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List of sound effects for '''Warden'''.
List of sound effects for '''Warden'''.



Revision as of 14:27, 27 July 2025

List of sound effects for Warden.

Weapon

Audio plays on Warden when shooting.

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5

Audio plays when Warden scopes/zooms in with his weapon.

Zoom in

Audio plays when Warden unscopes/zooms out with his weapon.

Zoom out

Movement

Unique audio that plays during Warden's walk cycle.

Footstep 1
Footstep 2
Footstep 3
Footstep 4
Footstep 5
Footstep 6
Footstep 7
Footstep 8
Footstep 9
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15

Warden's clothes and equipment can be heard moving while Warden is walking.

Foley 1
Foley 2
Foley 3
Foley 4
Foley 5
Foley 6
Foley 7
Foley 8
Foley 9
Foley 10
Foley 11
Foley 12
Foley 13
Foley 14
Foley 15

Audio that plays when Warden lands after falling.

Landing 1
Landing 2
Landing 3
Landing 4
Landing 5
Landing 6
Landing 7
Landing 8
Landing 9

Abilities

Audio that plays when throwing the flask.

Cast

Audio that loops while the flask is airbourne.

Airbourne loop

Audio plays once Alchemical Flask hits a solid object/wall. Both impact sounds play at the same time.

Impact (glass)
Impact (splash)

Audio that plays when Willpower is activated. The in-game cast sound is made from 4 individual sound effects combined.

Cast 1
Cast 2
Cast 3
Cast 4
Cast (audio combined)

Looped audio that plays while Willpower is active.

Active

Audio that plays once Willpower's duration ends.

Ends

"Confirm Cast" plays when Warden is selecting a target for Binding Word. This does not play in-game if Binding Word is set to "Quick Cast".

Confirm Cast

Cast plays once Warden selects a target for Binding Word.

Cast

Audio plays during the escape time before Binding Word's impact. Escaping Binding Word's radius stops the audio.

Urgent

Audio plays when Binding Word activates.

Impact

Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.

Channel 1
Channel 2
Channel (Audio combined)

Audio that plays once Last Stand finishes channelling.

Cast

Audio that loops while Last Stand is active.

Channelled Loop