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Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet. | Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet. | ||
{{HeroIcon|Drifter}} | {{HeroIcon|Drifter}} Is an exception to this, where the same amount of bullet damage is dealt to a target regardless of how many pellets hit per shot. | ||
<!-- if we include this table it should be automated | <!-- if we include this table it should be automated | ||
{| class="wikitable" | {| class="wikitable" | ||
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=== Melee Damage === | === Melee Damage === | ||
[[Melee Damage]] | [[Melee Damage]] scales with Weapon Damage by 50%. However, Melee Damage is ''not'' considered Weapon Damage, thus effects that block Weapon Damage such as {{ItemIcon|Metal Skin}} have no effect against melee unless noted otherwise. | ||
== Combat Modifiers == | == Combat Modifiers == | ||
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* {{HeroIcon|Graves}} | * {{HeroIcon|Graves}} | ||
* {{HeroIcon|Paige}} (though she can proc headshot item effects) | * {{HeroIcon|Paige}} (though she can proc headshot item effects) | ||
'''Crit Bonus Scale''' is a stat that modifies critical damage | '''Crit Bonus Scale''' is a stat that modifies critical damage for certain heroes. | ||
{{#invoke:HeroDataArrays|heroCritTable}} | {{#invoke:HeroDataArrays|heroCritTable}} | ||
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|}--> | |}--> | ||
== Flat Weapon Damage == | == Flat Weapon Damage == | ||
Flat Weapon Damage is an extra amount of damage obtained through certain hero abilities | Flat Weapon Damage is an extra amount of damage obtained through certain hero abilities. | ||
'''Flat Weapon Damage is not increased by your "Weapon Damage %" multiplier.''' It is an additive source added to your total ''after'' the percentage multiplier is applied to your base. However, it is still affected by Damage Falloff, Bullet Resist, and Crit Multipliers. | '''Flat Weapon Damage is not increased by your "Weapon Damage %" multiplier.''' It is an additive source added to your total ''after'' the percentage multiplier is applied to your base. However, it is still affected by Damage Falloff, Bullet Resist, and Crit Multipliers. | ||
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Some abilities scale with Weapon Damage. | Some abilities scale with Weapon Damage. | ||
For most Weapon Damage scaling abilities, they only scale based on the "Bonus Weapon Damage" stat, which is granted by items and Weapon shop investments (see list below). {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} is an exception, since it scales with her Base Weapon Damage (counting as a full burst shot), and thus increases with [[Boon|Boons]]. [[Melee Damage]] scaling abilities also scale with Weapon Damage, since Melee Damage scales with Weapon Damage (by 50%). | For most Weapon Damage scaling abilities, they only scale based on the "Bonus Weapon Damage" stat, which is granted by items and Weapon shop investments (see list below). This includes abilities such as {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}}, {{AbilityIcon|Gutshot}} and {{AbilityIcon|Ira Domini}}. {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} is an exception, since it scales with her Base Weapon Damage (counting as a full burst shot), and thus increases with [[Boon|Boons]]. [[Melee Damage]] scaling abilities also scale with Weapon Damage, since Melee Damage scales with Weapon Damage (by 50%). | ||
=== Abilities that | === Abilities that deal weapon damage === | ||
{{AbilityTable| | {{AbilityTable|weapondamage}} | ||
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scales with Base Weapon Damage but deals [[Spirit Damage]]. | |||
== NPCs == | == NPCs == | ||
Attacks from [[Troopers]], [[Guardians]], [[Neutrals | Attacks from [[Troopers]], [[Guardians]], [[Neutrals]] and the [[Mid-Boss]] deal weapon damage. | ||
== Sources == | == Sources == | ||
All [[Weapon|weapon items]] provide an automatic increase in Weapon Damage based on the player's total soul investment in that category: | All [[Weapon|weapon items]] provide an automatic increase in Weapon Damage based on the player's total soul investment in that category: | ||
{{ | {| class="wikitable" | ||
!Souls invested | |||
!Weapon Damage Increase | |||
|- | |||
|{{Souls|800}} | |||
| +9% | |||
|- | |||
|{{Souls|1,600}} | |||
| +12% | |||
|- | |||
|{{Souls|2,400}} | |||
| +15% | |||
|- | |||
|{{Souls|3,200}} | |||
| +18% | |||
|- | |||
|{{Souls|4,800}} [[File:Star.png|15x15px]] | |||
| '''+46%''' | |||
|- | |||
|{{Souls|6,400}} | |||
| +54% | |||
|- | |||
|{{Souls|8,000}} | |||
| +62% | |||
|- | |||
|{{Souls|11,200}} | |||
| +74% | |||
|- | |||
|{{Souls|16,000}} | |||
| +86% | |||
|- | |||
|{{Souls|22,400}} | |||
| +100% | |||
|- | |||
|{{Souls|28,800}} | |||
| +115% | |||
|} | |||
The following items grant | The following items grant increased weapon damage: | ||
{{Item stat table|Weapon Damage}} | {{Item stat table|Weapon Damage}} | ||
* {{ItemIcon|Headshot Booster}} deals +{{#invoke:ItemData|get_prop|Headshot Booster|HeadShotBonusDamage}} bonus Weapon Damage with headshots. | |||
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +{{#invoke:ItemData|get_prop|Monster Rounds|NonPlayerBonusWeaponPower}}. | * {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +{{#invoke:ItemData|get_prop|Monster Rounds|NonPlayerBonusWeaponPower}}. | ||
* {{ItemIcon|Berserker}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Berserker|WeaponPowerPerStack}} per [[stack]] for sustaining damage. | * {{ItemIcon|Berserker}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Berserker|WeaponPowerPerStack}} per [[stack]] for sustaining damage. | ||
* {{ItemIcon|Headhunter}} additionally deals +{{#invoke:ItemData|get_prop|Headhunter|HeadShotBonusDamage}} bonus Weapon Damage with headshots. | |||
* {{ItemIcon|Intensifying Magazine}} increases Weapon Damage to a maximum of {{#invoke:ItemData|get_prop|Intensifying Magazine|BaseAttackDamagePercentAtMaxDuration}} after continuously firing. | * {{ItemIcon|Intensifying Magazine}} increases Weapon Damage to a maximum of {{#invoke:ItemData|get_prop|Intensifying Magazine|BaseAttackDamagePercentAtMaxDuration}} after continuously firing. | ||
* {{ItemIcon|Opening Rounds}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Opening Rounds|BaseAttackDamagePercentBonus}} against enemies above {{#invoke:ItemData|get_prop|Opening Rounds|EnemyLifeThreshold}}% health. | * {{ItemIcon|Opening Rounds}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Opening Rounds|BaseAttackDamagePercentBonus}} against enemies above {{#invoke:ItemData|get_prop|Opening Rounds|EnemyLifeThreshold}}% health. | ||
== References == | == References == | ||