Weapon DamageGive feedback
Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.
Headshots
Aiming for the head will deal increased damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon. Seven receives reduced incoming headshot damage.
Several items have effects that proc on headshots, such as Headshot Booster, Headhunter, and Crippling Headshot.
Math
The formula for weapon damage is:
where:
Sources
All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Close Quarters | 800 | Weapon | +20% Weapon Damage |
| Extended Magazine | 800 | Weapon | +8% Weapon Damage |
| High-Velocity Rounds | 800 | Weapon | +8% Weapon Damage |
| Restorative Shot | 800 | Weapon | +6% Weapon Damage |
| Fleetfoot | 1,600 | Weapon | +6% Weapon Damage |
| Long Range | 1,600 | Weapon | +40% Weapon Damage |
| Opening Rounds | 1,600 | Weapon | +8% Weapon Damage |
| Recharging Rush | 1,600 | Weapon | +10% Weapon Damage |
| Titanic Magazine | 1,600 | Weapon | +14% Weapon Damage |
| Cultist Sacrifice | 3,200 | Weapon | +10% Weapon Damage |
| Escalating Resilience | 3,200 | Weapon | +18% Weapon Damage |
| Express Shot | 3,200 | Weapon | +8% Weapon Damage |
| Headhunter | 3,200 | Weapon | +5% Weapon Damage |
| Hollow Point | 3,200 | Weapon | +35% Weapon Damage |
| Point Blank | 3,200 | Weapon | +50% Weapon Damage |
| Sharpshooter | 3,200 | Weapon | +10% Weapon Damage |
| +60% Weapon Damage | |||
| Weighted Shots | 3,200 | Weapon | +30% Weapon Damage |
| Armor Piercing Rounds | 6,400 | Weapon | +8% Weapon Damage |
| Glass Cannon | 6,400 | Weapon | +80% Weapon Damage |
| Battle Vest | 1,600 | Vitality | +18% Weapon Damage |
| Bullet Lifesteal | 1,600 | Vitality | +6% Weapon Damage |
| Fury Trance | 3,200 | Vitality | +6% Weapon Damage |
| Colossus | 6,400 | Vitality | +15% Weapon Damage |
| Inhibitor | 6,400 | Vitality | +10% Weapon Damage |
| Leech | 6,400 | Vitality | +12% Weapon Damage |
| Phantom Strike | 6,400 | Vitality | +15% Weapon Damage |
| Siphon Bullets | 6,400 | Vitality | +15% Weapon Damage |
| Vampiric Burst | 6,400 | Vitality | +6% Weapon Damage |
| Bullet Resist Shredder | 1,600 | Spirit | +9% Weapon Damage |
| Unstable Concoction | Legendary | Spirit | +150% Weapon Damage |
- Headshot Booster deals +40 bonus Weapon Damage with headshots.
- Monster Rounds increases Weapon Damage against NPCs by +35%.
- Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
- Headhunter additionally deals +140 bonus Weapon Damage with headshots.
- Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
- Pristine Emblem additionally increases Weapon Damage by +25% against enemies above 50% health.
- Alchemical Fire causes enemies to receive +50% Weapon Damage from the player's team.
- Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
Map spawns
- Golden Statues can provide a permanent increase: +3% Weapon Damage before 10 minutes, or +4% Weapon Damage before 30 minutes, or +7% Weapon Damage after 30 minutes.