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** Damage to [[NPCs]] is {{#expr:100*{{DataProp|Card Trick|NonPlayerCardResourceScale}}}}% effective.
** Damage to [[NPCs]] is {{#expr:100*{{DataProp|Card Trick|NonPlayerCardResourceScale}}}}% effective.
* Card Trick generates a random card out of an 8-card stack (2 of each suit, not counting jokers). Once the stack is depleted, it generates a new one. Additionally, it has an 11% (1/9) chance to generate Jokers, increased to 20% (1/5) chance at T3. Joker generation does not count for the 8-card stack.
* Card Trick generates a random card out of an 8-card stack (2 of each suit, not counting jokers). Once the stack is depleted, it generates a new one. Additionally, it has an 11% (1/9) chance to generate Jokers, increased to 20% (1/5) chance at T3. Joker generation does not count for the 8-card stack.
* Hitting multiple units with the same Heart suit card will provide 50% healing for each additional unit hit (i.e. if a card heals for 100hp and hits two heroes, that card will heal Wraith for 150hp).
* Hitting multiple units with the same Heart suit card will provide 50% healing for each additional unit hit (i.e. If a card heals for 150hp and hits two heros, that card will heal Wraith for 225hp).
* Hitting non-hero units with the Heart suit card provides 50% less healing.
* Hitting non-hero units with the Heart suit card provides 50% less healing.
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| interactions =
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