| Update
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Changes
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August 1, 2025
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- Side Walkers +16% HP, Mid Walkers +8% HP
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July 29, 2025
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July 4, 2025
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- Walker total bounty reduced from 4500 to 3500
- Walker Spirit resistance reduced from 30% to 25%
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June 17, 2025
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[Gameplay Changes]
- Flex Slot changed from "Two Walker" to "Three Walkers"
- Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
- Trooper damage to Walkers reduced from 80 DPS to 60 DPS
- Walker HP increased by 10%
- Walker Spirit Resist reduced from 40% to 30%
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May 19, 2025
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- Walker HP increased by 10%
- Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
- Objectives Spirit Resistance reduced from 50% to 40%
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May 8, 2025
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[ Camera ]
- Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera.
[ Misc Gameplay Changes ]
- Changing the third flex slot unlock from killing all Walkers to killing two Walkers.
- Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.
- Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
- Decreased the height of Walkers' Stomp ability from 9m to 6m.
- Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.
- Distance to attack walkers increased from 32.5 to 35.
- Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
- Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
- Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.
[ Sound, Music, and VO Changes ]
- Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally.
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February 25, 2025
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[ Misc Gameplay Changes ]
- Changed flex slot requirements:
- 2nd flex slot changed from 2 Walkers down to 1 Walker.
- Side Walkers HP increased from 5,175 to 7,000.
- Mid Walkers HP increased from 8,000 to 9,000.
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January 27, 2025
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- All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
- Can no longer stand on top of Walkers
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December 21, 2024
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- Warden: Last Stand now does 40% less damage to objectives (similar to various other abilities)
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November 21, 2024
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- Walkers Stomp now also deals 10% Max HP as damage
- Walkers Laser now also deals 2% Max HP DPS
- Walkers now provide nearby allied heroes 25% Bullet and Spirit Resistance
- Walkers now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
- Middle Lane Walkers HP increased from 5800 to 8000 (side walkers HP is 5175)
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November 7, 2024
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- Walkers damage vs players increased by 10%
- Walker armor loss over time now happens at 16m instead of 14m
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October 24, 2024
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- AP is no longer granted for Walkers
- Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
- Walkers now have resist vs players starting at 60% and ending at -30% at 14 minutes
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October 10, 2024
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- Added Stomp AoE range indication as the Walker is about to use the ability
- Added Guardian and Walker death notification sound for all players
- Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
- The patron once again will warn you when your Walkers are under attack
- The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
- Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
- Moved teleporters to travel between outer lane Walkers
- Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
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September 12, 2024
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- Walker AoE Stomp has new effects
- Flex Slot moved from "First Walker" to "Two Walkers"
- Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
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August 29, 2024
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- The minimum range the player must be to attack a walker is increased from 30m to 32m
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August 15, 2024
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- Walkers now require you to be within 30m to deal damage to them
- Walker Health increased by 15%
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July 18, 2024
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- Walker in mid lanes health increased by 12%
- Walker stomp can no longer be dodged with double jump
- Walker stomp area increased a bit
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July 4, 2024
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- Fixed Walkers not using their stomp properly
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June 27, 2024
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- Flex slot removed from killing the Patron and added to killing all Walkers
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June 6, 2024
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- Walker bomb damage reduced from 300 to 200
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May 30, 2024
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- Adjusted the health bar on Walkers to be easier to see
- Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
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May 16, 2024
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- Redesigned the Walker model and visuals
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