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added the stats navbox at the end of the article |
add map spawn sources, add math, replace item list, formatting |
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Weapon Damage increases [[Bullet Damage]] | '''Weapon Damage''' is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage. | ||
== Sources | == Math == | ||
All [[Weapon|weapon items]] implicitly provide weapon damage based on tier. The following items explicitly grant increased weapon damage: | The formula for weapon damage is: <math>x_f = x_i * (1 + \sum^n \text{BaseAttackDamagePercent}) + \sum^n \text{Golden Statues})</math> | ||
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== Sources == | |||
All [[Weapon|weapon items]] implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage: | |||
{{ | {{Item stat table|Weapon Damage}} | ||
{{ | * {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%. | ||
{{ | * {{ItemIcon|Berserker}} increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks. | ||
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds. | |||
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks. | |||
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=== Map spawns === | |||
* [[Gold Urn]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before 15 minutes, or +<b>4</b>% Weapon Damage after 15 minutes. | |||
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Revision as of 07:54, 9 October 2024
Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.
Math
The formula for weapon damage is:
Sources
All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:
This is a dynamic list "Weapon Damage". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Close Quarters | 800 | +20% Weapon Damage | |
| Extended Magazine | 800 | +8% Weapon Damage | |
| High-Velocity Rounds | 800 | +8% Weapon Damage | |
| Restorative Shot | 800 | +6% Weapon Damage | |
| Fleetfoot | 1,600 | +6% Weapon Damage | |
| Long Range | 1,600 | +40% Weapon Damage | |
| Opening Rounds | 1,600 | +8% Weapon Damage | |
| Recharging Rush | 1,600 | +10% Weapon Damage | |
| Titanic Magazine | 1,600 | +14% Weapon Damage | |
| Cultist Sacrifice | 3,200 | +10% Weapon Damage | |
| Escalating Resilience | 3,200 | +18% Weapon Damage | |
| Express Shot | 3,200 | +8% Weapon Damage | |
| Headhunter | 3,200 | +5% Weapon Damage | |
| Hollow Point | 3,200 | +35% Weapon Damage | |
| Point Blank | 3,200 | +50% Weapon Damage | |
| Sharpshooter | 3,200 | +10% Weapon Damage | |
| +60% Weapon Damage | |||
| Weighted Shots | 3,200 | +30% Weapon Damage | |
| Armor Piercing Rounds | 6,400 | +8% Weapon Damage | |
| Glass Cannon | 6,400 | +80% Weapon Damage | |
| Battle Vest | 1,600 | +18% Weapon Damage | |
| Bullet Lifesteal | 1,600 | +6% Weapon Damage | |
| Fury Trance | 3,200 | +6% Weapon Damage | |
| Colossus | 6,400 | +15% Weapon Damage | |
| Inhibitor | 6,400 | +10% Weapon Damage | |
| Leech | 6,400 | +12% Weapon Damage | |
| Phantom Strike | 6,400 | +15% Weapon Damage | |
| Siphon Bullets | 6,400 | +15% Weapon Damage | |
| Vampiric Burst | 6,400 | +6% Weapon Damage | |
| Bullet Resist Shredder | 1,600 | +9% Weapon Damage | |
| Unstable Concoction | Legendary | +150% Weapon Damage |
- Monster Rounds increases Weapon Damage against NPCs by +35%.
- Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
- Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
- Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
Map spawns
- Gold Urns can provide a permanent increase: +3% Weapon Damage before 15 minutes, or +4% Weapon Damage after 15 minutes.