Victor/Sounds: Difference between revisions

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{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Victor]]
[[Category:Victor|S]]

Latest revision as of 18:24, 25 August 2026

List of sound effects for Victor.

Weapon

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Firing

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Victor's weapon consists of 4 audios that play simultaneously

Fire Main 01
Fire Main 02
Fire Main 03
Fire Main 04
Fire Main 05
Fire Mech 01
Fire Mech 02
Fire Mech 03
Fire Mech 04
Fire Mech 05
Fire Tail 01
Fire Tail 02
Fire Tail 03
Fire Tail 04
Fire Tail 05
Fire Windup 01
Fire Windup 02
Fire Windup 03
Fire Windup 04
Fire Windup 05
Fire Windup 06

Victor's first shot uses an slightly different audio

Fire First 01
Fire First 02
Fire First 03
Fire First 04
Fire First 05

Victor's last shot uses an additional audio

Last Shot

Reloading

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Victor's reloading consists of 4 audios that play consecutively

Start 01
Start 02
Start 03
Mid1 01
Mid1 02
Mid1 03
Mid2 01
Mid2 02
Mid2 03
End 01
End 02
End 03

Movement

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Victor shares Lash's footsteps

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15

Abilities

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Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays when the spell hits an enemy

Hit 01
Hit 02
Hit 03

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays throughout the duration of the spell

Active

Audio plays when the spell expires

Expire

Audio plays when activating the spell

Cast

Audio loops throughout the duration of the spell

Loop

Audio gets louder the longer the spell stays active

Ramp Up

Audio plays when deactivating the spell

Deactivate

Audio plays after Victor dies

Start

Audio plays after Victor comes back to life

Explosion

Emotes

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Victor's voice lines that play in specific situations.

Efforts

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Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07
Light Melee 08
Light Melee 09

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09
Small Pain 10

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08

Audio plays when Victor is killed.

Death 01
Death 02
Death 03
Death 04

Audio plays when Victor takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04
Warning 05
Warning 06
Warning 07