Victor/Update history

Revision as of 20:00, 31 May 2026 by Gammaton32 (talk | contribs) (Update from May 31, 2026)

This page documents the full update history for Victor.

Update Changes

May 31, 2026

May 22, 2026

  • Bullet damage reduced from 13+0.3135 to 12+0.26.
  • Jumpstart T3 spirit scaling increased from +0.6 to +0.9.
  • Aura of Suffering now deals 50% damage to objectives.

April 30, 2026

April 10, 2026

March 25, 2026

  • Restored health per boon back to 46.
  • No longer has -30% Lifesteal Effectiveness.
  • Jumpstart T3 no longer purges non-ult debuffs.
  • Jumpstart T3 now adds +50% Debuff Resistance and cuts existing debuff durations by 50%.
  • Aura of Suffering radius reduced from 9.5m to 9m.

March 21, 2026

Street Brawl:

March 10, 2026

March 6, 2026

January 30, 2026

October 24, 2025

October 5, 2025

October 3, 2025

October 2, 2025

  • Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
  • Pain Battery fixed the bolts hitting world geometry more often than intended
  • Pain Battery damage required to charge up reduced from 50% max health to 40%
  • Aura of Suffering reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
  • Aura of Suffering self damage reduced from 100% to 85%
  • Shocking Reanimation increased stun duration from 1s to 1.5s
  • Shocking Reanimation damage spirit scaling increased from 1.8 to 2.0
  • Shocking Reanimation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "+3m Radius and +100 Damage"
  • Shocking Reanimation T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
  • Shocking Reanimation improved hit detection
  • Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis

September 4, 2025

August 29, 2025

May 8, 2025

  • (Undocumented) Added to the game files.