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| codenames = Frank | | codenames = Frank | ||
| pronouns = He/Him | | pronouns = He/Him | ||
}}{{Quotation|2=Fighting me has consequences. | }}{{Quotation|2=Fighting me has consequences.}} | ||
'''Victor''' is a [[Hero]] in ''[[Deadlock]]'' who walks the line between life and death. Victor has learned to harness pain, shocking himself with | '''Victor''' is a [[Hero]] in ''[[Deadlock]]'' who walks the line between life and death. Victor has learned to harness pain, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of Suffering, but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll piece himself back together and live again! | ||
After waking up | After waking up in a mortuary table with no memories, Victor wants nothing more than to find out who made him and from whom he is made of. | ||
Victor was released on [[Update:August 29, 2025|August 29, 2025]] as the final hero of the [[Update:August 18, 2025|Six New Heroes]] update. | Victor was released on [[Update:August 29, 2025|August 29, 2025]] as the final hero of the [[Update:August 18, 2025|Six New Heroes]] update. | ||
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| notes = | | notes = | ||
* Jumpstart self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | * Jumpstart self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | ||
* On T3, existing non-ultimate debuffs have their duration cut in half. | * On T3, existing non-ultimate debuffs have their duration cut in half. | ||
}} | |||
{{AbilitySection | {{AbilitySection | ||
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| ability_num = 3 | | ability_num = 3 | ||
| notes = | | notes = | ||
* Does 50% damage to objectives. | * Does 50% damage to objectives. | ||
* Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | * Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. | ||
* On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources. | * On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources. | ||
* Is not canceled when using {{ItemIcon|Ethereal Shift}}. | * Is not canceled when using {{ItemIcon|Ethereal Shift}}. | ||
}} | }} | ||
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* If Victor has {{ItemIcon|Cheat Death}} or a [[Rejuvenator]] credit, their effects are only triggered if Shocking Reanimation is on cooldown. | * If Victor has {{ItemIcon|Cheat Death}} or a [[Rejuvenator]] credit, their effects are only triggered if Shocking Reanimation is on cooldown. | ||
** The only exception is for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}}, which will trigger both Shocking Reanimation and Cheat Death at the same time. | ** The only exception is for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}}, which will trigger both Shocking Reanimation and Cheat Death at the same time. | ||
* " | * The "non-lethal" damage-over-time dealt by {{AbilityIcon|Affliction}} will nevertheless trigger Shocking Reanimation if it brings Victor down to 1 health. It is unclear whether or not this interaction is intentional. | ||
}} | }} | ||
== Backstory == | == Backstory == | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Gallery == | == Gallery == | ||
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</gallery><gallery> | </gallery><gallery> | ||
File:Victor card.png|Victor portrait | File:Victor card.png|Victor portrait | ||
File:Victor.png|Victor icon | File:Victor.png|Victor icon | ||
File:Victor Render.png|Victor in-game render | File:Victor Render.png|Victor in-game render | ||
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File:Victor TitlePage.png|Victor poster | File:Victor TitlePage.png|Victor poster | ||
File:Victor Reference Sheet.png|Victor reference sheet | File:Victor Reference Sheet.png|Victor reference sheet | ||
File:Victor name.svg|Victor name typography | |||
File:Victor Weapon.png|Victor weapon - Memento Mori | |||
File:Victor name.svg|Victor | |||
File:Victor | |||
File:Frank card leak.png|Leaked unfinished Victor portrait | File:Frank card leak.png|Leaked unfinished Victor portrait | ||
File:Victor Gloat.png|Gloat portrait for Victor. | |||
File:Victor Critical.png|Critical health portrait for Victor. | |||
</gallery> | </gallery> | ||
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* The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used. | * The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used. | ||
* Victor's zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the [[Six New Heroes]] update, and at the time he used {{HeroIcon|Lash}}'s zipline animation.<ref>2025-08-24 - epowx on Reddit.com/r/DeadlockTheGame - [https://www.reddit.com/r/DeadlockTheGame/comments/1mywsxz/they_should_definitely_add_this_animation_to_new/ They should definitely add this animation to new undead character]</ref> | * Victor's zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the [[Six New Heroes]] update, and at the time he used {{HeroIcon|Lash}}'s zipline animation.<ref>2025-08-24 - epowx on Reddit.com/r/DeadlockTheGame - [https://www.reddit.com/r/DeadlockTheGame/comments/1mywsxz/they_should_definitely_add_this_animation_to_new/ They should definitely add this animation to new undead character]</ref> | ||
== References == | == References == | ||
<references /> | <references /> | ||
== Navigation == | == Navigation == | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||
[[Category:Heroes]] | |||
[[Category:Victor]] | |||