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=== {{AbilityIcon|Flying Strike}} === | === {{AbilityIcon|Flying Strike}} === | ||
'''Audio plays on Yamato when selecting the spell (can be heard by enemies even behind a wall)''' | |||
{| class="wikitable" | |||
|Select | |||
|[[File:Yamato flying strike select.mp3]] | |||
|} | |||
'''Audio loops on Yamato while selecting the spell (can be heard by enemies even behind a wall)''' | |||
{| class="wikitable" | |||
|Select Loop | |||
|[[File:Yamato flying strike select lp.mp3]] | |||
|} | |||
'''Audio plays on Yamato after deselecting the spell (can be heard by enemies even behind a wall)''' | |||
{| class="wikitable" | |||
|Unselect | |||
|[[File:Yamato flying strike unselect.mp3]] | |||
|} | |||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Yamato flying strike cast.mp3]] | |||
|} | |||
'''Audio loops on the hook''' | |||
{| class="wikitable" | |||
|Hook Loop | |||
|[[File:Yamato flying strike projectile lp.mp3]] | |||
|} | |||
'''Audio plays when the hook connects with an enemy hero''' | |||
{| class="wikitable" | |||
|Hook | |||
|[[File:Yamato flying strike hook.mp3]] | |||
|} | |||
'''Audio loops on Yamato while flying towards the latched unit''' | |||
{| class="wikitable" | |||
|Flying Loop | |||
|[[File:Yamato flying strike flying lp.mp3]] | |||
|} | |||
'''A spin audio plays before Yamato slashes the enemy unit''' | |||
{| class="wikitable" | |||
|Spin | |||
|[[File:Yamato flying strike spin.mp3]] | |||
|} | |||
'''Audio plays when Yamato slashes the enemy''' | |||
{| class="wikitable" | |||
|Attack | |||
|[[File:Yamato flying strike attack.mp3]] | |||
|} | |||
=== {{AbilityIcon|Crimson Slash}} === | === {{AbilityIcon|Crimson Slash}} === | ||
=== {{AbilityIcon|Shadow Transformation}} === | === {{AbilityIcon|Shadow Transformation}} === | ||
Revision as of 21:10, 21 July 2025
List of sound effects for Yamato.
Weapon
Movement
Abilities
Audio plays when casting the spell
| Select |
Audio plays when the slash starts charging
| Slash Start |
The Slash ticks 3 times before being fully charged, tick 3 being the full charge
| Tick 01 | |
| Tick 02 | |
| Tick 03 |
Audio plays if the slash is released before being fully charged
| Cast |
Audio plays if the slash was fully charged
| Cast Max |
Audio plays on the enemy unit when hit by the slash
| Hit Confirm |
Audio plays on Yamato when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio loops on Yamato while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays on Yamato after deselecting the spell (can be heard by enemies even behind a wall)
| Unselect |
Audio plays when casting the spell
| Cast |
Audio loops on the hook
| Hook Loop |
Audio plays when the hook connects with an enemy hero
| Hook |
Audio loops on Yamato while flying towards the latched unit
| Flying Loop |
A spin audio plays before Yamato slashes the enemy unit
| Spin |
Audio plays when Yamato slashes the enemy
| Attack |