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< Victor
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=== Firing === | === Firing === | ||
'''Victor's weapon consists of 3 audios that play simultaneously''' | |||
{| class="wikitable" | {| class="wikitable" | ||
|Fire Main 01 | |||
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|Fire Main 02 | |||
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|Fire Main 03 | |||
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|Fire Main 04 | |||
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|Fire Main 05 | |||
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{| class="wikitable" | |||
|Fire Mech 01 | |||
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|Fire Mech 02 | |||
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|Fire Mech 03 | |||
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|Fire Mech 04 | |||
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|Fire Mech 05 | |||
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|} | |||
{| class="wikitable" | |||
|Fire Tail 01 | |||
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|Fire Tail 02 | |||
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|Fire Tail 03 | |||
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|Fire Tail 04 | |||
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|Fire Tail 05 | |||
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|} | |||
'''Victor's first shot uses an additional audio''' | |||
{| class="wikitable" | |||
|Fire First 01 | |||
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|Fire First 02 | |||
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|Fire First 03 | |||
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|Fire First 04 | |||
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|Fire First 05 | |||
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|} | |||
'''Victor's last shot uses an additional audio''' | |||
{| class="wikitable" | |||
|Last Shot | |||
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|} | |} | ||
=== Reloading === | === Reloading === | ||
'''Victor's reloading consists of 4 audios that play consecutively''' | |||
{| class="wikitable" | {| class="wikitable" | ||
|Start 01 | |||
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|Start 02 | |||
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|Start 03 | |||
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{| class="wikitable" | |||
|Mid1 01 | |||
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|Mid1 02 | |||
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|Mid1 03 | |||
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{| class="wikitable" | |||
|Mid2 01 | |||
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|Mid2 02 | |||
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|Mid2 03 | |||
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|} | |||
{| class="wikitable" | |||
|End 01 | |||
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|End 02 | |||
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|End 03 | |||
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|} | |} | ||
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Pain Battery}} === | === {{AbilityIcon|Pain Battery}} === | ||
Audio plays when casting the spell | '''Audio plays when casting the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
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|[[File:Frank pain battery cast 03.mp3]] | |[[File:Frank pain battery cast 03.mp3]] | ||
|} | |} | ||
Audio plays when the spell hits an enemy | '''Audio plays when the spell hits an enemy''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hit 01 | |Hit 01 | ||
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=== {{AbilityIcon|Jumpstart}} === | === {{AbilityIcon|Jumpstart}} === | ||
Audio plays when casting the spell | '''Audio plays when casting the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
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|[[File:Frank jumpstart cast 03.mp3]] | |[[File:Frank jumpstart cast 03.mp3]] | ||
|} | |} | ||
Audio plays throughout the duration of the spell | '''Audio plays throughout the duration of the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Active | |Active | ||
|[[File:Frank jumpstart buff active 01.mp3]] | |[[File:Frank jumpstart buff active 01.mp3]] | ||
|} | |} | ||
Audio plays when the spell expires | '''Audio plays when the spell expires''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Expire | |Expire | ||
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=== {{AbilityIcon|Aura of Suffering}} === | === {{AbilityIcon|Aura of Suffering}} === | ||
Audio plays when activating the spell | '''Audio plays when activating the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
|[[File:Frank pain aura cast 01.mp3]] | |[[File:Frank pain aura cast 01.mp3]] | ||
|} | |} | ||
Audio loops throughout the duration of the spell | '''Audio loops throughout the duration of the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
|[[File:Frank pain aura lp 01.mp3]] | |[[File:Frank pain aura lp 01.mp3]] | ||
|} | |} | ||
Audio gets louder the longer the spell stays active | '''Audio gets louder the longer the spell stays active''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Ramp Up | |Ramp Up | ||
|[[File:Frank pain aura rampup lp 01.mp3]] | |[[File:Frank pain aura rampup lp 01.mp3]] | ||
|} | |} | ||
Audio plays when deactivating the spell | '''Audio plays when deactivating the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Deactivate | |Deactivate | ||
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=== {{AbilityIcon|Shocking Reanimation}} === | === {{AbilityIcon|Shocking Reanimation}} === | ||
Audio plays after Victor dies | '''Audio plays after Victor dies''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Start | |Start | ||
|[[File:Frank reanimation start 01.mp3]] | |[[File:Frank reanimation start 01.mp3]] | ||
|} | |} | ||
Audio plays after Victor comes back to life | '''Audio plays after Victor comes back to life''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Explosion | |Explosion | ||
Revision as of 22:47, 2 September 2025
List of sound effects for Victor.
Weapon
Firing
Victor's weapon consists of 3 audios that play simultaneously
| Fire Main 01 | |
| Fire Main 02 | |
| Fire Main 03 | |
| Fire Main 04 | |
| Fire Main 05 |
| Fire Mech 01 | |
| Fire Mech 02 | |
| Fire Mech 03 | |
| Fire Mech 04 | |
| Fire Mech 05 |
| Fire Tail 01 | |
| Fire Tail 02 | |
| Fire Tail 03 | |
| Fire Tail 04 | |
| Fire Tail 05 |
Victor's first shot uses an additional audio
| Fire First 01 | |
| Fire First 02 | |
| Fire First 03 | |
| Fire First 04 | |
| Fire First 05 |
Victor's last shot uses an additional audio
| Last Shot |
Reloading
Victor's reloading consists of 4 audios that play consecutively
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid1 01 | |
| Mid1 02 | |
| Mid1 03 |
| Mid2 01 | |
| Mid2 02 | |
| Mid2 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
Abilities
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays when the spell hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio plays throughout the duration of the spell
| Active |
Audio plays when the spell expires
| Expire |
Audio plays when activating the spell
| Cast |
Audio loops throughout the duration of the spell
| Loop |
Audio gets louder the longer the spell stays active
| Ramp Up |
Audio plays when deactivating the spell
| Deactivate |
Audio plays after Victor dies
| Start |
Audio plays after Victor comes back to life
| Explosion |