Victor/Sounds: Difference between revisionsGive feedback
< Victor
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{| class="wikitable" | {| class="wikitable" | ||
|Fire First 01 | |Fire First 01 | ||
| | |[[File:Frank weapon fire first 01.mp3]] | ||
|- | |- | ||
|Fire First 02 | |Fire First 02 | ||
| | |[[File:Frank weapon fire first 02.mp3]] | ||
|- | |- | ||
|Fire First 03 | |Fire First 03 | ||
| | |[[File:Frank weapon fire first 03.mp3]] | ||
|- | |- | ||
|Fire First 04 | |Fire First 04 | ||
| | |[[File:Frank weapon fire first 04.mp3]] | ||
|- | |- | ||
|Fire First 05 | |Fire First 05 | ||
| | |[[File:Frank weapon fire first 05.mp3]] | ||
|} | |} | ||
'''Victor's last shot uses an additional audio''' | '''Victor's last shot uses an additional audio''' | ||
Revision as of 22:58, 2 September 2025
List of sound effects for Victor.
Weapon
Firing
Victor's weapon consists of 4 audios that play simultaneously
| Fire Main 01 | |
| Fire Main 02 | |
| Fire Main 03 | |
| Fire Main 04 | |
| Fire Main 05 |
| Fire Mech 01 | |
| Fire Mech 02 | |
| Fire Mech 03 | |
| Fire Mech 04 | |
| Fire Mech 05 |
| Fire Tail 01 | |
| Fire Tail 02 | |
| Fire Tail 03 | |
| Fire Tail 04 | |
| Fire Tail 05 |
| Fire Windup 01 | |
| Fire Windup 02 | |
| Fire Windup 03 | |
| Fire Windup 04 | |
| Fire Windup 05 | |
| Fire Windup 06 |
Victor's first shot uses an additional audio
| Fire First 01 | |
| Fire First 02 | |
| Fire First 03 | |
| Fire First 04 | |
| Fire First 05 |
Victor's last shot uses an additional audio
| Last Shot |
Reloading
Victor's reloading consists of 4 audios that play consecutively
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid1 01 | |
| Mid1 02 | |
| Mid1 03 |
| Mid2 01 | |
| Mid2 02 | |
| Mid2 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
Abilities
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays when the spell hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays throughout the duration of the spell
| Active |
Audio plays when the spell expires
| Expire |
Audio plays when activating the spell
| Cast |
Audio loops throughout the duration of the spell
| Loop |
Audio gets louder the longer the spell stays active
| Ramp Up |
Audio plays when deactivating the spell
| Deactivate |
Audio plays after Victor dies
| Start |
Audio plays after Victor comes back to life
| Explosion |