Walker: Difference between revisions

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====Stomp====
====Stomp====
The Walker stomps the ground, dealing Spirit Damage and stunning enemies for {{NpcData|npc_boss_tier2|StunDuration}} seconds in a {{NpcData|npc_boss_tier2|StompImpactRadius|2}}m radius. Deals {{NpcData|npc_boss_tier2|StompDamage}} damage as well as {{NpcData|npc_boss_tier2|StompDamageMaxHealthPercent}}% Max HP as damage. A Walker will only ever use this attack if an enemy gets within {{NpcData|npc_boss_tier2|MeleeAttemptRange|2}}m of it. The Walker cannot use Fire Beam or Fireballs when stomping. The Stomp has a 7 second cooldown.
The Walker stomps the ground, dealing Spirit Damage and stunning enemies for {{NpcData|npc_boss_tier2|StunDuration}} seconds in a {{NpcData|npc_boss_tier2|StompImpactRadius|2}}m radius. Deals {{NpcData|npc_boss_tier2|StompDamage}} damage as well as {{NpcData|npc_boss_tier2|StompDamageMaxHealthPercent}}% Max HP as damage. A Walker will only ever use this attack if an enemy gets within {{NpcData|npc_boss_tier2|MeleeAttemptRange|2}}m of it. The Walker cannot use Fire Beam or Fireballs when stomping. The Stomp has a 7 second cooldown. The Walker does not consider a player curently affacted by doorman cart as a valid targets for a stomp, but will consider them a valid targets after the cart ends.


====Fireballs====
====Fireballs====

Revision as of 23:36, 13 August 2026

Walker
Stats
Health
Base Health: 6000 / 9000 / 12000
Damage Resist: 65% to -65%
Bullet Resist: 35%
Spirit Resist: 0%
Damage
DPS: 125
Range: 24m
Melee Damage: 300
Souls
Total Souls: Souls3500

Walkers are one of the two types of defenses protecting the Patron, along with Guardians. They are very large, tan-colored metal automatons with four legs, two arms, and a strange "eye" which they hold in their hands to use as a weapon.

Overview

Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are 3 Walkers on each team with one individual in each lane. Walkers start with 6000 HP. As each Walker dies, the remaining Walkers have increased HP, with 9000 for two remaining Walkers and 12000 for one remaining Walker (the Walkers get a flat 3000 HP increase and heal when the other Walkers die). They also increase in size.

Walkers provide nearby allied heroes (28m) 15% Bullet and 15% Spirit Resistance. Walkers currently do not take headshot damage anywhere on their bodies.

The Walker is surrounded by two white circles on the ground. The smaller circle indicates the Walker's stomp range, and the larger circle indicates the Walker's range to take damage and to use their fireballs.

Like Guardians, Walkers are immune to all damage when no enemies are within 22m. When an enemy enters this range, the Walker becomes vulnerable, prioritizing the closest target to it.

When attacking, a Walker has three attacks it can use. All the attacks deal Spirit Damage and can be mitigated by Spirit Resist.

Fire Beam

Channels a constantly damaging beam onto the nearest target. Deals 2% Max HP per second as Spirit Damage.

Stomp

The Walker stomps the ground, dealing Spirit Damage and stunning enemies for 2 seconds in a 15m radius. Deals 350 damage as well as 15% Max HP as damage. A Walker will only ever use this attack if an enemy gets within 15m of it. The Walker cannot use Fire Beam or Fireballs when stomping. The Stomp has a 7 second cooldown. The Walker does not consider a player curently affacted by doorman cart as a valid targets for a stomp, but will consider them a valid targets after the cart ends.

Fireballs

The Walker's Rocket Barrage (also known as Fireball Spray) launches a volley of 6 projectiles. Each projectile deals 200 Spirit Damage on impact and leaves a patch of fire on the ground. The fire lasts for 5 seconds and deals 25 damage per second to enemies standing in it. Additionally, the fireballs apply a debuff that reduces Bullet and Spirit resistance by 10%. This ability has a cooldown of 10 seconds.

Resistances

Walkers possess a high resistance to damage early in the game that degrades over time. They start with 65% Damage Resistance, which decays linearly down to -65% Resistance (taking increased damage) over the first 18 minutes of the match (-0.12% resist per second). Additionally, they have 35% Bullet Resist.

Walkers also take less weapon damage for each additional enemy within 51m, from 20% (3 enemies) to 50% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance.

The different resist types are stacked multiplicatively. So for example, a Walker being attacked by 3 enemies at minute 18 receives 86% bullet damage:

Damage = Bullet Damage * [1 - (-0.65)] * (1 - 0.35) * (1 - 0.2)

Backdoor protection

Like Shrines and Base Guardians, the Walker has a Backdoor Protection represented by a green circular effect around them, if the player attacks the Walker while their lane hasn't been pushed up to its position. When backdoor protection is active, the Walker gains 65% damage reduction from players and regenerates 65 health per second.

Since the lane progress depends on the position of the last trooper wave, the Walker still has backdoor protection until the active enemy trooper wave reaches the Walker's position.

Destruction

When a team destroys a Walker, it awards a total of Souls3500. The bounty is divided among attackers in two parts: First, 40% (Souls1,400) is split between all nearby attacking players (including those that did damage to the walker in the last 20 seconds). The remaining 60% (Souls2,100) is then distributed equally among all six members of the attacking team, regardless of their location.

Extra Slots

Each Walker destroyed unlocks one Extra Slot for the entire team.

Update history

View the full update history: Walker/Update history

Update Changes

August 12, 2026

  • Walker will no longer consider dragged enemies [by The Doorman’s Luggage Cart] as valid targets to trigger the stomp on until soon after they are dropped

June 30, 2026

  • Walker bounty reduced from 4000 to 3500

May 22, 2026

  • Walker Bullet Resistance increased from 25% to 35%
  • Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.

3D model

Click to view
Walker

Trivia

  • The current Walker model is called the Sun Walker in the files.
  • The Walker used to have a model called the Wax Walker. It was functionally similar to the Sun Walker, with 4 legs and 2 arms, but the legs were made of candle wax and the arms were attached to the underside of the body, which was shaped like an iron cauldron. The Wax Walker was used during the beginning of the current playtest, from April to May 2024, when it was replaced by the Sun Walker.
  • A new work-in-progress Walker model labeled Clock Tower was added to the game files in the Six New Heroes update.
  • In Neon Prime, the Walkers were carried by a dropship and dropped in the lanes at the start of the game.