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== Math == | == Math == | ||
The formula for weapon damage is: <math>x_f = x_i * (1 + \ | The formula for weapon damage is: <math>x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{BaseAttackDamagePercent}) + \sum_{i=1}^n \text{Golden Statues})</math><br/><!--this is missing damage dropoff and bullet resist calc --> | ||
where:<br/> | where:<br/> | ||
<math> | <math> | ||
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x_f &= \text{final weapon damage,} \\ | x_f &= \text{final weapon damage,} \\ | ||
x_i &= \text{initial weapon damage,} \\ | x_i &= \text{initial weapon damage,} \\ | ||
Shop Bonus &= \text{Increase based on the tier,} \\ | |||
BaseAttackDamagePercent &= \text{weapon damage value,} \\ | BaseAttackDamagePercent &= \text{weapon damage value,} \\ | ||
Golden Statues &= \text{Golden Statue value} | Golden Statues &= \text{Golden Statue value} | ||
Revision as of 19:54, 13 October 2024
Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.
Math
The formula for weapon damage is:
where:
Sources
All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:
This is a dynamic list "Weapon Damage". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Close Quarters | 800 | +20% Weapon Damage | |
| Extended Magazine | 800 | +8% Weapon Damage | |
| High-Velocity Rounds | 800 | +8% Weapon Damage | |
| Restorative Shot | 800 | +6% Weapon Damage | |
| Fleetfoot | 1,600 | +6% Weapon Damage | |
| Long Range | 1,600 | +40% Weapon Damage | |
| Opening Rounds | 1,600 | +8% Weapon Damage | |
| Recharging Rush | 1,600 | +10% Weapon Damage | |
| Titanic Magazine | 1,600 | +14% Weapon Damage | |
| Cultist Sacrifice | 3,200 | +10% Weapon Damage | |
| Escalating Resilience | 3,200 | +18% Weapon Damage | |
| Express Shot | 3,200 | +8% Weapon Damage | |
| Headhunter | 3,200 | +5% Weapon Damage | |
| Hollow Point | 3,200 | +35% Weapon Damage | |
| Point Blank | 3,200 | +50% Weapon Damage | |
| Sharpshooter | 3,200 | +10% Weapon Damage | |
| +60% Weapon Damage | |||
| Weighted Shots | 3,200 | +30% Weapon Damage | |
| Armor Piercing Rounds | 6,400 | +8% Weapon Damage | |
| Glass Cannon | 6,400 | +80% Weapon Damage | |
| Battle Vest | 1,600 | +18% Weapon Damage | |
| Bullet Lifesteal | 1,600 | +6% Weapon Damage | |
| Fury Trance | 3,200 | +6% Weapon Damage | |
| Colossus | 6,400 | +15% Weapon Damage | |
| Inhibitor | 6,400 | +10% Weapon Damage | |
| Leech | 6,400 | +12% Weapon Damage | |
| Phantom Strike | 6,400 | +15% Weapon Damage | |
| Siphon Bullets | 6,400 | +15% Weapon Damage | |
| Vampiric Burst | 6,400 | +6% Weapon Damage | |
| Bullet Resist Shredder | 1,600 | +9% Weapon Damage | |
| Unstable Concoction | Legendary | +150% Weapon Damage |
- Headshot Booster deals +40 bonus Weapon Damage with headshots.
- Monster Rounds increases Weapon Damage against NPCs by +35%.
- Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
- Headhunter additionally deals +140 bonus Weapon Damage with headshots.
- Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
- Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
Map spawns
- Golden Statues can provide a permanent increase: +3% Weapon Damage before 15 minutes, or +4% Weapon Damage after 15 minutes.