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{{ | {{Unreleased}}{{Infobox hero | ||
|summary=Bounces about dispensing trick shots | |||
{{Infobox hero | |description=Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat. | ||
| | |name=Wrecker | ||
|card=Wrecker card.png | |||
| 2 = | | dps = 71 | ||
| bullet_damage = 25 | |||
| ammo = 10 | |||
| bullets_per_sec = 2.2 | |||
| light_melee = 63 | |||
| heavy_melee = 116 | |||
| max_health = 550 | |||
| health_regen = 2 | |||
| bullet_resist = 0 | |||
| spirit_resist = 0 | |||
| move_speed = 7 | |||
| sprint_speed = 0 | |||
| stamina = 3 | |||
| increase1_value = 1.6 | |||
| increase1_stat = Base Bullet Damage | |||
| increase2_value = 41 | |||
| increase2_stat = Base Health | |||
| increase3_value = - | |||
| increase3_stat = - | |||
}} | }} | ||
'''Wrecker''' is an unreleased hero in ''[[Deadlock]]''. | |||
== Abilities == | == Abilities == | ||
{{ | <tabber> | ||
| | |-|(1) Wrecking Ball= | ||
| | {{Ability card | ||
| name = Wrecking Ball | |||
| key = 1 | |||
| radius = 50m | |||
| duration = 6s | |||
| cooldown = 20s | |||
| description = Create a large ball of scrap that can be thrown, '''damaging and stunning''' anything it hits. The ball takes time to create and you move slower while carrying it. | |||
| effect1 = '''Damage:''' 80 {{ss|1}} | |||
| effect2 = '''Stun Duration:''' 1s | |||
| effect3 = '''Move Speed:''' 6m/s | |||
| upgrade1 = '''-8s''' Cooldown | |||
| upgrade2 = '''+80''' Damage | |||
| upgrade3 = '''+4m/s''' Move Speed | |||
}} | }} | ||
|-|(2) Consume= | |||
{{ | {{Ability card | ||
| | | name = Consume | ||
| | | key = 1 | ||
| radius = 10m | |||
| cooldown = 12s | |||
| description = '''Stuns''' an enemy trooper or NPC, '''damaging''' them while held. A successful kill provides a '''fire rate''' bonus, and restores a '''Bio Blast''' charge. This bonus stacks independently. | |||
| effect1 = '''DPS''' 80 {{ss|1}} | |||
| effect2 = '''Fire Rate per bonus:''' 25 | |||
| effect3 = '''Bonus Duration:''' 40s. | |||
| effect4 = '''Max Duration:''' 3s. | |||
| upgrade1 = '''150''' Health Restored per kill. | |||
| upgrade2 = '''+80''' DPS | |||
| upgrade3 = '''+80s''' Bonus Duration | |||
}} | }} | ||
|-|(3) Bio Blast= | |||
{{Ability card | |||
| name = Bio Blast | |||
| key = 1 | |||
| range = 15m | |||
| cooldown = 60s | |||
| description = Shoots out a blast of consumed remains, '''damaging''' and '''slowing''' enemies. Multiple hits increase the slow. | |||
| effect1 = '''Damage:''' 75 {{ss|0.8}} | |||
| effect2 = '''Enemy Slow per hit:''' 10% | |||
| effect3 = '''Enemy Slow Duration:''' 5s | |||
| upgrade1 = '''+2''' Charges | |||
| upgrade2 = '''+55''' Damage | |||
| upgrade3 = '''+20%''' Enemy Slow per hit | |||
}} | }} | ||
|-|(4) Astral Walk= | |||
{{ | {{Ability card | ||
| | | name = Astral Walk | ||
| | | key = 1 | ||
| cooldown = 130s | |||
| duration = 8s | |||
| description = Launch a '''flying shadow copy of yourself that you control, teleporting''' your original body to wherever it lands. The teleport explosion '''slows enemies and deals damage''' based on how long you were flying. | |||
| effect1 = '''Damage per second flown:''' 16 {{ss|0.5}} | |||
| effect2 = '''Explosion Radius:''' 8m | |||
| effect3 = '''Cast Delay:''' 1.5s | |||
| effect4 = '''Enemy Movement Slow:''' 60% | |||
| effect5 = '''Enemy Slow Duration:''' 1s. | |||
| upgrade1 = '''+8s''' Channel Duration | |||
| upgrade2 = '''-50s''' Cooldown | |||
| upgrade3 = '''+16''' Damage per second flown | |||
}} | }} | ||
</tabber> | |||
== | == Background == | ||
{{ | {{Quotation||'''A FATE'S TALE: | ||
When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA-employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed. | |||
Paranormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics, have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war. | |||
Wrecker is one such soldier. | |||
Employed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMCs don’t have the stomach for. | |||
''' | |||
}} | |||
== Update history == | |||
== | |||
== Trivia == | == Trivia == | ||
{{Heroes}} | |||
{{ | [[Category:Heroes]] | ||