Venator/Sounds: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
Roy (talk | contribs)
No edit summary
Roy (talk | contribs)
No edit summary
Line 113: Line 113:
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
|
|[[File:Priest trap cast 01.mp3]]
|-
|-
|Cast 02
|Cast 02
|
|[[File:Priest trap cast 02.mp3]]
|-
|-
|Cast 03
|Cast 03
|
|[[File:Priest trap cast 03.mp3]]
|}
|}
'''Audio loops on the projectile'''
'''Audio loops on the projectile'''
{| class="wikitable"
{| class="wikitable"
|Thrown Loop
|Thrown Loop
|
|[[File:Priest trap thrown lp 01.mp3]]
|}
|}
'''Audio plays when the trap bounces on a surface'''
'''Audio plays when the trap bounces on a surface'''
{| class="wikitable"
{| class="wikitable"
|Trap Bounce 01
|Trap Bounce 01
|
|[[File:Priest trap bounce 01.mp3]]
|-
|-
|Trap Bounce 02
|Trap Bounce 02
|
|[[File:Priest trap bounce 02.mp3]]
|-
|-
|Trap Bounce 03
|Trap Bounce 03
|
|[[File:Priest trap bounce 03.mp3]]
|-
|-
|Trap Bounce 04
|Trap Bounce 04
|
|[[File:Priest trap bounce 04.mp3]]
|}
|}
'''Audio plays when the trap is set up and ready'''
'''Audio plays when the trap is set up and ready'''
{| class="wikitable"
{| class="wikitable"
|Arm 01
|Arm 01
|
|[[File:Priest trap arm 01.mp3]]
|-
|-
|Arm 02
|Arm 02
|
|[[File:Priest trap arm 02.mp3]]
|-
|-
|Arm 03
|Arm 03
|
|[[File:Priest trap arm 03.mp3]]
|}
|}
'''Audio loops on the trap'''  
'''Audio loops on the trap'''  
{| class="wikitable"
{| class="wikitable"
|Armed Loop
|Armed Loop
|
|[[File:Priest trap armed lp 01.mp3]]
|}
|}
'''Audio plays when an enemy triggers the trap'''
'''Audio plays when an enemy triggers the trap'''
{| class="wikitable"
{| class="wikitable"
|Trap Trip 01
|Trap Trip 01
|
|[[File:Priest trap trip 01.mp3]]
|-
|-
|Trap Trip 02
|Trap Trip 02
|
|[[File:Priest trap trip 02.mp3]]
|-
|-
|Trap Trip 03
|Trap Trip 03
|
|[[File:Priest trap trip 03.mp3]]
|}
|}
'''Audio loops on the victim while immobilized'''
'''Audio loops on the victim while immobilized'''
{| class="wikitable"
{| class="wikitable"
|Immobilized Loop
|Immobilized Loop
|
|[[File:Priest trap status immobilize 01.mp3]]
|}
|}
'''Audio plays if the trap expires'''
'''Audio plays if the trap expires'''
{| class="wikitable"
{| class="wikitable"
|Expire 01
|Expire 01
|
|[[File:Priest trap expire 01.mp3]]
|-
|-
|Expire 02
|Expire 02
|
|[[File:Priest trap expire 02.mp3]]
|-
|-
|Expire 03
|Expire 03
|
|[[File:Priest trap expire 03.mp3]]
|}
|}



Revision as of 22:09, 8 February 2026

List of sound effects for Venator.

Weapon

Reloading

Movement

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the projectile

Proj Loop

Audio plays when the grenade bounces on a surface

Bounce 01
Bounce 02
Bounce 03
Bounce 04

Audio plays if the grenade hits an enemy

Hit 01
Hit 02
Hit 03
Hit 04
Hit 05

Audio plays when the grenade explodes

Explode 01
Explode 02
Explode 03

The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff

Mod Loop

Audio plays briefly before casting the spell

Delay 01
Delay 02
Delay 03

Audio plays when casting the spell

Fire 01
Fire 02
Fire 03

If an enemy is slammed into a wall, an audio plays

Wall Slam 01
Wall Slam 02
Wall Slam 03

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the projectile

Thrown Loop

Audio plays when the trap bounces on a surface

Trap Bounce 01
Trap Bounce 02
Trap Bounce 03
Trap Bounce 04

Audio plays when the trap is set up and ready

Arm 01
Arm 02
Arm 03

Audio loops on the trap

Armed Loop

Audio plays when an enemy triggers the trap

Trap Trip 01
Trap Trip 02
Trap Trip 03

Audio loops on the victim while immobilized

Immobilized Loop

Audio plays if the trap expires

Expire 01
Expire 02
Expire 03

Audio plays when casting the spell

Cast

Audio loops throughout the duration of the spell

Active Loop

Audio plays when Venator shoots his crossbow

Shoot 01
Shoot 02
Shoot 03
Shoot 04
Shoot 05

Audio plays on a successful hit

Hit 01
Hit 02
Hit 03

Audio plays on a successful headshot

Headshot 01
Headshot 02
Headshot 03

The last shot uses an additional audio

Last Shot

Audio loops while Venator is reloading his crossbow

Cycle Loop

His reloading has 3 stages

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Audio plays when he finishes reloading

Cycle Stop 01
Cycle Stop 02
Cycle Stop 03
Cycle Stop 04

Audio loops if Venator's next shoot is Blessed

Blessed Loop

Audio plays when the spell expires

Expire