Editing Weapon DamageGive feedback
Revision as of 08:51, 6 June 2026 by H3ctic (talk | contribs) (Changed `[1 + (0.65 * Crit Bonus Scale)] * Crit Resist` to `1 + [(0.65 * Crit Bonus Scale) * Crit Resist]` as crit resist only applies to the bonus damage from a critical hit and should not influence the base damage (the `1 +` at the start of the calculation). As an example of the issue the previous calculation could cause, a Vyper landing a critical hit on Seven would lead to the following crit multiplier: `[1 + (0.65 * (1 - 0.3))] * (1 - 0.55)` resulting in 65.475% i.e. dealing LESS damage)
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