
Audio plays when Venator shoots his crossbow
| Shoot 01 | |
| Shoot 02 | |
| Shoot 03 | |
| Shoot 04 | |
| Shoot 05 |
Audio plays on a successful hit
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays on a successful headshot
| Headshot 01 | |
| Headshot 02 | |
| Headshot 03 |
The last shot uses an additional audio
| Last Shot |
Audio loops while Venator is reloading his crossbow
| Cycle Loop |
His reloading has 3 stages
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Audio plays when he finishes reloading
| Cycle Stop 01 | |
| Cycle Stop 02 | |
| Cycle Stop 03 | |
| Cycle Stop 04 |
Audio loops if Venator's next shoot is Blessed
| Blessed Loop |
Audio plays when the spell expires
| Expire |