Victor/Sounds: Difference between revisions

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=== Firing ===
=== Firing ===
'''Victor's weapon consists of 3 audios that play simultaneously'''
{| class="wikitable"
{| class="wikitable"
|Fire Main 01
|
|
|-
|Fire Main 02
|
|-
|Fire Main 03
|
|-
|Fire Main 04
|
|-
|Fire Main 05
|
|}
{| class="wikitable"
|Fire Mech 01
|
|-
|Fire Mech 02
|
|-
|Fire Mech 03
|
|-
|Fire Mech 04
|
|-
|Fire Mech 05
|
|}
{| class="wikitable"
|Fire Tail 01
|
|-
|Fire Tail 02
|
|-
|Fire Tail 03
|
|-
|Fire Tail 04
|
|-
|Fire Tail 05
|
|}
'''Victor's first shot uses an additional audio'''
{| class="wikitable"
|Fire First 01
|
|-
|Fire First 02
|
|-
|Fire First 03
|
|-
|Fire First 04
|
|-
|Fire First 05
|
|}
'''Victor's last shot uses an additional audio'''
{| class="wikitable"
|Last Shot
|
|
|}
|}


=== Reloading ===
=== Reloading ===
'''Victor's reloading consists of 4 audios that play consecutively'''
{| class="wikitable"
{| class="wikitable"
|Start 01
|
|
|-
|Start 02
|
|-
|Start 03
|
|}
{| class="wikitable"
|Mid1 01
|
|-
|Mid1 02
|
|-
|Mid1 03
|
|}
{| class="wikitable"
|Mid2 01
|
|-
|Mid2 02
|
|-
|Mid2 03
|
|}
{| class="wikitable"
|End 01
|
|-
|End 02
|
|-
|End 03
|
|
|}
|}
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== Abilities ==
== Abilities ==
=== {{AbilityIcon|Pain Battery}} ===
=== {{AbilityIcon|Pain Battery}} ===
Audio plays when casting the spell
'''Audio plays when casting the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
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|[[File:Frank pain battery cast 03.mp3]]
|[[File:Frank pain battery cast 03.mp3]]
|}
|}
Audio plays when the spell hits an enemy
'''Audio plays when the spell hits an enemy'''
{| class="wikitable"
{| class="wikitable"
|Hit 01
|Hit 01
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=== {{AbilityIcon|Jumpstart}} ===
=== {{AbilityIcon|Jumpstart}} ===
Audio plays when casting the spell
'''Audio plays when casting the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
Line 59: Line 163:
|[[File:Frank jumpstart cast 03.mp3]]
|[[File:Frank jumpstart cast 03.mp3]]
|}
|}
Audio plays throughout the duration of the spell
'''Audio plays throughout the duration of the spell'''
{| class="wikitable"
{| class="wikitable"
|Active
|Active
|[[File:Frank jumpstart buff active 01.mp3]]
|[[File:Frank jumpstart buff active 01.mp3]]
|}
|}
Audio plays when the spell expires
'''Audio plays when the spell expires'''
{| class="wikitable"
{| class="wikitable"
|Expire
|Expire
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=== {{AbilityIcon|Aura of Suffering}} ===
=== {{AbilityIcon|Aura of Suffering}} ===
Audio plays when activating the spell
'''Audio plays when activating the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Frank pain aura cast 01.mp3]]
|[[File:Frank pain aura cast 01.mp3]]
|}
|}
Audio loops throughout the duration of the spell
'''Audio loops throughout the duration of the spell'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Frank pain aura lp 01.mp3]]
|[[File:Frank pain aura lp 01.mp3]]
|}
|}
Audio gets louder the longer the spell stays active
'''Audio gets louder the longer the spell stays active'''
{| class="wikitable"
{| class="wikitable"
|Ramp Up
|Ramp Up
|[[File:Frank pain aura rampup lp 01.mp3]]
|[[File:Frank pain aura rampup lp 01.mp3]]
|}
|}
Audio plays when deactivating the spell
'''Audio plays when deactivating the spell'''
{| class="wikitable"
{| class="wikitable"
|Deactivate
|Deactivate
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=== {{AbilityIcon|Shocking Reanimation}} ===
=== {{AbilityIcon|Shocking Reanimation}} ===
Audio plays after Victor dies
'''Audio plays after Victor dies'''
{| class="wikitable"
{| class="wikitable"
|Start
|Start
|[[File:Frank reanimation start 01.mp3]]
|[[File:Frank reanimation start 01.mp3]]
|}
|}
Audio plays after Victor comes back to life
'''Audio plays after Victor comes back to life'''
{| class="wikitable"
{| class="wikitable"
|Explosion
|Explosion

Revision as of 22:47, 2 September 2025

List of sound effects for Victor.

Weapon

Firing

Victor's weapon consists of 3 audios that play simultaneously

Fire Main 01
Fire Main 02
Fire Main 03
Fire Main 04
Fire Main 05
Fire Mech 01
Fire Mech 02
Fire Mech 03
Fire Mech 04
Fire Mech 05
Fire Tail 01
Fire Tail 02
Fire Tail 03
Fire Tail 04
Fire Tail 05

Victor's first shot uses an additional audio

Fire First 01
Fire First 02
Fire First 03
Fire First 04
Fire First 05

Victor's last shot uses an additional audio

Last Shot

Reloading

Victor's reloading consists of 4 audios that play consecutively

Start 01
Start 02
Start 03
Mid1 01
Mid1 02
Mid1 03
Mid2 01
Mid2 02
Mid2 03
End 01
End 02
End 03

Movement

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays when the spell hits an enemy

Hit 01
Hit 02
Hit 03

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays throughout the duration of the spell

Active

Audio plays when the spell expires

Expire

Audio plays when activating the spell

Cast

Audio loops throughout the duration of the spell

Loop

Audio gets louder the longer the spell stays active

Ramp Up

Audio plays when deactivating the spell

Deactivate

Audio plays after Victor dies

Start

Audio plays after Victor comes back to life

Explosion