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=== Melee Damage === | === Melee Damage === | ||
[[Melee Damage]] | [[Melee Damage]] scales with Weapon Damage by 50%. However, Melee Damage is ''not'' considered Weapon Damage, thus effects that block Weapon Damage such as {{ItemIcon|Metal Skin}} have no effect against melee unless noted otherwise. | ||
== Combat Modifiers == | == Combat Modifiers == | ||
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* {{HeroIcon|Graves}} | * {{HeroIcon|Graves}} | ||
* {{HeroIcon|Paige}} (though she can proc headshot item effects) | * {{HeroIcon|Paige}} (though she can proc headshot item effects) | ||
'''Crit Bonus Scale''' is a stat that modifies critical damage for certain heroes. | '''Crit Bonus Scale''' is a stat that modifies critical damage for certain heroes. | ||
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=== Abilities that scale with weapon damage === | === Abilities that scale with weapon damage === | ||
{{AbilityTable|weaponscaling}} | {{AbilityTable|weaponscaling}} | ||
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scales with Weapon Damage but deals [[Spirit Damage]]. | |||
== NPCs == | == NPCs == | ||
Attacks from [[Troopers]], [[Guardians]], [[Neutrals | Attacks from [[Troopers]], [[Guardians]], [[Neutrals]] and the [[Mid-Boss]] deal weapon damage. | ||
== Sources == | == Sources == | ||
All [[Weapon|weapon items]] provide an automatic increase in Weapon Damage based on the player's total soul investment in that category: | All [[Weapon|weapon items]] provide an automatic increase in Weapon Damage based on the player's total soul investment in that category: | ||
{{ | {| class="wikitable" | ||
!Souls invested | |||
!Weapon Damage Increase | |||
|- | |||
|{{Souls|800}} | |||
| +9% | |||
|- | |||
|{{Souls|1,600}} | |||
| +12% | |||
|- | |||
|{{Souls|2,400}} | |||
| +15% | |||
|- | |||
|{{Souls|3,200}} | |||
| +18% | |||
|- | |||
|{{Souls|4,800}} [[File:Star.png|15x15px]] | |||
| '''+46%''' | |||
|- | |||
|{{Souls|6,400}} | |||
| +54% | |||
|- | |||
|{{Souls|8,000}} | |||
| +62% | |||
|- | |||
|{{Souls|11,200}} | |||
| +74% | |||
|- | |||
|{{Souls|16,000}} | |||
| +86% | |||
|- | |||
|{{Souls|22,400}} | |||
| +100% | |||
|- | |||
|{{Souls|28,800}} | |||
| +115% | |||
|} | |||
The following items grant increased weapon damage: | The following items grant increased weapon damage: | ||
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* {{ItemIcon|Intensifying Magazine}} increases Weapon Damage to a maximum of {{#invoke:ItemData|get_prop|Intensifying Magazine|BaseAttackDamagePercentAtMaxDuration}} after continuously firing. | * {{ItemIcon|Intensifying Magazine}} increases Weapon Damage to a maximum of {{#invoke:ItemData|get_prop|Intensifying Magazine|BaseAttackDamagePercentAtMaxDuration}} after continuously firing. | ||
* {{ItemIcon|Opening Rounds}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Opening Rounds|BaseAttackDamagePercentBonus}} against enemies above {{#invoke:ItemData|get_prop|Opening Rounds|EnemyLifeThreshold}}% health. | * {{ItemIcon|Opening Rounds}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Opening Rounds|BaseAttackDamagePercentBonus}} against enemies above {{#invoke:ItemData|get_prop|Opening Rounds|EnemyLifeThreshold}}% health. | ||
== References == | == References == | ||