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| Latest revision | Your text | ||
| Line 23: | Line 23: | ||
| ability_num = 1 | | ability_num = 1 | ||
| notes = | | notes = | ||
* It takes | * It takes 40% of Victor's Max HP to gain one charge. | ||
* [[Ability Cooldown]] bonuses (e.g. {{ItemIcon|Superior Cooldown}}) also reduce amount of damage required to gain a charge. | |||
}} | }} | ||