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== Abilities == | == Abilities == | ||
=== Pain Battery === | |||
{{AbilitySection | {{AbilitySection | ||
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* It takes damage equal to 40% of Victor's Max HP to gain a charge. [[Ability Cooldown|Cooldown Reduction]] (e.g. {{ItemIcon|Superior Cooldown}}) reduces the required amount to <code>40% × (1 − CDR%)</code> of Max HP, with 20% CDR, you only need to lose 32% Max HP. | * It takes damage equal to 40% of Victor's Max HP to gain a charge. [[Ability Cooldown|Cooldown Reduction]] (e.g. {{ItemIcon|Superior Cooldown}}) reduces the required amount to <code>40% × (1 − CDR%)</code> of Max HP, with 20% CDR, you only need to lose 32% Max HP. | ||
}} | }} | ||
=== Jumpstart === | |||
{{AbilitySection | {{AbilitySection | ||
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** If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half. | ** If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half. | ||
|tips=* Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}.}} | |tips=* Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}.}} | ||
=== Aura of Suffering === | |||
{{AbilitySection | {{AbilitySection | ||
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}} | }} | ||
}} | }} | ||
=== Shocking Reanimation === | |||
{{AbilitySection | {{AbilitySection | ||