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| pronouns = She/Her
| pronouns = She/Her
}}{{Quotation
}}{{Quotation
| 2 = If something's stationary, it won't last long.|4=Wraith_upgrade_power3_09.mp3
| 2 = If something's stationary, it won't last long.
}}
}}
'''Wraith''' is a [[Hero]] in ''[[Deadlock]]''. She is a fast-talking and fast-firing combatant with potent offensive abilities and mobility. She can activate her '''[[Wraith#Full Auto|Full Auto]]''' to boost her own fire rate, perform '''[[Wraith#Card Tricks|Card Tricks]]''' by sending them at her targets and '''[[Wraith#Project Mind|Project Mind]]''' to teleport either into or out of dangerous fights. Singling out a foe with her '''[[Wraith#Telekinesis|Telekinesis]]''' and throwing them into any direction, Wraith can decide who on the enemy team should die first.
'''Wraith''' is a [[Hero]] in ''[[Deadlock]]''. She is a fast-talking and fast-firing combatant with potent offensive abilities and mobility. She can activate her Full Auto to boost her own fire rate, perform Card Tricks by sending them at her targets and Project Mind to teleport either into or out of dangerous fights. Singling out a foe with her Telekinesis and throwing them into any direction, Wraith can decide who on the enemy team should die first.


Employing her charisma and strength to run a gambling network, Wraith is a widely-known feature of the criminal underworld of New York City.
Employing her charisma and strength to run a gambling network, Wraith is a widely-known feature of the criminal underworld of New York City.
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| ability_num = 1
| ability_num = 1
| notes      =
| notes      =
* Cards are generated by dealing [[Weapon Damage]] and [[Melee Damage]], instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. This is [[#ai-int-1-1|affected]] by cooldown reduction.
* Cards are generated by dealing [[Weapon Damage]] and [[Melee Damage]], instead of recharging over time. The amount of charge gained is dependent on the attack landing on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (i.e. 10% Cooldown Reduction = 10% increase to charge gain percentage).
* Card generation rate:
* Card generation rate:
** Bodyshot: {{#expr:({{DataProp|Card Trick|CardResourceGenPctScale}}*{{DataProp|Card Trick|CardResourcePerBulletHit}})/100}}%
** Bodyshot: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletHit}})/100}}%
** Headshot: {{#expr:({{DataProp|Card Trick|CardResourceGenPctScale}}*{{DataProp|Card Trick|CardResourcePerBulletCrit}})/100}}%
** Headshot: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerBulletCrit}})/100}}%
** Light melee: {{#expr:({{DataProp|Card Trick|CardResourceGenPctScale}}*{{DataProp|Card Trick|CardResourcePerLightMelee}})/100}}%
** Light melee: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerLightMelee}})/100}}%
** Heavy melee: {{#expr:({{DataProp|Card Trick|CardResourceGenPctScale}}*{{DataProp|Card Trick|CardResourcePerHeavyMelee}})/100}}%
** Heavy melee: {{#expr:({{#invoke:Abilities|get_ability_prop|Card Trick|CardResourceGenPctScale.Value}}*{{#invoke:Abilities|get_ability_prop|Card Trick|CardResourcePerHeavyMelee}})/100}}%
** Damage to [[NPCs]] is {{#expr:100*{{DataProp|Card Trick|NonPlayerCardResourceScale}}}}% effective.
** Damage to [[NPCs]] is {{#expr:100*{{#invoke:Abilities|get_ability_prop|Card Trick|NonPlayerCardResourceScale}}}}% effective.
* Card Trick generates a random card out of an 8-card stack (2 of each suit, not counting jokers). Once the stack is depleted, it generates a new one. Additionally, it has an 11% (1/9) chance to generate Jokers, increased to 20% (1/5) chance at T3. Joker generation does not count for the 8-card stack.
* Card Trick generates a random card out of an 8-card stack (2 of each suit, not counting jokers). Once the stack is depleted, it generates a new one. Additionally, it has an 11% (1/9) chance to generate Jokers, increased to 20% (1/5) chance at T3. Joker generation does not count for the 8-card stack.
* Hitting multiple units with the same Heart suit card will provide 50% healing for each additional unit hit (i.e. if a card heals for 100hp and hits two heroes, that card will heal Wraith for 150hp).
* Hitting multiple units with the same Heart suit card will provide 50% healing for each additional unit hit (i.e. if a card heals for 100hp and hits two heroes, that card will heal Wraith for 150hp).
* Hitting non-hero units with the Heart suit card provides 50% less healing.
* Hitting non-hero units with the Heart suit card provides 50% less healing.
| interactions =
{{AbilityInteraction | interaction = cooldown | state = partial | text =
* Card generation is affected by appropriately increasing how much charge every hit gives. Due to the mechanism cooldown reduction is less effective, e.g. {{ItemIcon|Transcendent Cooldown}}'s {{DataProp|Transcendent Cooldown|CooldownReduction}}% reduction results in only {{#expr: 100-(100 * 100 / (100+{{DataProp|Transcendent Cooldown|CooldownReduction}}))}}% increase to card generation speed ({{#expr: ceil(100 / ({{DataProp|Card Trick|CardResourceGenPctScale}}/100*{{DataProp|Card Trick|CardResourcePerBulletHit}}))}} => {{#expr: ceil(100 / ({{DataProp|Card Trick|CardResourceGenPctScale}}/100*{{DataProp|Card Trick|CardResourcePerBulletHit}}*((100+{{DataProp|Transcendent Cooldown|CooldownReduction}})/100)))}} shots for a charge).
* {{DataProp|Card Trick|AbilityCooldown}}s cooldown is not affected by either Cooldown Reduction (e.g. {{ItemIcon|Superior Cooldown}}) or charge cooldown reduction ({{ItemIcon|Rapid Recharge}})
}}
}}
}}


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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Wraith}}
===Weapon===
{{3D Model|Wraith Weapon|size=240px}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Wraith card.png|Wraith portrait
File:Wraith card.png|Wraith portrait
File:Wraith Gloat.png|Gloat portrait for Wraith
File:Wraith Critical.png|Critical health portrait for Wraith
File:Wraith MM.png|Wraith icon
File:Wraith MM.png|Wraith icon
File:Wraith Render.png|Wraith in-game render
File:Wraith Render.png|Wraith in-game render
File:Wraith select background.png|Wraith select background
File:Wraith select background.png|Wraith select background
File:Wraith Reference Sheet.png|Wraith reference sheet
File:Wraith Reference Sheet.png|Wraith reference sheet
File:Wraith Weapon.png|Wraith weapon - ''The Rake''
File:Wraith name.svg|Wraith name typography
</gallery>
File:Wraith brazilian.svg|Wraith's Brazilian typography
 
=== Typography ===
<gallery>
File:Wraith name.svg|Wraith's name typography ([https://www.myfonts.com/pt/collections/storica-font-arkitype Storica] font)
File:Wraith brazilian.svg|Wraith's Brazilian Portuguese typography
File:Wraith french.svg|Wraith's French typography
File:Wraith french.svg|Wraith's French typography
File:Wraith italian.svg|Wraith's Italian typography
File:Wraith italian.svg|Wraith's Italian typography
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File:Wraith turkish.svg|Wraith's Turkish typography
File:Wraith turkish.svg|Wraith's Turkish typography
File:Wraith ukrainian.svg|Wraith's Ukrainian typography
File:Wraith ukrainian.svg|Wraith's Ukrainian typography
</gallery>
File:Wraith Weapon.png|Wraith weapon - The Rake
 
=== Removed/Unused content ===
<gallery>
File:Wraith card old.png|Previous Wraith portrait
File:Wraith card old.png|Previous Wraith portrait
File:Wraith icon old.png|Previous Wraith icon
File:Wraith icon old.png|Previous Wraith icon
File:Wraith Render old.png|Previous Wraith model
File:Wraith Render old.png|Previous Wraith model
File:Wraith winter.png|Wraith 2024 [[Seasonal events#Winter|Winter skin]]
File:Wraith winter.png|Wraith 2024 [[Seasonal events#Winter|Winter skin]]
</gallery>
File:Wraithcollage.png|Wraith's various designs since [[Neon Prime]]
 
File:Hero neon prime Wraith.png|[[Neon Prime]] Wraith v1
=== [[Neon Prime]] ===
File:Wraith Gloat.png|Gloat portrait for Wraith.
<gallery>
File:Wraith Critical.png|Critical health portrait for Wraith.
File:Hero neon prime Wraith.png|Wraith v1 model
File:Wraithcollage.png|Wraith's various designs since Neon Prime
</gallery>
</gallery>


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* Removed [[Patron]] voice lines indicate that Wraith's previous backstory involved a search for her father, who had suffered a mysterious fate.<ref>{{VoiceLineCite|name=Sapphire Flame|file=Patron female ally wraith start 02.mp3|transcription=I can help you find your father. Summon me.}}</ref><ref>{{VoiceLineCite|name=Sapphire Flame|file=Patron female ally wraith start 04.mp3|transcription=You've donned your father's chains, Wraith. I hope it works out better for you than it did for him.}}</ref>
* Removed [[Patron]] voice lines indicate that Wraith's previous backstory involved a search for her father, who had suffered a mysterious fate.<ref>{{VoiceLineCite|name=Sapphire Flame|file=Patron female ally wraith start 02.mp3|transcription=I can help you find your father. Summon me.}}</ref><ref>{{VoiceLineCite|name=Sapphire Flame|file=Patron female ally wraith start 04.mp3|transcription=You've donned your father's chains, Wraith. I hope it works out better for you than it did for him.}}</ref>
* "Gambling in the Hideout" is displayed as one's status in the in-game Friends List when playing as Wraith in the [[Hideout]].
* "Gambling in the Hideout" is displayed as one's status in the in-game Friends List when playing as Wraith in the [[Hideout]].
* Wraith's title uses the [https://www.myfonts.com/pt/collections/storica-font-arkitype Storica] font.
== See also ==
* [[Wraith/Quotes]]


==References==
==References==
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== Navigation ==
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]
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