Weapon Damage: Difference between revisions

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Sources: add pristine emblem
Sources: add alchemical fire
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* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
* {{ItemIcon|Pristine Emblem}} additionally increases Weapon Damage by +25% against enemies above 50% health.
* {{ItemIcon|Pristine Emblem}} additionally increases Weapon Damage by +25% against enemies above 50% health.
* {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player's team.
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
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Revision as of 21:32, 3 November 2024

Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.

Headshots

Aiming for the head will deal increased damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon. Seven receives reduced incoming headshot damage.

Several items have effects that proc on headshots, such as Headshot Booster, Headhunter, and Crippling Headshot.

Math

The formula for weapon damage is: xf=xi(1+i=1nShop Bonus+i=1nBaseAttackDamagePercent+i=1nGolden Statues)
where:
xf=final weapon damage,xi=initial weapon damage,ShopBonus=Increase based on the tier,BaseAttackDamagePercent=weapon damage value,GoldenStatues=Golden Statue value

Sources

All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:

This is a dynamic list "Weapon Damage". Edit contents.
NameSoulsCostCategoryStat change
Close Quarters800 Weapon+20% Weapon Damage
Extended Magazine800 Weapon+8% Weapon Damage
High-Velocity Rounds800 Weapon+8% Weapon Damage
Restorative Shot800 Weapon+6% Weapon Damage
Fleetfoot1,600 Weapon+6% Weapon Damage
Long Range1,600 Weapon+40% Weapon Damage
Opening Rounds1,600 Weapon+8% Weapon Damage
Recharging Rush1,600 Weapon+10% Weapon Damage
Titanic Magazine1,600 Weapon+14% Weapon Damage
Cultist Sacrifice3,200 Weapon+10% Weapon Damage
Escalating Resilience3,200 Weapon+18% Weapon Damage
Express Shot3,200 Weapon+8% Weapon Damage
Headhunter3,200 Weapon+5% Weapon Damage
Hollow Point3,200 Weapon+35% Weapon Damage
Point Blank3,200 Weapon+50% Weapon Damage
Sharpshooter3,200 Weapon+10% Weapon Damage
+60% Weapon Damage
Weighted Shots3,200 Weapon+30% Weapon Damage
Armor Piercing Rounds6,400 Weapon+8% Weapon Damage
Glass Cannon6,400 Weapon+80% Weapon Damage
Battle Vest1,600 Vitality+18% Weapon Damage
Bullet Lifesteal1,600 Vitality+6% Weapon Damage
Fury Trance3,200 Vitality+6% Weapon Damage
Colossus6,400 Vitality+15% Weapon Damage
Inhibitor6,400 Vitality+10% Weapon Damage
Leech6,400 Vitality+12% Weapon Damage
Phantom Strike6,400 Vitality+15% Weapon Damage
Siphon Bullets6,400 Vitality+15% Weapon Damage
Vampiric Burst6,400 Vitality+6% Weapon Damage
Bullet Resist Shredder1,600 Spirit+9% Weapon Damage
Unstable ConcoctionLegendary Spirit+150% Weapon Damage
  • Headshot Booster deals +40 bonus Weapon Damage with headshots.
  • Monster Rounds increases Weapon Damage against NPCs by +35%.
  • Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
  • Headhunter additionally deals +140 bonus Weapon Damage with headshots.
  • Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
  • Pristine Emblem additionally increases Weapon Damage by +25% against enemies above 50% health.
  • Alchemical Fire causes enemies to receive +50% Weapon Damage from the player's team.
  • Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.

Map spawns

  • Golden Statues can provide a permanent increase: +3% Weapon Damage before 10 minutes, or +4% Weapon Damage before 30 minutes, or +7% Weapon Damage after 30 minutes.