Vindicta/Sounds: Difference between revisions

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=== {{AbilityIcon|Assassinate}} ===
=== {{AbilityIcon|Assassinate}} ===
'''Audio plays when Vindicta scopes in and out'''
{| class="wikitable"
|Scope In
|[[File:Vindicta assassinate scope in.mp3]]
|}
{| class="wikitable"
|Scope Out
|[[File:Vindicta assassinate scope out.mp3]]
|}
'''Audio plays when Vindicta shoots an assassinate shot'''
{| class="wikitable"
|Assassinate 01
|[[File:Vindicta assassinate fire 01.mp3]]
|-
|Assassinate 02
|[[File:Vindicta assassinate fire 02.mp3]]
|-
|Assassinate 03
|[[File:Vindicta assassinate fire 03.mp3]]
|-
|Assassinate 04
|[[File:Vindicta assassinate fire 04.mp3]]
|-
|Assassinate 05
|[[File:Vindicta assassinate fire 05.mp3]]
|}

Revision as of 06:04, 31 July 2025

List of sound effects for Vindicta.

Weapon

Movement

Abilities

Audio plays when Vindicta casts the spell

Cast

Audio plays when the projectile explodes

Explode

Audio plays if the explosion roots and enemy

Target

Audio plays when Vindicta casts the spell

Cast

Audio loops on Vindicta throughout the flight duration

Loop

Audio plays when the spell expires

Expire

Audio loops on the projectile

Loop

If the projectile hits an enemy, an audio loops on them throughout the duration of the debuff

Debuff Loop

Audio plays when the debuff ends

End

Audio plays when Vindicta scopes in and out

Scope In
Scope Out

Audio plays when Vindicta shoots an assassinate shot

Assassinate 01
Assassinate 02
Assassinate 03
Assassinate 04
Assassinate 05