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{{HeroTabs}}
List of sound effects for '''Yamato.'''
List of sound effects for '''Yamato.'''


== Weapon ==
== Weapon ==
'''Audio plays on Yamato when shooting'''
{| class="wikitable"
|Fire 01
|[[File:Fire01.mp3]]
|-
|Fire 02
|[[File:Fire02.mp3]]
|-
|Fire 03
|[[File:Fire03.mp3]]
|-
|Fire 04
|[[File:Fire04.mp3]]
|-
|Fire 05
|[[File:Fire05.mp3]]
|-
|Fire 06
|[[File:Fire06.mp3]]
|-
|Fire 07
|[[File:Fire07.mp3]]
|-
|Fire 08
|[[File:Fire08.mp3]]
|-
|Fire 09
|[[File:Fire09.mp3]]
|-
|Fire 10
|[[File:10.mp3]]
|-
|Fire 11
|[[File:11.mp3]]
|-
|Fire 12
|[[File:12.mp3]]
|-
|Fire 13
|[[File:13.mp3]]
|-
|Fire 14
|[[File:14.mp3]]
|-
|Fire 15
|[[File:15.mp3]]
|-
|Fire 16
|[[File:16.mp3]]
|-
|Fire 17
|[[File:17.mp3]]
|-
|Fire 18
|[[File:18.mp3]]
|-
|Fire 19
|[[File:19.mp3]]
|-
|Fire 20
|[[File:20.mp3]]
|-
|Fire 21
|[[File:21.mp3]]
|-
|Fire 22
|[[File:22.mp3]]
|-
|Fire 23
|[[File:23.mp3]]
|-
|Fire 24
|[[File:24.mp3]]
|-
|Fire 25
|[[File:25.mp3]]
|-
|Fire 26
|[[File:26.mp3]]
|-
|Fire 27
|[[File:27.mp3]]
|-
|Fire 28
|[[File:28.mp3]]
|-
|Fire 29
|[[File:29.mp3]]
|-
|Fire 30
|[[File:30.mp3]]
|-
|Fire 31
|[[File:31.mp3]]
|-
|Fire 32
|[[File:32.mp3]]
|-
|Fire 33
|[[File:33.mp3]]
|-
|Fire 34
|[[File:34.mp3]]
|-
|Fire 35
|[[File:35.mp3]]
|-
|Fire 36
|[[File:36.mp3]]
|-
|Fire 37
|[[File:37.mp3]]
|-
|Fire 38
|[[File:38.mp3]]
|-
|Fire 39
|[[File:39.mp3]]
|-
|Fire 40
|[[File:40.mp3]]
|-
|Fire 41
|[[File:41.mp3]]
|-
|Fire 42
|[[File:42.mp3]]
|-
|Fire 43
|[[File:43.mp3]]
|}


== Movement ==
== Movement ==
'''Yamato's footsteps don't make any sound, but her jumping does'''
{| class="wikitable"
|Land 01
|[[File:01.mp3]]
|-
|Land 02
|[[File:02.mp3]]
|-
|Land 03
|[[File:03.mp3]]
|-
|Land 04
|[[File:04.mp3]]
|-
|Land 05
|[[File:05.mp3]]
|-
|Land 06
|[[File:06.mp3]]
|-
|Land 07
|[[File:07.mp3]]
|-
|Land 08
|[[File:08.mp3]]
|-
|Land 09
|[[File:09.mp3]]
|}
{| class="wikitable"
|Foley 01
|[[File:Default foley 01.mp3]]
|-
|Foley 02
|[[File:Default foley 02.mp3]]
|-
|Foley 03
|[[File:Default foley 03.mp3]]
|-
|Foley 04
|[[File:Default foley 04.mp3]]
|-
|Foley 05
|[[File:Default foley 05.mp3]]
|-
|Foley 06
|[[File:Default foley 06.mp3]]
|-
|Foley 07
|[[File:Default foley 07.mp3]]
|-
|Foley 08
|[[File:Default foley 08.mp3]]
|-
|Foley 09
|[[File:Default foley 09.mp3]]
|}


== Abilities ==
== Abilities ==
Line 45: Line 234:


=== {{AbilityIcon|Flying Strike}} ===
=== {{AbilityIcon|Flying Strike}} ===
'''Audio plays on Yamato when selecting the spell (can be heard by enemies even behind a wall)'''
{| class="wikitable"
|Select
|[[File:Yamato flying strike select.mp3]]
|}
'''Audio loops on Yamato while selecting the spell (can be heard by enemies even behind a wall)'''
{| class="wikitable"
|Select Loop
|[[File:Yamato flying strike select lp.mp3]]
|}
'''Audio plays on Yamato after deselecting the spell (can be heard by enemies even behind a wall)'''
{| class="wikitable"
|Unselect
|[[File:Yamato flying strike unselect.mp3]]
|}
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast
|[[File:Yamato flying strike cast.mp3]]
|}
'''Audio loops on the hook'''
{| class="wikitable"
|Hook Loop
|[[File:Yamato flying strike projectile lp.mp3]]
|}
'''Audio plays when the hook connects with an enemy hero'''
{| class="wikitable"
|Hook
|[[File:Yamato flying strike hook.mp3]]
|}
'''Audio loops on Yamato while flying towards the latched unit'''
{| class="wikitable"
|Flying Loop
|[[File:Yamato flying strike flying lp.mp3]]
|}
'''A spin audio plays before Yamato slashes the enemy unit'''
{| class="wikitable"
|Spin
|[[File:Yamato flying strike spin.mp3]]
|}
'''Audio plays when Yamato slashes the enemy'''
{| class="wikitable"
|Attack
|[[File:Yamato flying strike attack.mp3]]
|}
=== {{AbilityIcon|Crimson Slash}} ===
=== {{AbilityIcon|Crimson Slash}} ===
'''Audio plays on Yamato when casting the spell'''
{| class="wikitable"
|Cast
|[[File:Yamato crimson slash cast.mp3]]
|}
=== {{AbilityIcon|Shadow Transformation}} ===
=== {{AbilityIcon|Shadow Transformation}} ===
'''Audio plays while charging the transformation'''
{| class="wikitable"
|Delay
|[[File:Yamato shadow form delay.mp3]]
|}
'''Audio plays when the transformation is complete'''
{| class="wikitable"
|Cast
|[[File:Yamato shadow form cast.mp3]]
|}
'''Audio loops while transformed'''
{| class="wikitable"
|Loop
|[[File:Yamato shadow transformation lp.mp3]]
|}
'''Audio plays when the transformation ends'''
{| class="wikitable"
|Expire
|[[File:Yamato shadow form expire.mp3]]
|}
== Emotes ==
'''''Yamato's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Yamato effort general 01.mp3]]
|-
|Effort 02
|[[File:Yamato effort general 02.mp3]]
|-
|Effort 03
|[[File:Yamato effort general 03.mp3]]
|-
|Effort 04
|[[File:Yamato effort general 04.mp3]]
|-
|Effort 05
|[[File:Yamato effort general 05.mp3]]
|-
|Effort 06
|[[File:Yamato effort general 06.mp3]]
|-
|Effort 07
|[[File:Yamato effort general 07.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Yamato effort dash 01.mp3]]
|-
|Dash 02
|[[File:Yamato effort dash 02.mp3]]
|-
|Dash 03
|[[File:Yamato effort dash 03.mp3]]
|-
|Dash 04
|[[File:Yamato effort dash 04.mp3]]
|-
|Dash 05
|[[File:Yamato effort dash 05.mp3]]
|-
|Dash 06
|[[File:Yamato effort dash 06.mp3]]
|-
|Dash 07
|[[File:Yamato effort dash 07.mp3]]
|-
|Dash 08
|[[File:Yamato effort dash 08.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Yamato effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Yamato effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Yamato effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Yamato effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Yamato effort melee small 05.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Yamato effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Yamato effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Yamato effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Yamato effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Yamato effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Yamato effort melee big 06.mp3]]
|-
|Heavy Melee 07
|[[File:Yamato effort melee big 07.mp3]]
|-
|Heavy Melee 08
|[[File:Yamato effort melee big 08.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Yamato pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Yamato pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Yamato pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Yamato pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Yamato pain small 05.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Yamato pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Yamato pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Yamato pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Yamato pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Yamato pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Yamato pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Yamato pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Yamato pain big 08.mp3]]
|}
'''Audio plays when''' '''Yamato is killed.'''
{| class="wikitable"
|Death 01
|[[File:Yamato pain death 01.mp3]]
|-
|Death 02
|[[File:Yamato pain death 02.mp3]]
|-
|Death 03
|[[File:Yamato pain death 03.mp3]]
|-
|Death 04
|[[File:Yamato pain death 04.mp3]]
|-
|Death 05
|[[File:Yamato pain death 05.mp3]]
|}


{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Yamato]]
 
[[Category:Yamato|S]]

Latest revision as of 18:32, 25 August 2026

List of sound effects for Yamato.

Weapon

[edit | edit source]

Audio plays on Yamato when shooting

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Fire 08
Fire 09
Fire 10
Fire 11
Fire 12
Fire 13
Fire 14
Fire 15
Fire 16
Fire 17
Fire 18
Fire 19
Fire 20
Fire 21
Fire 22
Fire 23
Fire 24
Fire 25
Fire 26
Fire 27
Fire 28
Fire 29
Fire 30
Fire 31
Fire 32
Fire 33
Fire 34
Fire 35
Fire 36
Fire 37
Fire 38
Fire 39
Fire 40
Fire 41
Fire 42
Fire 43

Movement

[edit | edit source]

Yamato's footsteps don't make any sound, but her jumping does

Land 01
Land 02
Land 03
Land 04
Land 05
Land 06
Land 07
Land 08
Land 09
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09

Abilities

[edit | edit source]

Audio plays when casting the spell

Select

Audio plays when the slash starts charging

Slash Start

The Slash ticks 3 times before being fully charged, tick 3 being the full charge

Tick 01
Tick 02
Tick 03

Audio plays if the slash is released before being fully charged

Cast

Audio plays if the slash was fully charged

Cast Max

Audio plays on the enemy unit when hit by the slash

Hit Confirm

Audio plays on Yamato when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio loops on Yamato while selecting the spell (can be heard by enemies even behind a wall)

Select Loop

Audio plays on Yamato after deselecting the spell (can be heard by enemies even behind a wall)

Unselect

Audio plays when casting the spell

Cast

Audio loops on the hook

Hook Loop

Audio plays when the hook connects with an enemy hero

Hook

Audio loops on Yamato while flying towards the latched unit

Flying Loop

A spin audio plays before Yamato slashes the enemy unit

Spin

Audio plays when Yamato slashes the enemy

Attack

Audio plays on Yamato when casting the spell

Cast

Audio plays while charging the transformation

Delay

Audio plays when the transformation is complete

Cast

Audio loops while transformed

Loop

Audio plays when the transformation ends

Expire

Emotes

[edit | edit source]

Yamato's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07
Dash 08

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07
Heavy Melee 08

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08

Audio plays when Yamato is killed.

Death 01
Death 02
Death 03
Death 04
Death 05