Yamato/Sounds: Difference between revisions

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== Abilities ==
== Abilities ==
=== {{AbilityIcon|Power Slash}} ===
=== {{AbilityIcon|Power Slash}} ===
'''Audio plays when the slash starts charging'''
{| class="wikitable"
|Slash Start
|[[File:Yamato power slash start.mp3]]
|}
'''The Slash ticks 3 times before being fully charged, tick 3 being the full charge'''
{| class="wikitable"
|Tick 01
|[[File:Yamato power slash powerup tick01.mp3]]
|-
|Tick 02
|[[File:Yamato power slash powerup tick02.mp3]]
|-
|Tick 03
|[[File:Yamato power slash powerup tick03.mp3]]
|}
'''Audio plays if the slash is released before being fully charged'''
{| class="wikitable"
|Cast
|[[File:Yamato power slash cast.mp3]]
|}
'''Audio plays if the slash was fully charged'''
{| class="wikitable"
|Cast Max
|[[File:Yamato power slash cast max.mp3]]
|}
'''Audio plays on the enemy unit when hit by the slash'''
{| class="wikitable"
|Hit Confirm
|[[File:Yamato power slash hitconfirm.mp3]]
|}
=== {{AbilityIcon|Flying Strike}} ===
=== {{AbilityIcon|Flying Strike}} ===
=== {{AbilityIcon|Crimson Slash}} ===
=== {{AbilityIcon|Crimson Slash}} ===

Revision as of 20:53, 21 July 2025

List of sound effects for Yamato.

Weapon

Movement

Abilities

Audio plays when the slash starts charging

Slash Start

The Slash ticks 3 times before being fully charged, tick 3 being the full charge

Tick 01
Tick 02
Tick 03

Audio plays if the slash is released before being fully charged

Cast

Audio plays if the slash was fully charged

Cast Max

Audio plays on the enemy unit when hit by the slash

Hit Confirm