Editing Victor

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| ability_num = 1
| ability_num = 1
| notes =
| notes =
* It takes damage equal to 40% of Victor's Max HP to gain a charge. [[Ability Cooldown|Cooldown Reduction]] (e.g. {{ItemIcon|Superior Cooldown}}) reduces the required amount to <code>40% × (1 − CDR%)</code> of Max HP, with 20% CDR, you only need to lose 32% Max HP.
* It takes 40% of Victor's Max HP to gain one charge.
* [[Ability Cooldown]] bonuses (e.g. {{ItemIcon|Superior Cooldown}}) also reduce amount of damage required to gain a charge.
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