Victor/Sounds: Difference between revisions

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Created page with "{{HeroTabs}} List of sound effects for {{HeroIcon|Victor}}. == Weapon == === Firing === === Reloading === == Movement == == Abilities == === {{AbilityIcon|Pain Battery}} === === {{AbilityIcon|Jumpstart}} === === {{AbilityIcon|Aura of Suffering}} === === {{AbilityIcon|Shocking Reanimation}} === {{Sounds navbox}} Category:Sounds Category:Victor"
 
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=== Firing ===
=== Firing ===
{| class="wikitable"
|
|
|}


=== Reloading ===
=== Reloading ===
{| class="wikitable"
|
|
|}


== Movement ==
== Movement ==
{| class="wikitable"
|
|
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Pain Battery}} ===
=== {{AbilityIcon|Pain Battery}} ===
Audio plays when casting the spell
{| class="wikitable"
|Cast 01
|
|-
|Cast 02
|
|-
|Cast 03
|
|}
Audio plays when the spell hits an enemy
{| class="wikitable"
|Hit 01
|
|-
|Hit 02
|
|-
|Hit 03
|
|}
=== {{AbilityIcon|Jumpstart}} ===
=== {{AbilityIcon|Jumpstart}} ===
Audio plays when casting the spell
{| class="wikitable"
|Cast 01
|
|-
|Cast 02
|
|-
|Cast 03
|
|}
Audio plays throughout the duration of the spell
{| class="wikitable"
|Active
|
|}
Audio plays when the spell expires
{| class="wikitable"
|Expire
|
|}
=== {{AbilityIcon|Aura of Suffering}} ===
=== {{AbilityIcon|Aura of Suffering}} ===
Audio plays when activating the spell
{| class="wikitable"
|Cast
|
|}
Audio loops throughout the duration of the spell
{| class="wikitable"
|Loop
|
|}
Audio plays when deactivating the spell
{| class="wikitable"
|Deactivate
|
|}
=== {{AbilityIcon|Shocking Reanimation}} ===
=== {{AbilityIcon|Shocking Reanimation}} ===
Audio plays after Victor dies
{| class="wikitable"
|Start
|
|}
Audio plays after Victor comes back to life
{| class="wikitable"
|Explosion
|
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Victor]]
[[Category:Victor]]

Revision as of 18:27, 2 September 2025

List of sound effects for Victor.

Weapon

Firing

Reloading

Movement

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays when the spell hits an enemy

Hit 01
Hit 02
Hit 03

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays throughout the duration of the spell

Active

Audio plays when the spell expires

Expire

Audio plays when activating the spell

Cast

Audio loops throughout the duration of the spell

Loop

Audio plays when deactivating the spell

Deactivate

Audio plays after Victor dies

Start

Audio plays after Victor comes back to life

Explosion